+Gemintronic Posted December 1, 2022 Share Posted December 1, 2022 I have modified Karl Gs 4scores mini kernel to instead display 2 bigger digits. Reasons: * I couldn't figure out how to display 4 bigger digits * Some of the variables used conflicted with 6lives_statusbar when I used both mini kernels Variables p2score, p2scorecolor p3score and p3scorecolor are used. I'd make sure to remove the normal score by adding a " const noscore = 1". Demo has a modified score_graphics.asm that has custom character graphics in A-F. Extremely nervous this might not work on real hardware. If anyone could confirm if the screen is stable and/or I'm not going over cycle that would be super! 2bigicons.asm 2bigicons.bin score_graphics.asm 3 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted December 1, 2022 Share Posted December 1, 2022 4 hours ago, Gemintronic said: Extremely nervous this might not work on real hardware. If anyone could confirm if the screen is stable and/or I'm not going over cycle that would be super! 👍 Works on my PAL 2600 Jr. 1 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted December 2, 2022 Share Posted December 2, 2022 Cool. Love seeing such variation. It would be neat if four big icons could be figured out. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 2, 2022 Author Share Posted December 2, 2022 1 hour ago, KevKelley said: Cool. Love seeing such variation. It would be neat if four big icons could be figured out. Not a savvy enough to modify the way things are drawn but it feels like it wouldn't take much. Vaguely remember displaying all 4 scores and the multi sprite kernel was having issues going over cycle. Quote Link to comment Share on other sites More sharing options...
KevKelley Posted December 2, 2022 Share Posted December 2, 2022 I like how the larger numbers fill up more screen so there is less negative space. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 2, 2022 Share Posted December 2, 2022 I don't think there's a way to do 4 big icons. You can either set NUSIZx to display a wider player sprite, or multiple copies of a player sprite. My 4scores minikernel displays two copies each for each of the player graphics, and changes the color and bits on the fly to get 4 distinct score displays. It's not possible to display player sprites as double-width and multiple copies at the same time. 1 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted December 3, 2022 Share Posted December 3, 2022 Come to think of it, this probably could be done by having each player set to 2 copies wide, and have them next to each other. This would also allow each big icon to be 16 pixels in width rather than just stretched. I could try making this minikernel sometime if someone wants to use it in their project. 4 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 4, 2022 Author Share Posted December 4, 2022 8 hours ago, Karl G said: Come to think of it, this probably could be done by having each player set to 2 copies wide, and have them next to each other. This would also allow each big icon to be 16 pixels in width rather than just stretched. I could try making this minikernel sometime if someone wants to use it in their project. If you could take a glance at the mini kernel here and see if I fatally pooched it that would be much appreciated. My changes were all trial and error without actual knowledge. Adding a WSYNC or eating up time to position score digits. Quote Link to comment Share on other sites More sharing options...
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