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Ultima V - WIP


Atlan_Roland

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Wow, that looks great!  Ultima V is actually, for some reason, one of the few Utimas I have not played (the others being Ultima VIII, which I gave up soon after I ran into the "random deaths", which was later patched, and Ultima IX, which was just a complete mess when it came out).  Would be fun to play Ultima V on the Atari 8-bit, since it was never released on that platform.  I'll definitely keep abreast on how this develops!

 

I looked at the README, and you might want to change the link to the pathfinding thread, as the URL to the forums has slightly changed recently (although the old links do currently still work):

 

https://forums.atariage.com/topic/296187-pathfinding/?tab=comments#comment-4352556

 

Keep up the great work!

 

 ..Al

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Awesome @Atlan_Roland! I love the Ultima series and finished I-III and most of IV but didn't play too far into Ultima V!

 

Unfortunately I'm having a little trouble using the mk-disk to build the single ATR file and I'm getting errors accessing the zx0.exe file (the second time it's called):

 

"'zx0' is not recognized as an internal or external command,
operable program or batch file."

 

I've attached below the full batch file output when picking option 3.

 

- James

 

Spoiler

 *****************************************************************************
 *          ULTIMA V Map Explorer : Atari 8-Bit Disk Image Creator           *
 *****************************************************************************

 This tool creates ATR disk images for Ultima V Map Explorer.

 Ultima V Map Explorer is open source software to interactivly explore
 the Ultima V Maps on Atari 8-bit Systems. (with at least 128KB RAM)

 Because files of the original MS-DOS version are used, you have to own
 the MS-DOS Version of Ultima V - Warriors of Destiny.
 These files are still coprighted by Electronic Arts, so do not distribute them!

 PS: Disk #1 has to be mounted writeable, to update indices and data files.

 Current PATH to your local installation directory:
 E:\temp\ultima5dos

  1 - Change PATH to your MS-DOS Installation of Ultima V
  2 - Create two 180K DD ATR disks   (#1: Britannia  #2: Towne)
  3 - Create a single 360K QD ATR disk (everything on one image)
  4 - Exit

Type 1, 2, 3, or 4 then press ENTER:1
Enter path of your local installationE:\temp\ultima5dos

 *****************************************************************************
 *          ULTIMA V Map Explorer : Atari 8-Bit Disk Image Creator           *
 *****************************************************************************

 This tool creates ATR disk images for Ultima V Map Explorer.

 Ultima V Map Explorer is open source software to interactivly explore
 the Ultima V Maps on Atari 8-bit Systems. (with at least 128KB RAM)

 Because files of the original MS-DOS version are used, you have to own
 the MS-DOS Version of Ultima V - Warriors of Destiny.
 These files are still coprighted by Electronic Arts, so do not distribute them!

 PS: Disk #1 has to be mounted writeable, to update indices and data files.

 Current PATH to your local installation directory:
 E:\temp\ultima5dos

  1 - Change PATH to your MS-DOS Installation of Ultima V
  2 - Create two 180K DD ATR disks   (#1: Britannia  #2: Towne)
  3 - Create a single 360K QD ATR disk (everything on one image)
  4 - Exit

Type 1, 2, 3, or 4 then press ENTER:3
disk1_template\ATASCII.ZX0
disk1_template\AUTO
disk1_template\BRIT.DSK
disk1_template\BRIT.IDX
disk1_template\LOCATION.IDX
disk1_template\PMDATA.ZX0
disk1_template\RESOURCE.ZX0
disk1_template\SIGNSATR.zx0
disk1_template\TILES.ZX0
disk1_template\TILES2.ZX0
disk1_template\TIL_MGMT.ZX0
disk1_template\U_LOADER.ZX0
disk1_template\xms_text.zx0
       13 file(s) copied.
disk2_template\TOWNE.DSK
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
ZX0 v1.5: Optimal data compressor by Einar Saukas
[...............................................]
File compressed from 3622 to 1820 bytes! (delta 2)
ZX0 v1.5: Optimal data compressor by Einar Saukas
[...............................................]
File compressed from 4608 to 1232 bytes! (delta 3)
ZX0 v1.5: Optimal data compressor by Einar Saukas
[...............................................]
File compressed from 4608 to 267 bytes! (delta 2)
ZX0 v1.5: Optimal data compressor by Einar Saukas
[...............................................]
File compressed from 4608 to 1147 bytes! (delta 2)
ZX0 v1.5: Optimal data compressor by Einar Saukas
[...............................................]
File compressed from 4608 to 853 bytes! (delta 3)
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
        1 file(s) copied.
NPC#1 (194-811): 617
NPC#2 (811-1358): 547
NPC#3 (1358-1952): 594
NPC#4 (1952-2474): 522
NPC#5 (2474-3077): 603
NPC#6 (3077-3672): 595
NPC#7 (3672-4299): 627
NPC#8 (4299-4893): 594
NPC#9 (4893-5489): 596
NPC#10 (5489-6126): 637
NPC#11 (6126-6728): 602
NPC#12 (6728-7318): 590
NPC#13 (7318-7920): 602
NPC#14 (7920-8496): 576
NPC#15 (8496-9200): 704
NPC#16 (9200-9837): 637
NPC#17 (9837-10383): 546
NPC#18 (10383-11000): 617
NPC#19 (11000-11606): 606
NPC#20 (11606-12183): 577
NPC#21 (12183-12839): 656
NPC#22 (12839-13424): 585
NPC#23 (13424-14025): 601
NPC#24 (14025-14296): 271
NPC#25 (14296-14863): 567
NPC#26 (14863-15437): 574
NPC#27 (15437-16056): 619
NPC#28 (16056-16679): 623
NPC#29 (16679-17198): 519
NPC#30 (17198-17824): 626
NPC#31 (17824-18471): 647
NPC#32 (18471-18680): 209
NPC#33 (18680-19344): 664
NPC#34 (19344-19851): 507
NPC#35 (19851-20225): 374
NPC#36 (20225-20824): 599
NPC#37 (20824-21379): 555
NPC#38 (21379-21959): 580
NPC#39 (21959-22538): 579
NPC#40 (22538-23163): 625
NPC#41 (23163-23556): 393
NPC#42 (23556-24212): 656
NPC#43 (24212-24570): 358
NPC#44 (24570-24996): 426
NPC#45 (24996-25375): 379
NPC#46 (25375-25972): 597
NPC#47 (25972-26323): 351
NPC#48 (26323-26835): 512
TOWNE#0: 3:0
2:1
1:5
GOLD:15
3:0
2:0
1:4
GOLD:4
NPC# 1:756
NPC# 2:1461
NPC# 3:2214
NPC# 4:2868
NPC# 5:3471

TLK_0.TLK created. (3580 bytes)

TOWNE#1: 3:0
2:0
1:3
GOLD:3
NPC# 6:796
NPC# 7:1502
NPC# 8:2184
NPC# 9:2875
NPC# 10:3649
NPC# 11:4363
NPC# 12:4953

TLK_1.TLK created. (5076 bytes)

TOWNE#2: NPC# 13:757
NPC# 14:1500
NPC# 15:2284
NPC# 16:2921

TLK_2.TLK created. (3043 bytes)

TOWNE#3: 3:0
2:3
1:0
GOLD:30
3:0
2:5
1:0
GOLD:50
NPC# 17:738
NPC# 18:1467
NPC# 19:2156
NPC# 20:2840
NPC# 21:3629
NPC# 22:4352
NPC# 23:5059
NPC# 24:5330
NPC# 35:5843
NPC# 36:6442

TLK_3.TLK created. (6617 bytes)

TOWNE#4: 3:0
2:0
1:3
GOLD:3
3:0
2:0
1:3
GOLD:3
3:0
2:0
1:3
GOLD:3
NPC# 25:767
NPC# 26:1470
NPC# 27:2215
NPC# 28:2922
NPC# 29:3533
NPC# 30:4153

TLK_4.TLK created. (4268 bytes)

TOWNE#5: NPC# 31:779
NPC# 32:991
NPC# 33:1745
NPC# 34:2252

TLK_5.TLK created. (2379 bytes)

TOWNE#6: NPC# 37:711
NPC# 38:1428
NPC# 39:2145
NPC# 40:2770

TLK_6.TLK created. (2893 bytes)

TOWNE#7: NPC# 41:529
NPC# 42:1287
NPC# 43:1781
NPC# 44:2310
NPC# 45:2789
NPC# 46:3558
NPC# 47:3994
NPC# 48:62321

TLK_7.TLK created. (4652 bytes)

NPC#1 (62-404): 342
NPC#2 (404-1031): 627
NPC#3 (1031-1659): 628
NPC#4 (1659-2163): 504
NPC#5 (2163-2745): 582
NPC#6 (2745-3354): 609
NPC#7 (3354-3940): 586
NPC#8 (3940-4250): 310
NPC#9 (4250-4396): 146
NPC#10 (4396-4998): 602
NPC#11 (4998-5595): 597
NPC#12 (5595-6233): 638
NPC#13 (6233-6840): 607
NPC#14 (6840-7458): 618
NPC#15 (7458-7979): 521
DWELLING#0: NPC# 1:465
NPC# 2:1092

TLK_A.TLK created. (1236 bytes)

DWELLING#1: NPC# 3:778
NPC# 4:1282

TLK_B.TLK created. (1410 bytes)

DWELLING#2: NPC# 5:729
NPC# 6:1472
NPC# 7:2058
NPC# 14:2753
NPC# 15:3274

TLK_C.TLK created. (3474 bytes)

DWELLING#3: NPC# 8:379
NPC# 9:525

TLK_D.TLK created. (535 bytes)

DWELLING#4: NPC# 13:610

TLK_E.TLK created. (718 bytes)

DWELLING#5: NPC# 10:605

TLK_F.TLK created. (734 bytes)

DWELLING#6: NPC# 11:600

TLK_G.TLK created. (731 bytes)

DWELLING#7: NPC# 12:641

TLK_H.TLK created. (742 bytes)

NPC#1 (162-581): 419
NPC#2 (581-1005): 424
NPC#3 (1005-1601): 596
NPC#4 (1601-2258): 657
NPC#5 (2258-2751): 493
NPC#6 (2751-3419): 668
NPC#7 (3419-4036): 617
NPC#8 (4036-4360): 324
NPC#9 (4360-5017): 657
NPC#10 (5017-5575): 558
NPC#11 (5575-6159): 584
NPC#12 (6159-6515): 356
NPC#13 (6515-6807): 292
NPC#14 (6807-7362): 555
NPC#15 (7362-7767): 405
NPC#16 (7767-8351): 584
NPC#17 (8351-8905): 554
NPC#18 (8905-9500): 595
NPC#19 (9500-9810): 310
NPC#20 (9810-10337): 527
NPC#21 (10337-10908): 571
NPC#22 (10908-11530): 622
NPC#23 (11530-12034): 504
NPC#24 (12034-12690): 656
NPC#25 (12690-13229): 539
NPC#26 (13229-13859): 630
NPC#27 (13859-14462): 603
NPC#28 (14462-14965): 503
NPC#29 (14965-15573): 608
NPC#30 (15573-16190): 617
NPC#31 (16190-16704): 514
NPC#32 (16704-17361): 657
NPC#33 (17361-17978): 617
NPC#34 (17978-18518): 540
NPC#35 (18518-19155): 637
NPC#36 (19155-19722): 567
NPC#37 (19722-20268): 546
NPC#38 (20268-20869): 601
NPC#39 (20869-21382): 513
NPC#40 (21382-21868): 486
CASTLE#0: 3:0
2:0
1:5
GOLD:5
NPC# 1:562
NPC# 2:1118
NPC# 3:1864
NPC# 4:2621
NPC# 5:3202
NPC# 6:3967
NPC# 7:4701
NPC# 8:5065
NPC# 9:5722

TLK_I.TLK created. (5772 bytes)

CASTLE#1: NPC# 10:673
NPC# 11:1396
NPC# 12:1837
NPC# 13:2200
NPC# 14:2791
NPC# 15:3252
NPC# 16:3922
NPC# 17:4476

TLK_J.TLK created. (4660 bytes)

CASTLE#2: NPC# 18:739
NPC# 19:1106
NPC# 20:1633

TLK_K.TLK created. (1710 bytes)

CASTLE#3: NPC# 21:705
NPC# 22:1436
NPC# 23:2085
NPC# 24:2848
NPC# 25:3387

TLK_L.TLK created. (3486 bytes)

CASTLE#4: NPC# 26:740
NPC# 27:1440
NPC# 28:1943

TLK_M.TLK created. (2066 bytes)

CASTLE#5: NPC# 29:745
NPC# 30:1362

TLK_N.TLK created. (1507 bytes)

CASTLE#6: 3:0
2:0
1:5
GOLD:5
3:0
2:0
1:5
GOLD:5
NPC# 31:593
NPC# 32:1319
NPC# 33:1936

TLK_O.TLK created. (2043 bytes)

CASTLE#7: NPC# 34:590
NPC# 35:1360
NPC# 36:1955
NPC# 37:2611
NPC# 38:3309
NPC# 39:3929
NPC# 40:4415

TLK_P.TLK created. (4499 bytes)

NPC#1 (130-747): 617
NPC#2 (747-1299): 552
NPC#3 (1299-1850): 551
NPC#4 (1850-2478): 628
NPC#5 (2478-3070): 592
NPC#6 (3070-3630): 560
NPC#7 (3630-4187): 557
NPC#8 (4187-4785): 598
NPC#9 (4785-5342): 557
NPC#10 (5342-5957): 615
NPC#11 (5957-6527): 570
NPC#12 (6527-7117): 590
NPC#13 (7117-7649): 532
NPC#14 (7649-8218): 569
NPC#15 (8218-8677): 459
NPC#16 (8677-9276): 599
NPC#17 (9276-9946): 670
NPC#18 (9946-10479): 533
NPC#19 (10479-11076): 597
NPC#20 (11076-11769): 693
NPC#21 (11769-12389): 620
NPC#22 (12389-12970): 581
NPC#23 (12970-13554): 584
NPC#24 (13554-14152): 598
NPC#25 (14152-14701): 549
NPC#26 (14701-15332): 631
NPC#27 (15332-15774): 442
NPC#28 (15774-16255): 481
NPC#29 (16255-16699): 444
NPC#30 (16699-17174): 475
NPC#31 (17174-17546): 372
NPC#32 (17546-17947): 401
KEEP#0: NPC# 1:620

TLK_Q.TLK created. (755 bytes)

KEEP#1: 3:0
2:0
1:5
GOLD:5
NPC# 2:734
NPC# 3:1285
NPC# 30:1857
NPC# 31:2229

TLK_R.TLK created. (2499 bytes)

KEEP#2: NPC# 4:765
NPC# 5:1519
NPC# 6:2209
NPC# 7:2766

TLK_S.TLK created. (2903 bytes)

KEEP#3: NPC# 8:736
NPC# 9:1293

TLK_T.TLK created. (1389 bytes)

KEEP#4: NPC# 10:618

TLK_U.TLK created. (745 bytes)

KEEP#5: NPC# 11:696
NPC# 12:1429
NPC# 13:2062
NPC# 14:2773
NPC# 15:3232
NPC# 26:3973
NPC# 27:4415

TLK_V.TLK created. (4593 bytes)

KEEP#6: NPC# 16:799
NPC# 17:1570
NPC# 18:2211
NPC# 19:2938
NPC# 20:3631
NPC# 28:4112
NPC# 32:4513

TLK_W.TLK created. (4773 bytes)

KEEP#7: 3:1
2:0
1:0
GOLD:100
NPC# 21:750
NPC# 22:1468
NPC# 23:2198
NPC# 24:2953
NPC# 25:3502
NPC# 29:3946

TLK_X.TLK created. (4144 bytes)


'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
'zx0' is not recognized as an internal or external command,
operable program or batch file.
        1 file(s) copied.
        1 file(s) copied.
disk2\CASTLE.DAT
disk2\CITY.xex
disk2\DWELLING.DAT
disk2\KEEP.DAT
disk2\OVERLAY.xex
disk2\TOWNE.DAT
disk2\TOWNE.DSK
        7 file(s) copied.
using mydos format
creating standard QD/360k image in MyDOS format
loaded boot sector data from "xbootdisk\xBootDOS.obx"
Added file "tmp\disk1\ATASCII.ZX0"
Added file "tmp\disk1\AUTO"
Added file "tmp\disk1\BRIT.DAT"
Added file "tmp\disk1\BRIT.DSK"
Added file "tmp\disk1\BRIT.IDX"
Added file "tmp\disk1\BRIT.xex"
Added file "tmp\disk1\CAST_NPC.ZX0"
Added file "tmp\disk1\CASTLE.DAT"
Added file "tmp\disk1\CITY.xex"
Added file "tmp\disk1\DWEL_NPC.ZX0"
Added file "tmp\disk1\DWELLING.DAT"
Added file "tmp\disk1\KEEP.DAT"
Added file "tmp\disk1\KEEP_NPC.ZX0"
Added file "tmp\disk1\LOCATION.IDX"
Added file "tmp\disk1\LOOK2.ZX0"
Added file "tmp\disk1\OVERLAY.xex"
Added file "tmp\disk1\PMDATA.ZX0"
Added file "tmp\disk1\RESOURCE.ZX0"
Added file "tmp\disk1\SIGNSATR.zx0"
Added file "tmp\disk1\START.COM"
Added file "tmp\disk1\TIL_MGMT.ZX0"
Added file "tmp\disk1\TILES.ZX0"
Added file "tmp\disk1\TILES2.ZX0"
Added file "tmp\disk1\TOWN_NPC.ZX0"
Added file "tmp\disk1\TOWNE.DAT"
Added file "tmp\disk1\TOWNE.DSK"
Added file "tmp\disk1\U_LOADER.XEX"
Added file "tmp\disk1\U_LOADER.ZX0"
Added file "tmp\disk1\xms_text.zx0"
created image "UltimaV_360k.ATR"
*** Disk UltimaV_360k.ATR  created! Press any key to return to menu. ***

 

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DAT files might need to come from you own MSDOS Ultima V installation maybe?

I can run this no problem but it wants dat files.

Just looked and see you had dat files created, but I didn't... how odd. Mine loads and tells me about needing to use mk file but yours errors.

Perhaps share windows version etc...

WIN 8.1

Edited by _The Doctor__
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Hi James,

 

thanks for pointing out & sorry!!

 

problem was that, it did not refer to the included zx0.exe in the downlaod, but to one globally available on my system.

 

was:           FORFILES /M tlk_*.tlk /C "cmd /c zx0 @file @fname.ZX0

should be:  FORFILES /M tlk_*.tlk /C "cmd /c ..\..\zx0.exe @file @fname.ZX0

 

fixed in the reuploaded .zip here - i couldn't edit my first post anymore?

 

UltimaV_v006_release.zip

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https://wiki.ultimacodex.com/wiki/Ultima_V_internal_formats

trying to cut down on the full install of ultima v on the old wintel machine

 

Does this also pull from the update folder of ultima?

or do we need to copy those files to the main file..

Load time was murder but I think I am up and running...

 

Yes I am...

image.thumb.png.85a41a015f3d1df9dc397e9db70e256e.png

Should we upload the .atr's?

warning long index build times...

Edited by _The Doctor__
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I crashed it in Empath Abby at the wishing well

image.thumb.png.c93f44c18841bc4c4a400b74bb6df58a.png

.ATR(s) for compare. I was using 360k dsdd image

UltimaV_Towne.ATRUltimaV_Britannia.ATRUltimaV_360k.ATR

 

will create real disks and try real hardware next

Edited by _The Doctor__
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Although not familiar with the Ultima series games, I always heard nice things about it, and I never took the time to look at it. Now I couldn't resist to test _The Doctor_'s uploaded disks- and wow - you've done an enormous work I think converting & programming this. Very, very cool! I hope i've some time with the holiday's to check about Ultima 🙂

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not sure about it but it's worth a try /// check your ultima 5 pc dos installations when making the disks.. remember to copy the ulitma pc dos updates to the main folder before creating your Atari .ATR disks. Just an extra step to be sure because installing you old Ultima stuff from back in the day may or may not have those updates already in use. I don't remember how it was done back then but it usually was a straight copy like that without patchers etc. I hope that's correct.

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And if you can't find that old installation and still want to keep it "legit" for future releases (or just to compare).....

 

https://www.ea.com/games/ultima/ultima-5-warriors-of-destiny  Currently $4.99

 

or

 

https://www.gog.com/en/game/ultima_456 Normally $5.99 but currently on sale, 75% off for $1.49!!!!!! (and yes, that includes 4-6!)

I'm guessing this is part of the sale that is going on for the next 12 days.

 

Warning!  Buying games from GOG can lead to "Bank Account Diminishment".

 

 

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I should mention... the underlying/intermittent "rumbling" in the background I'm 90% certain (I'll have to try it again tonight) wasn't there and might  have been from the video capture.  Otherwise, it's all pretty much as it was without the capture being on (including that 'blue shift' right before approaching the Abbey.

 

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Well, it sounds like I'm finally going to have to actually win Ultima V after so many years of giving up decades ago... Or at least play it until I find a bug to be fixed!  This is awesome!  Wonder if it'll be later possible to remake Ultima IV with this engine, as I think since the C64 got a remake, the Atari should as well!

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I only ever played the first 4 Ultima's released on the A8, so this is totally new to me and I like that it's in color graphics since so were most or all of the other versions of UV, weren't they? I'd love it IF it was in high-res with artifacts too, but right now I only have machines converted to PAL up and running, so even better!

Edited by Gunstar
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1 hour ago, Gunstar said:

I only ever played the first 4 Ultima's released on the A8, so this is totally new to me and I like that it's in color graphics since so were most or all of the other versions of UV, weren't they? I'd love it IF it was in high-res with artifacts too, but right now I only have machines converted to PAL up and running, so even better!

For those not in the know:

 

Ultima 3/4 famously uses NTSC artifacting and will display different colors on different machines of the same model even.  Granted you can try and tweak the potentiometer to fix that.  This also means if you use S-video you get black and white.

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