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New Atari 2600 coarse blade


Magovinna

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2 hours ago, LatchKeyKid said:

Looks great!  Out of curiosity, why are the tombstones underneath the characters instead of the same level or overlapping?  Artisically I can see it trying to add layered depth to the scene but I don't think it's accomplishing that with the third level underneath being detailed UI as it seems to blend into that just as much as with the action above.  Is it also because of CPU cycle limitations?  I know in the original demo you published there was alot of action going on so figured I'd ask.  Also, I like how you handled the transition from night sky to the play level visually and might even recommend continuing that even lower with darker colors blending towards the black assuming you can as it's a cool effect.

Thanks for feedback :-) 
I had to move the tombstones underneath to remove the flickering and extra lines and also because of CPU cycle limitations. 
I have done a lot of testing and focused on improving playability. I think the gameplay is faster and have a bether flow like this. The illusion of depth is more visible when the foreground start moving than what it looks like in the screenshot. I will also probably experiment more with color transitions before it's finished.

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17 hours ago, Magovinna said:

Thanks for feedback 🙂
I had to move the tombstones underneath to remove the flickering and extra lines and also because of CPU cycle limitations. 
I have done a lot of testing and focused on improving playability. I think the gameplay is faster and have a bether flow like this. The illusion of depth is more visible when the foreground start moving than what it looks like in the screenshot. I will also probably experiment more with color transitions before it's finished.

 

Looking forward to seeing a video or even an updated demo!   I didn't realize the foreground will be moving and I agree it'll look alot more cohesive when that is shown.

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  • 2 weeks later...
  • 4 weeks later...

ZeroPage Homebrew has the Exclusive World Premiere of Coarse Blade on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us!

 

Games:

20240329-LetsPlay.thumb.jpg.a4a936f0d21692bd6805c3d4427c51fb.jpg

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Thanks and I look forward to trying it myself tomorrow!   I enjoyed the streaming play on ZPH and love the sprite work.  You were right in that the parallax scrolling for the cemetery and sky does make a huge difference.  I also like what you did with the windows on the interior of the castle!

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Looks AWESOME!  Let's all welcome Course Blade into the Atari 2600 library!    

 

How does COARSE BLADE fit into the Atari 2600 library?   By the numbers...

 

Spoiler

 

MANY  WHEN THE STORY ENDS, THE GAME ENDS: "If you defeat the evil wizard and win the game you will ascend the throne as King and rule the land :-)"  AFAIK, Course Blade becomes one of many Atari 2600 games in this category.  

 

Spoiler

1. Adventure
2. Apollyon
3. Chuck Norris Superkicks
4. Course Blade
5. Double Dragon
6. E.T. (Completely Fixed Version 2 Final)
7. Fatal Run
8. Fathom
9. Ghostbusters
10. Haunted House
11. James Bond 007
12. Pole Position
13. Porky's
14. Raiders of the Lost Ark
15. Rescue Terra I
16. Riddle of the Sphinx
17. Secret Quest - 8 Levels
18. Sentinel (Light Gun)
19. Solaris
20. Star Strike
21. Superman
22. SwordQuest - EarthWorld
23. SwordQuest - FireWorld
24. SwordQuest - WaterWorld

 

Plus many more adventure games that end when the story ends.  

 

31  GAMES WITH BOSS FIGHTS: AFAIK, Course Blade becomes one of 31 Atari 2600 games with real boss fights (22 commercial releases + 9 homebrews).  

 

Spoiler

Commercial Releases:
1. Buck Rogers: Planet of Zoom (mothership)
2. Chuck Norris Superkicks (Ninja in monastery)
3. Desert Falcon (Howling Sphynx)
4. Double Dragon (Shadow Boss)
5. Escape from the Mind Master  (Mind Master - Five Tests)
6. Fantastic Voyage (Blood Clot - 15 shots needed to destroy it!)
7. Frankenstein's Monster (Frankenstein's monster)
8. Ghost Manor (Dracula)
9. GORF (Gorfian Flag Ship)
10. Krull (Beast)
11. Kung Fu Master (The Five Biggies)
12. Phoenix (Alien Spaceship)
13. Saboteur (Master Robot)
14. Sentinel (evil entity)
15. Sinistar (the Sinistar)
16. Sir Lancelot (dragon, Hanek the Horrible)
17. Star Trek (NOMAD)
18. Survival Run (Alien Command Ship)
19. Time Pilot (boss at end of each level)
20. Vanguard (Gond)
21. Wizard of Wor (the Wizard of Wor, himself)
22. Zaxxon - (robot Zaxxon)
 
Homebrews:
1. Anguna (5 bosses)
2. Carrot Kingdom (3 bosses)
3. Course Blade (end-of-level boss fights)
4. Gizzle Wap (7 mini bosses, Invica Nymphs, and one final boss, Invicta Prime)
5. Jutland Skies (Red Baron and armored vehicle)
6. Princess Rescue (boss battle w/ BJ every 4 levels)
7. Space Game (4 bosses)
8. Space Raid (Master Robots)  
9. Stay Frosty 2 (Looks like a giant blue fireball)

 

4   SWORD FIGHTING GAMES: AFAIK, Course Blade becomes one of only four, joining Book of Five Rings, Star Wars Jedi Arena and Swordfight.  (Titan Axe and Dungeon Gladiator are WIP.)  

 

2  BUTTON MASHER FIGHTING GAMES: AFAIK, Course Blade joins only Kung Fu Master in this action category.   

 

1  SIDE SCROLLING FIGHTING GAMES: AFAIK, for Atari 2600, Course Blade is the only one!  

 

Errors/omissions?  Please kindly send me a PM.  Thanks!  

 

Edited by Living Room Arcade
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