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What have you actually PLAYED tracker for 2023 (Season 16)


carlsson

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Atari 8-bit:
James Bond 007 (cart version) - 44 min.
Living Daylights, The - 8 min.

 

Once I learned the controls and the missions in 007, it slowly grew upon me. Far from the top 10 games of all times, but much more playable than it first looked like. I'm sorry to say I can't claim the same thing about TLD, or maybe I need to read the instructions on that one too.

 

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ARCADE:

Galaxian - 7 minutes

Pac-Man - 60 minutes

 

ATARI 2600:

Air Raid (Men-A-Vision) - 110 minutes

Atlantis - 17 minutes

Megamania - 10 minutes

Missile Command - 1 minute

Pac-Man Arcade Enhanced Version (*) - 35 minutes

(*) NOTICE: See more infos in the following reference: Pac-Man Arcade Enhancement.

 

ATARI 8-BIT:

Megamania - 110 minutes

 

SEGA GAME GEAR:

Super Space Invaders - 25 minutes

 

SEGA MASTER SYSTEM:

Super Space Invaders - 50 minutes

 

VIDEO - Pac-Man Arcade Enhanced Version footage

 

Edited by oyamafamily
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Here are my times for this week (July 31st through August 6th) on classic systems:

 

Commodore 64:

Popeye V1 - 18 min.

 

Nintendo Entertainment System:

Popeye - 9 min.

 

MSX:

Actman - 41 min. in 2 sessions

 

This week I played some classic games as well. I discovered that there was a second, unreleased version of Popeye which was done by adapting the Atari 800 version to the C-64. But it was bad so Parker Brothers rejected it, and a new one was programmed from scatch. That early version does have something for it though... the bottles actually look like bottles and flow smoothly around the screen, and the movement up and down the stairs looks ore realistic. But, oh, the slowdowns! If Popeye moves, the game moves slower than if he's standing still, which makes your timing a bit harder. Also, the colors are off, and the sound hasn't been to well adapted... the step sounds are missing if Popeye is walking. The Atari 8-bit version if pretty good, but its adaption not as much. Still you can find everything about it here: 

Popeye V1 (C64) - 1983 Parker Brothers - GTW64 (gamesthatwerent.com)

 

While I was at it, i also tried the NES version which you can play online.

 

Then I discovered Actman on the MSX computer from a Youtube video. This is kind of a platformer, but you have to partly use ropes to get around the screen. You have to collect all the puzzle pieces scattered around each screen to win a level, but are hindered by racoons (that's what I think they are), flying birds, fish that jump out of the water and an attacking blob.

 

Edited by Kurt_Woloch
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Local exchange had a good selection this time that wasn't overly priced.

NES

Rush N Attack - 35min

Top Gun - 20min

Top Gun Second Mission - 30min

Willow - 180min

Operation Wolf - 20min

Faxanadu - 90min

Super Mario Bros 2 - 35min

 

Dreamcast

Dead or Alive 2 - 20min

Power Stone - 20min

 

IMG_20230806_202930123.jpg

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Arcade:

BurgerTime - 200 minutes

IMG_0836.thumb.jpeg.be6096f3a6ab2c6e6bb39451d510289c.jpeg

I am playing this for multiple Evercade high score challenges. I started strong but cannot play for crap anymore.


Atari Lynx:

Lexis - 90 minutes

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Played a little bit of a bunch of different modes.
 

Switchblade II - 55 minutes

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I am enjoying this way more than I did in the past.

 

Yastuna 1: The Alchemy of Cubes - 75 minutes

of which I played:

Attack - 20 minutes

Merlain - 20 minutes

Push - 35 minutes

IMG_0872.thumb.jpeg.88832955254e48d0f58114487ebc0897.jpeg

@Fadest said he was interested in specific playtimes :D

 

GCE Vectrex:

War of the Robots - 30 minutes

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After many attempts I never finished the second level or beat the final boss (who you can skip to from the main menu).

 

NES:

Witch’n’Wiz - 45 minutes

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It starts off easy but gets insanely hard in short order. I got a few levels into the second world.

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My times for the week:

 

PlayStation:
AbalaBurn - 21 min.
All-Star Tennis 2000 - 2 min.
Army Men: Air Attack 2 - 81 min.
Bowling - 14 min.
Chocobo no Fushigi na Dungeon - 91 min.
Eagle One: Harrier Attack - 52 min.
Fuuun Goku Ninden - 4 min.
Jeopardy - 3 min.
Mortal Kombat: Special Forces - 62 min.
Roland Garros French Open 2001 - 43 min.
Sampras Extreme Tennis - 99 min.

 

Beat Sampras Extreme Tennis; thoughts here.
 

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Atari 2600 

Adventure - played level 1, then level 2 (and did the secret dot trick) - 30 minutes.

Alien (20th Century Fox) - not bad maze chase but shouldn't have the Pac-Man siren.  15 minutes. 

Alligator People - dull!  5 minutes. 

Stampede - 15 minutes. 

 

Atari 5200

Centipede - 20 minutes. 

Donkey Kong - 20 minutes. 

Donkey Kong Jr - 20 minutes. 

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After deciding I wasn't really all that into the PSP remake of Castlevania: Rondo of Blood last week, this week I decided to dink around with the PC Engine original for a few minutes; then tried out the SNES reimagining Castlevania: Dracula X. In comparison to the PC Engine version of Rondo of Blood I thought Dracula X on the SNES was a little underwhelming, but when evaluated on it's own merits it's a pretty good game! There's quite a few spots in the game that I felt were just plain unfair (mainly enemies zooming in from off screen when you're in the middle of a jump and knocking you back into a bottomless pit) but overall it's not a terrible game, it's just not even close to being a masterpiece like Rondo of Blood or Symphony of the Night.

 

Putting Castlevania aside for a bit, I spent the rest of the week just playing through Resident Evil 2 for the original PlayStation for the first time in many years. It's just as amazing of a game as ever and I had a lotta fun playing through the first scenario with Leon, and tonight I'll be starting in on the second scenario with Claire :)

 

 

PC Engine CD-ROM²

Castlevania: Rondo of Blood - 18 minutes 

 

PlayStation

Resident Evil 2 - 307 minutes

 

Super Nintendo

Castlevania: Dracula X - 131 minutes

 

Edited by Skippy B. Coyote
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Here's the summary for Week 31, running from July 31 - August 6. We logged 3233 minutes of eligible play, playing 62 games on a total of 17 systems.

 

Top 10:

 

1. Solar Fox (Atari 2600) - 367 min. (#2)
2. Resident Evil 2 (PlayStation) - 307 min.
3. BurgerTime (Arcade) - 200 min.
4. Willow (NES/Famicom) - 180 min.
5. Castlevania: Dracula X (SNES) - 131 min.
6. Kaboom! (Atari 2600) - 121 min. (#8)
7. Stampede (Atari 2600) - 114 min.
8. Air Raid (Atari 2600) - 110 min.
8. MegaMania (Atari 8-bit) - 110 min.
10. Sampras Extreme Tennis (PlayStation) - 99 min. (#1)

 

Pre-NES top 10:

 

1. Solar Fox (Atari 2600) - 367 min. (PN#1)
2. BurgerTime (Arcade) - 200 min.
3. Kaboom! (Atari 2600) - 121 min. (PN#3)
4. Stampede (Atari 2600) - 114 min.
5. Air Raid (Atari 2600) - 110 min.
6. MegaMania (Atari 8-bit) - 110 min.
7. Pac-Man (Arcade) - 60 min.
8. James Bond 007 (cartridge version) (Atari 8-bit) - 44 min. (PN#6)
9. Actman (MSX) - 41 min.
10. Pac-Man Arcade Enhanced Version (Atari 2600) - 35 min.

 

Top 10 systems:

 

1. Atari 2600 (14 games) - 843 min. (#1)
2. PlayStation (12 games) - 779 min. (#2)
3. NES/Famicom (9 games) - 464 min. (#3)
4. Arcade (3 games) - 267 min. (#4)
5. Atari Lynx (3 games) - 220 min.
6. Atari 8-bit (3 games) - 162 min.
7. SNES (1 game) - 131 min. (#7)
8. Atari 5200 (3 games) - 60 min.
9. Sega Master System (1 game) - 50 min.
10. Game Gear (2 games) - 45 min. (#10)

 

Solar Fox takes the triple this week, while last week's #1 Sampras Extreme Tennis just barely (one minute to spare!) makes the overall top list. Perhaps the most noteworthy is that on the systems list, all the 6 systems remaining from last week maintain their exact positions, while other systems find their way inbetween, replacing those who didn't make the systems list this week.

 

No changes to the 1000, 5000, 10000 Minute Clubs. In the yearly total, Kaboom! has been played exactly 2600 minutes this year, which seems fitting.

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Here are my times for the last week:

Atari 2600:

Spider-man: 1 1/2 minutes

Time Pilot: 6 minutes

Taz: 3 minutes

Vanguard: 3 1/2 minutes

Vader vs Luke (ROMhack of Dodge 'em Dodger cars): 2 1/2 minutes

Crazy climber: 2 1/2 minutes

Tapper: 2 minutes

Super Breakout: 5 1/2 minutes

Star Wars Empire Strikes Back: 9 minutes

Cosmic Ark: 3 minutes

Space Invaders Deluxe (ROMhack of space Invaders): 5 minutes

Stampede: 2 minutes

Robot Tank: 3 1/2 minutes

Communist Mutants from Space (Supercharger game): 6 1/2 minutes

Kool-Aid Man: 2 minutes

Fast Food: 2 1/2 minutes

Burgertime: 4 1/2 minutes

Demon Attack: 4 minutes

Beamrider: 5 1/2 minutes

Dig Dug: 6 minutes

DragonFire: 2 1/2 minutes

Stargunner- 5 1/2 minutes

TRON- Deadly Discs: 6 minutes

Star Wars ROTJ Death Star Battle: 5 1/2 minutes

 

NES:

Abadox: 4 minutes

Alien Syndrome (unlicensed): 3 minutes

Castlevania: 7 1/2 minutes

Bee 52 (unlicensed): 5 minutes

Batman- The Video Game: 3 minutes

Big Nose The Caveman (unlicensed): 6 minutes

Tetris: 10 minutes

Yoshi's Cookie: 12 minutes
DarkWing Duck: 2 1/2 minutes

Q*bert: 2 1/2 minutes

Chip & Dale Rescue Rangers 1: 5 minutes

Donkey Kong Jr.: 3 1/2 minutes

Berzerk (Homebrew): 7 1/2 minutes

Kart Fighter (unlicensed): 3 minutes

Baby Boomer (unlicensed): 5 minutes

Smash TV: 6 1/2 minutes

Ultima- Exodus: 3 minutes

Contra- 6 minutes

 

 

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Atari 8-bit:
Maniac Miner - 9 min.
Manic Miner - 15 min.
O'Riley's Mine - 28 min.

 

HSC stuff as usual, new round that started today Sunday which fits me well as I barely ever get to play games other than on Sunday afternoons/evenings. O'Riley's Mine is a version I patched a while ago without extra lives since the game tends to be generous about those, but I'll combine the times with any previous entry.

 

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This week I played:

 

Pokemon Gold Version for Game Boy Color - 396 minutes

 

Progress:

 

I got all the remaining Pokemon you can catch in the wild in-game except for Raikou, Entei and Suicune. Plus I don't yet have the two Porygon and five additional Eevee I need to consider this file as far as I can go without trading, using any of the Pokemon or evolving them without stones. My plan is to back up all of the untouched Pokemon with PkHex first, then start evolving what needs to be evolved.

 

What I did last time I played these games was trade myself some extra Master Balls from spare files to catch those three legendary Pokemon because they were so frustrating to try to get. I could also trade myself Nuggets to resell to buy coins to skip a lot of the slot machine playing. Since traded items don't really affect anything and the Pokemon I get will still come from within the game, I might seriously think of doing this again because it just takes way too long. I could just as easily trade these things from a clone of my same file for now so I don't have to start Silver Version yet.

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Got Roniu's Tale this week and was surprised how much time I spent on it. Made it to the last dungeon and am still trying between other games.

NES

Roniu's Tale - 360min

Tetris - 30min

Gauntlet 2 - 30min

Super Mario Bros 2 - 40min

Bad Dudes - 20min

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IMG_20230810_204119801.jpg

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1 hour ago, Atarian7 said:

Elevators Amiss - 251 minutes

Looking forward to seeing if all that practice paid off!

 

Week of 8/7/23 - 8/13/23

 

Atari 2600

Amoeba Jump - 125

Condor Attack - 10

Demon Attack - 10

Elevators Amiss - 40

Lucky Chase - 25

 

Total time = 210 minutes

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