Keatah Posted January 4 Share Posted January 4 If you wanted to run an Applesoft BASIC proggie at the fastest possible speed, how would you go about it? I personally would compile it with Einstein Compiler for 40-60% speed increase. And further, run it in Applewin at full unlimited speed on a 5GHz i9 or something similar. Consider this: 100 HGR2 110 DIM NUMS(10) 120 NUMS(0) = 1:NUMS(1) = 2:NUMS(2) = 5:NUMS(3) = 6:NUMS(4) = 7:NUMS(5) = 0 165 FOR I1 = 0 TO 280: FOR J1 = 0 TO 96 170 X = I1 / 280 * 3 - 2 180 Y = J1 / 191 * 2 - 1 190 A1 = X:B1 = Y:N = 0 200 A2 = A1 * A1 - B1 * B1 + X 210 B1 = 2 * A1 * B1 + Y 220 N = N + 1 230 A1 = A2 240 IF A1 * A1 + B1 * B1 < 4 AND N < 10 THEN GOTO 200 300 COL = NUMS( INT (N / 2)) 310 HCOLOR= COL 320 IF COL THEN HPLOT I1,J1: HPLOT I1,191 - J1 340 NEXT : NEXT Takes all damned day on real hardware at stock speeds, to draw this: But if you compile it with Einstein Compiler it's ready before lunch time. And running it compiled and on an i9 with Applewin set to fastest, it's done practically instantly. I tried TASC and the speed was essentially the same as EC. And pre-compacting (prior to EC compile) with Beagle's COMPACT may have gained a second or two at best. Essentially no change. If there's a way to go faster with Applesoft BASIC I'd like to know. Quote Link to comment Share on other sites More sharing options...
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