+Retrospect Posted February 2 Share Posted February 2 Hello everyone. I'm creating another little game for RXB, this time I'd like to document the progress and hopefully pick up some tips from people as I go along. So far I've got the title screen and the start of the game. No enemies actually move yet, but the player does , and player can fire. The player is a sprite as is the player missile, the Morgs are character graphics, this was done so as not to trigger the 4 sprite limitation. The screen is simple, a boundary wall with 8 large blocks in the middle. The player and morgs aren't supposed to be able to pass through these "walls", but as yet there's no code in there to stop any of that. I've used the CALL JOYLOCATE command to move the Schooner around the screen, but as yet I've no idea how to stop the Schooner from passing into a wall due to the nature of JOYLOCATE not giving me the chance to "check my neighbours" before I make a move, unless anyone has any ideas on this? Attached is a little video of the game as is, and the documented badly written source code. I'm going to bed now. MORG BLASTER.txt << RXB source Classic99 QI399.063 2023-02-02 04-37-28.mp4 4 Quote Link to comment Share on other sites More sharing options...
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