Sporadic Posted February 12, 2023 Share Posted February 12, 2023 Hi all, Finally we have a new release of JagStudio! Please see the main features/changes in the list below. This also includes the latest version of the RAPTOR API (2.0.31). The new version is attached to this post. The https://reboot-games.com/jagstudio/ website has also been updated with the new download and online docs. ------------------------------------------------------------------------------------------------------------------------------------------ 1.11 2023-02-10 * Added build.sh added for Linux users. (Many thanks to WillT and djhardrich). * Added New EEPROM functions - Including separate User Data reading/writing. * Added RetroHQ GameDrive Support and example BASIC project (jaguargd). * Added LSP Sound and Input Engine (https://github.com/ericde45/LSP_Jaguar). See example 'lsp_test'. * Added BigP Emulator as a build option use 'build projectname bigp' (Massive thanks to Rich Whitehouse for permission to include this). Please see: https://www.richwhitehouse.com/jaguar/ * Added Team Tap support. Please see docs and the new example 'teamtap'. * Added Flash Check. This gives the ability to detect the kind of Cart the game is running on. See example 'flashcheck'. * Added Font palette switching/loading - see project "fontpalettes". * Added jsfClearBuffer function. Utility function to clear a chunk of memory (not designed for performance). * Added New Array "rapSpriteTableStarts" contains 16 longword entries that point to the beginning address of each sprite object list (when using multiple lists). * Added Ability to _pack any other type of asset file in assets.txt . See example 'lsp_test'. * Added New example project 'scaling'. Simple demo showing how to scale a sprite. * Added Split screen Tile Maps now possible. See the Tile Map section of the docs for the variables. RAPTOR API contains a split screen example (No JS Example yet). * Added Tile Map variable to support setting Tile gfx bit depth (See raptor_map_bitdepth in rapapp.s). * Updated BREAKING CHANGE: rapHiscoreSort - Now requires the player name in the second function parameter. Eg. rapHiscoreSort(table_to_sort, name). ------------------------------------------------------------------------------------------------------------------------------------------ Enjoy and have fun! jagstudio-1.11.zip LSPConvert.zip 13 5 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 11, 2023 Share Posted April 11, 2023 Ok. Thanks. Will try. Maybe I mixed it up as I DLed it from github. Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted January 28 Share Posted January 28 As noted by a few people, there is a rather stupid (on my part) issue with RAPCollide (or in Raptor, the RAPTOR_GPU_COLLISION function). The issue: Anywhere else objects are referenced by their object ID for any object, in any list, starting at 0 in the first list to 'x' in the final list. For collide, the object ID resets to 0 for each new list This will be changed in the next release of RAPTOR so that objects for collide do not reset to 0 for each new list. The easy fix: Have something like LIST2START=LastObjectInList1+1 In the rapcollide call you can then do (ObjectID-LIST2START) for the parameters Once I make the change, you can then set LIST2START=0 Why didn't I notice this? Because I usually start with a game and add everything else around it (Menus, etc) - so all the colide functions are on the first list. 5 Quote Link to comment Share on other sites More sharing options...
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