Kirk_Johnston Posted February 16, 2023 Share Posted February 16, 2023 (edited) So, just a quick thought and a simple example demonstrating how a SNES version of Sonic the Hedgehog can improve the visuals of the game in some areas to give the SNES version a very nice look of its own, despite it not having as wide a view of the level as the Genesis version: The image above shows how, along with adding a little more colour into the GUI and a nice gradient on the background sky, the SNES version could use that extra third background layer along with a bit of colour math to have a really nice reflection and semi-transparency effect on the water. And, it’s important to point out that not only does it look like its reflecting the scenery there, but the actual shimmering water would be on a seperate layer from the reflection of the hills and would be scrolling at a different speed too, which would add some really nice extra depth to the parallax also. You can see below how the original Genesis version compares to the SNES version created by TiagoSC, and just imagine my additional touches added into the SNES version. Genesis: SNES: In fact, the SNES version could actually have gotten very close to the PlayStation port that TiagoSC went on to make, with the reflective water effect and even the waving of the reflection looking pretty much identical: It’s a shame TiagoSC didn’t add that to the SNES version too. Also, TiagoSC mentioned that he didn’t complete any more stages of the SNES version because he thought there would be some issues with adding the larger stage elements that use sprites in the Genesis version of the game into the SNES version, such as the large pillars in Marble Zone Act 2, but this post addresses how that could have been overcome actually rather easily on the SNES, which I think would hold true for most of the game. Just wanted to put that out there because I think TiagoSC did an amazing job with his SNES port, but he stopped short of showing off how a SNES version could in fact add some very nice graphical and visual touches of its own. It doesn’t have to be just a slightly downgraded port of the Genesis original, and in fact, could be an enhanced version in some areas. Edited February 16, 2023 by Kirk_Johnston 2 Quote Link to comment Share on other sites More sharing options...
dudeguy Posted February 16, 2023 Share Posted February 16, 2023 Nintendid what Genesidn't 1 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted February 16, 2023 Author Share Posted February 16, 2023 (edited) 34 minutes ago, dudeguy said: Nintendid what Genesidn't Well, not quite yet, as mine is just a proposal and mockup rather than a working version that runs directly on SNES with the effect added in, but here's to what could be, and fingers crossed will be at some point. . . . Edited February 16, 2023 by Kirk_Johnston Quote Link to comment Share on other sites More sharing options...
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