Kelevance Posted February 17 Share Posted February 17 44 minutes ago, woj said: No, you did not, this was just for me to do tests. There will be no sales here. Got it! Thanks for clarifying. Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted February 19 Share Posted February 19 (edited) On 1/26/2024 at 2:58 AM, woj said: No, I do not think it has anything to do with that, considering I interchangeably use all the different ways to load the game to Altirra, and also that the PAL version that works 100% fine on a PAL machine, when loaded onto the NTSC machine (the only difference being a different vcount constant for Rybag's interlace hack) has the same effect. Quoting myself: This is exactly it, but needs more investigation. I added an empty scanline to the display list ($00) and everything fell into place on the real NTSC computer. I removed one scanline from the originally working display list and I emulated the effect I have on the real machine in Altirra, see the attached picture. So, bottom line, something eats a scanline on this setup on the real machine, and Altirra does not account for that. It can be either: (a) some DMA timing issue - the code juggles with DMA on and off all the time to achieve the interlace hack (b) it is a feature of the NTSC mode VBXE that we all missed I can only check things in the evening again, but for (b) I want to check how does the stock non-VBXE output (it will show just the score line, but it should be enough) look like, if it is truncated too, it is about DMA turning on and off and related timing (the I have to see if moving my DLIs around can help). If it is not truncated, then it is the VBXE that eats this line. Now, the biggest issue for me is that adding this empty scanline with $00 DL line is not a solution, or at least I am not yet sure it is, because with this the whole display list exceeds 240 scanlines leaving me no space for the last $F mode line to enable the interlace hack. Anyhow, once I know a bit more, I will send you the offending and non-offending files for you to have a look, I hope you have an NTSC VBXE machine handy Awesome Woj ! On 1/26/2024 at 2:58 AM, woj said: No, I do not think it has anything to do with that, considering I interchangeably use all the different ways to load the game to Altirra, and also that the PAL version that works 100% fine on a PAL machine, when loaded onto the NTSC machine (the only difference being a different vcount constant for Rybag's interlace hack) has the same effect. Quoting myself: This is exactly it, but needs more investigation. I added an empty scanline to the display list ($00) and everything fell into place on the real NTSC computer. I removed one scanline from the originally working display list and I emulated the effect I have on the real machine in Altirra, see the attached picture. So, bottom line, something eats a scanline on this setup on the real machine, and Altirra does not account for that. It can be either: (a) some DMA timing issue - the code juggles with DMA on and off all the time to achieve the interlace hack (b) it is a feature of the NTSC mode VBXE that we all missed I can only check things in the evening again, but for (b) I want to check how does the stock non-VBXE output (it will show just the score line, but it should be enough) look like, if it is truncated too, it is about DMA turning on and off and related timing (the I have to see if moving my DLIs around can help). If it is not truncated, then it is the VBXE that eats this line. Now, the biggest issue for me is that adding this empty scanline with $00 DL line is not a solution, or at least I am not yet sure it is, because with this the whole display list exceeds 240 scanlines leaving me no space for the last $F mode line to enable the interlace hack. Anyhow, once I know a bit more, I will send you the offending and non-offending files for you to have a look, I hope you have an NTSC VBXE machine handy Awesome Woj ! Thank you. Edited February 19 by ALEXANDER 1 Quote Link to comment Share on other sites More sharing options...
woj Posted February 19 Author Share Posted February 19 40 minutes ago, ALEXANDER said: Awesome Woj ! Thank you. You should have pressed V to get rid of the garbage caused by the NTSC VBXE bug Quote Link to comment Share on other sites More sharing options...
ALEXANDER Posted February 19 Share Posted February 19 1 hour ago, woj said: You should have pressed V to get rid of the garbage caused by the NTSC VBXE bug Ok thanks. Quote Link to comment Share on other sites More sharing options...
Aking Posted February 20 Share Posted February 20 Amazing port!!! We need more games for our VBXE boards.... 3 Quote Link to comment Share on other sites More sharing options...
woj Posted February 22 Author Share Posted February 22 Anyone has found an annoying bug in round 3 in the NTSC version yet? (And "almost" a bug in the same situation in the PAL version...) I also swear I have seen a weird glitch on the screen in round 3 intro while testing it, once, on the emulator, cannot reproduce it and have no clue where it might be possibly coming from... Quote Link to comment Share on other sites More sharing options...
Jacques Posted March 1 Share Posted March 1 Somehow the latest RC1 file can't be downloaded? Quote Link to comment Share on other sites More sharing options...
Jacques Posted March 18 Share Posted March 18 @woj Any update on above, please? Where can it be downloaded from? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted March 18 Share Posted March 18 On 2/20/2024 at 12:04 AM, Aking said: Amazing port!!! We need more games for our VBXE boards.... Yeah, indeed. Full colour, full Lemmings animated goodness VBXE style would get my vote!! (Sorry, I know I keep pushing Lemmings on the A8. Massive fan of the Brundles and tommingi. Would love to see full colour Lemmings on the A8, (rather than just 4-5 colours). 1 Quote Link to comment Share on other sites More sharing options...
woj Posted March 18 Author Share Posted March 18 59 minutes ago, Jacques said: @woj Any update on above, please? Where can it be downloaded from? Thanks in advance If the link to the file in the post from Feb 16 does not work for you, then I am really not sure what is going on. Quote Link to comment Share on other sites More sharing options...
Jacques Posted March 19 Share Posted March 19 (edited) Oddly, it does not, neither on Android Chrome nor on PC Firefox. Edited March 19 by Jacques Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 19 Share Posted March 19 (edited) works fine, click the greyish file and it's yours, just did so the problem is on your end chrome on win Edited March 19 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Rybags Posted March 19 Share Posted March 19 There can be issues when the browser might try to open the file instead of offering to save it. In Firefox at least you can change the action in settings (ask, save, open in Firefox, use default Windows application etc) Quote Link to comment Share on other sites More sharing options...
Jacques Posted March 19 Share Posted March 19 (edited) It must be something in the forum engine: indeed the file can be downloaded from the original message, but can't be downloaded from attachments-list (not with 'save as', not with simple click - in the end it's forum that says it can't be located ). Edited March 19 by Jacques Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted March 19 Share Posted March 19 (edited) The forum still isn't quite fixed, re-add it to the grocery list... just work around it best you can. In this case the key is missing for the forums attachment lister/locater. No browser should be able to download it from the list because the key is missing, but you can use it to find the post and get it from the post. This issue has been forever, if it works in one it might not in the other. So try both ways. Edited March 19 by _The Doctor__ 1 Quote Link to comment Share on other sites More sharing options...
Peri Noid Posted April 23 Share Posted April 23 I'm affraid, the link has been removed from the original post (?). I cannot see anything downloadable there... Quote Link to comment Share on other sites More sharing options...
woj Posted April 23 Author Share Posted April 23 2 hours ago, Peri Noid said: I'm affraid, the link has been removed from the original post (?). I cannot see anything downloadable there... Yes, for now that is correct. Quote Link to comment Share on other sites More sharing options...
scotty Posted April 24 Share Posted April 24 7 hours ago, woj said: Yes, for now that is correct. Will it be coming back at some point soon? Quote Link to comment Share on other sites More sharing options...
Greenknight9000 Posted May 27 Share Posted May 27 When will the download return? I've been itching to play this for ages! 1 Quote Link to comment Share on other sites More sharing options...
donjn Posted May 29 Share Posted May 29 Can we get a download link soon? 1 Quote Link to comment Share on other sites More sharing options...
milan83131 Posted June 6 Share Posted June 6 When will popeye VBXE be downloadable? Quote Link to comment Share on other sites More sharing options...
woj Posted June 6 Author Share Posted June 6 I was hoping that the lack of my response would be correctly interpreted as "I don't know". 2 2 Quote Link to comment Share on other sites More sharing options...
Cris1997XX Posted June 12 Share Posted June 12 Well, people want to play this version of the game and see what it's like...at least you aren't forced to buy a cartridge just to experience it personally (*cough cough* Atari 7800 *cough cough*) 1 Quote Link to comment Share on other sites More sharing options...
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