+Gemintronic Posted February 24, 2023 Share Posted February 24, 2023 For some starting to make real games for retro systems requires: * Integrated IDE ready-to-go * Easy language that focuses on intention rather than syntax (BASIC-like) * Community of beginners that support eachother * Ability to make physical carts without soldering Visual bB or VS Code with Atari Dev Studio cover 2600, 7800 and Jag just fine coupled with their BASIC friendly compilers. On the Genesis side we have SecondBASIC. If you need SegaCD support the older unsupported compiler BasiEgaXorz will (barely) do. SecondBASIC Download + Image Editing Tool: https://www.second-dimension.com/downloads SecondBASIC Docs: https://www.sbasic.net/help/ Second Dimension Links (Discord for SB Community Support): https://www.second-dimension.com/contact BasiEgaXorz Download and Docs: https://devster.monkeeh.com/sega/basiegaxorz/ BasiEgaXorz Forum: https://devster.proboards.com/board/1/basiegaxorz-forums Collection of SecondBASIC and converted BasiEgaXorz Examples: https://forums.atariage.com/topic/330427-unverified-secondbasic-examples/ Also: https://forums.atariage.com/topic/331727-badly-organized-secondbasic-basiegaxorz-resources Flashable Boards for Small Homebrew Runs: Programmer: https://krikzz.com/our-products/accessories/flashkitmd.html Boards: https://krikzz.com/our-products/cartridges/flashkitmd.html You have to have skill and a good 3D printer for shells otherwise Flea Market for sports titles 3D Print: https://www.thingiverse.com/thing:4078295 Regurgitated most of this so our fellow members can make real games Maybe it's good enough to pin someday? 2 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.