Wayler Posted March 4 Share Posted March 4 I had this game in my collection for ages but hadn't even tried it. But this kept popping up in various places as a flawed yet unique experience for the system. Knowing this, I prepared myself to be surprised and disappointed. But the latter never came to be. Here's a rundown and my experience with this game. The game starts out calmly. You're on a cruise ship called the Lady Crithania in the 1920's. Pick a character from 4 different choices and start exploring your surroundings. But the calm only lasts a few minutes until your world is literally turned upside down. A rogue wave capsizes the vessel and your ordeal starts. The atmosphere SOS is heartbreaking. There is so much death and destruction and sad fates all over the ship. Am I really playing this on a SNES? The weight of loss feels overpowering in the first minutes after the disaster. I found myself in awe of what the game accomplishes in setting up. The survival The game is like a puzzle. Find your way out in one hour (in real time) or go down with the ship. There are no enemies, it's just you against the clock. Well, and against the Lady, because she really does not want you to get out easily. The whole ship will lurch and sway in a mode 7 fest and there is nary a moment where your footing is on a flat surface. This means that some paths will get blocked but also new opportunities are opened, depending on the orientation of the vessel. The others You are not alone in your desperate quest. A handful of passengers and crew have also survived the initial capsizing. You are able to persuade some of them to join you. The reward? Rescue enough people to get a better ending. With 4 playable characters, there are different scenarios and conversations to be had, that really add to the replay value. Every character also has 4 different endings, depending on who you rescue. The flaws Okay, all well and good but next comes two issues that are always noted for bringing the experience down. First is the player controls, which closely resemble that of Prince of Persia, although here it's a bit more loose and not so much momentum based. I love PoP, so there wasn't a learning curve for me, but I can see why it could be a hurdle for some. But the biggest problem others seem to have is in coaxing your fellow survivors to safety. They will get stuck, they will fall to their deaths if you're not careful and they are sometimes painfully slow when time is of the essence. But strangely, I didn't mind and in fact, I think it fits with the setting. In a disaster situation people will behave in a myriad of ways. Some will freeze in panic, some just won't have the strength to go on. Surviving is supposed to be hard and learning what the survivors are capable of creates a natural difficulty to the game. You need to put them in situations that they can handle. The real flaws Only a couple of things rubbed me the wrong way. The music in the game is very fitting in setting the mood but there should be more songs. And the last section before the escape is a bit broken because the AI's path selection will lead the other survivors to their deaths in one spot. This can be mitigated with a trick but the section as a whole doesn't work as it's too gamyfied when compared to the overall experience. The conclusion This game gripped me like no other has done. I wish I could go back to my first experience where everything was new, I didn't know where to go and there was a sense of discovery behind every room and hallway. Until finally the time was up, the ocean engulfed the ship, and I was left hopelessly drowning while the screen slowly faded to black. Never had a game over felt so crushing. A unique masterpiece. Agree or disagree? 4 3 Quote Link to comment Share on other sites More sharing options...
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