r_chase Posted March 9, 2023 Share Posted March 9, 2023 So, I found this programming language called NESfab. I also notice that there is a lack of discussion on it here...until now. Anyway, my opinion is simple enough so far: it looks nice and handy for an NES-based programming language. What do you guys think? 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 9, 2023 Share Posted March 9, 2023 Thanks! Will check it out. See if it's more viable than TRSE. 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted March 9, 2023 Share Posted March 9, 2023 Okay, disclaimer time: * This is a hot take. Albeit a hot take from a seasoned amateur (yes, that's a thing!). Both are BASIC-like languages so it's possible for mere mortals to step into. Both also rely on you knowing by heart how the NES works. This is still a little better than, say, NBASIC that relied on a ton of inline assembly for actual work. TRSE examples default to mapper 0 (nrom) which NESFab also supports. But, NESFab seems to make a few other "better" mappers available in a seemless way. Or, as seemless as it gets. NESFab intentionally hides a lot of bank switching complexity. Didn't see an IDE which means random text editor hell or configuring your own generic IDE hell. TRSE wins as one is integrated right out of the box. Final thoughts? Try 7800bas or SecondBASIC first to get used to programming for retro consoles. Those development suites have better IDE options and should provide easier "wins" while you figure out retro game creation. 1 Quote Link to comment Share on other sites More sharing options...
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