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Season 14 ~ Week 2 ~ Arcade Classics!


Vocelli

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Week 2

Defender

Game 8

 image.thumb.png.8181888d9a4581655f159081dc3a4091.png

 

AND Gyruss

Game 1

 image.thumb.png.4d03fa8161bc8c47d840f70a7e615ba7.png

CLARIFICATION: No use of CHEATS, emulation advantages, bugs, cart frying or other variables that gives you an unfair advantage in this HSC. Please assume you have to follow the game difficulty and mode for the playing week/s. There cannot be any game enhancements or favorite settings to play in the 2600 HSC, unless you are given authorization to do so by your humble yet strict MODERATOR! Vocelli

 

Defender

Released By:  Atari

Left Difficulty: B

Right Difficulty: B

Game Mode: 8

Faster Humanoids/Faster Mutants and Baiters/ Start on Wave 5

ROLLAGE AT 500,000 K

 

Gyruss

Released By:  Parker Bros.

Left Difficulty: B

Right Difficulty: B

Game Mode: 1

ROLLAGE AT 500,000 K

 

 

 

Post your scores right here in this thread, and we will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone else.

The deadline for posting scores is Midnight (EST) the evening of May 14, 2023

 

Bonus:

If your Defender Score and your Gyruss Score have the first same digit… You get +3 Bonus Points!

(Example score 150,000 on Defender and 122,000 on Gyruss… you get +3 Bonus Points)

Score 45,000 on Defender and 415,000 on Gyruss = +3 Bonus Points

OR

BIG BONUS:

(Rollage is 500k this week)

So, break 500k on both games and get +5 Bonus Points

 

 

 

Defender (Game Eight )Scores

Game 8 ~ Faster Humanoids/Faster Mutants and Baiters/ Start on Wave 5

 (ROLLAGE AT 500,000 K)

 

ROLLAGE - Kermit ~ (BIG BONUS +5) (+50)

ROLLAGE - ZilchSr ~ (BIG BONUS +5) (+50)

ROLLAGE - McCallister ~ (BIG BONUS +5) (+50)

ROLLAGE - Keilbaca (+50)

ROLLAGE - AtariSphinx (+50)

ROLLAGE - Mikey (+50)

ROLLAGE - JacobZu7Zu7 (+50)

297700 - CapitanClassic (+43) (+3)

136550 - JasonHRB (+42)

133300 - Danger (+41)

128750 - Vocelli (+40) (+3)

  68550 - GType (+39)

  59650 - GBAG (+38)

  58200 - JasonAtari (+37)

  56500 - ClassicGamer (+36)

  55150 - DrMooCowz (+35)

  54800 - JasonHRB (+34)

  42900 - LaurenTyler (+33)

  37850 - Rickster (+32)

  36850 - Atarian7 (+31)

  36250 - FakeCortex (+30)

  35050 - EricG (+29)

  33700 - Keir (+28)

  29700 - JeremiahJT (+27)

  27250 - Absalon (+26)

  26600 - TheActivisionary (+25)

  26550 - RGC (+24)

  25850 - Mchetzel (+23)

  25500 - MoisesTuseto (+22)

  25300 - Krytol (+21)

  25100 - Evandro (+20)

  19500 - AGB (+19) (+3)

  18750 - AbelMVada (+18)

  15950 - HankRearden (+17)

  

  

Gyruss Scores

(ROLLAGE AT 500,000 K)

 

ROLLAGE - Kermit (+50)

ROLLAGE - McCallister (+50)

ROLLAGE - ZilchSr (+50)

363800 - AtariSphinx (+47)

254400 - JasonHRB (+46)

231900 - JacobZu7Zu7 (+45)

211200 - Danger (+44)

208500 - CapitanClassic (+43)

196600 - LaurenTyler (+42)

187400 - Absalon (+41)

181800 - DrMooCowz (+40)

173500 - JeremiahJT (+39)

146400 - Atarian7 (+38)

146200 - MoisesTuseto (+37)

141700 - Keilbaca (+36)

139300 - Vocelli (+35)

120400 - Keir (+34)

118700 - JasonAtari (+33)

114400 - GType (+32)

113600 - AGB (+31)

110900 - Krytol (+30)

107700 - EricG (+29)

  81100 - Mchetzel (+28)

  80000 - FakeCortex (+27)

  79300 - GBAG (+26)

  78400 - Rickster (+25)

  76400 - Mikey (+24)

  76200 - TheActivisionary (+23)

  74800 - HankRearden (+22)

  73300 - RGC (+21)

  69800 - AbelMVada (+20)

  63800 - Evandro (+19)

  41000 - ClassicGamer (+18)

    

 

Overall Standings

Remember the TOP 26 will Qualify for the End of Season Tournament.

 

60     ZilchSr
56     EricG
55     AtariSphinx
55     McCallister
53     JimBlargh
52     Dr Moocowz
51     GBAG
50     Capitain Classic
49     JasonAtari
48     Vocelli
47     SkippyBCoyote
45     JacobZu7Zu7
44     Mikey
43     Danger
41     Absalon
40     Keir
38     TheActivisionary
37     Evandro
36     Kermit
35     Keilbaca
34     JeremiahJT
32     JasonHRB
32     p1Fq03
30     LaurenTyler
29     AbleMVada
29     RGC
28     GType
27     AGB
27     RaymanC
26     JGKspsx
25     ClassicGamer
20     MoisesTuseto
18     FakeCortex
18     Jblenkle
17     Atarian7
16     Krytol
15     Rickster
14     Mchetzel

 

 

 

OF NOTE FOR NEW PLAYERS

Scoring will be as follows for The HSC SEASON 14:                              

50 Points for 1st Place each week

49 Points for 2nd

48 Points or 3rd and so forth.

 

This scoring system will allow players who join later to score more points later in the season and qualify for the end of season Tourney

The last 2 weeks of the Season will be double Points!

 

The Overall Rankings will be Posted Every Tuesday or Wednesday.

A new Game will be Posted Every Thursday or Friday unless it is a 2 week special game/games.

 

This will give you several games to play every weekend!

 

Season 14 will have:

Here is what we can expect:

~ Arcade Weeks

~ Company Weeks

~ Paper Medal Pick by FakeCortex

~ Silver Medal Pick by Kermit

~ Gold Medal Pick by McCallister

~ Summer Special Weeks

~ Challenge Week

~ Special Weeks

~ Request

~ HomeBrew Weeks

~ Quickies

~ Company Weeks Part 2

~ Beat the Leaders

~ Beat the Leaders

Tournaments Start at the End of September!

 

The TOP 26 will qualify for the End the Season Challenge.

The End of Season Challenge is:

 

Major Leagues Survivor 3 Strikes Tourney

~ The Top 13 Players will Qualify

~ It will last 3 Rounds (No more or no less)

~ 3 Games per round and 2 weeks per round

~ Receive a STRIKE by finishing in the bottom half of scores for each game.

~ The GOAL… Just survive by not getting 3 strikes.

~ Any Player NOT receiving 3 strikes by the end of the 3 Rounds, gets to pick a game for Season 15.

~ The Top 4 Ranked players from Regular Season will have a hand in picking the 3 games each round.

(The Major Leagues will last 6 Weeks)

 

Minor Leagues Survivor Tourney

~ The Players who are ranked 14-26 in Regular Season will Qualify.

~ It will last 4 Rounds (No more or no less)

~ ONE game per round and ONE week per round.

~ Finish in the bottom half in scoring for that game and you are automatically eliminated.

~ ONLY the last remaining Player will get to pick a Game for Season 15!

~ The TOP 2 ranked players will get to pick the game each week.

(The Minor Leagues will last 4 Weeks)

Edited by Vocelli
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Gyruss: 465900

 

The key to this one is to minimize your movement.  If you move too quickly, the game will frequently time the meteors perfectly to take you out.  As the game speeds up, focus more on avoiding meteors, enemy fire, and other hazards.  Killing the enemies is secondary.  I typically try to stay at the bottom of the screen.  If the enemy ships are on the opposite side of the screen, I let them come to me rather than try to chase them down.  If I miss one, I've only missed out on 100 points if it just flies away.  The points are scored by taking out complete formations at the start of the round, taking out satellites, and the "chance" rounds.

 

image.thumb.png.6ddc55f4f8dc6f3a42abdfea7579412c.png

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1 hour ago, Keir said:

I love Gyruss! Very excited for this one. Never been a fan of Defender though, especially the 2600 version.

 

 

B7CEFAD3-0EC5-4C9F-870B-BACF39349672.jpeg

Gyruss is quite impressive.  The inclusion of the music which is done quite well.

 

Totally agree on defender for 2600.  Would rather play Defender 2 (Stargate) or the really great  8bit computer version.

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12 hours ago, AtariSphinx said:

Gyruss is quite impressive.  The inclusion of the music which is done quite well.

The C64 version is my personal favorite but I agree, this version is surprisingly good especially with the music.

71E4FD36-3F53-4A87-BD8C-DB7D9A03441B.jpeg

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Defender: Rollage (539800)

 

Some tips for this one:

  • Prioritize clearing waves over saving all the humanoids.  If a humanoid is abducted and is easy to save, go ahead and save them.  Otherwise, it's not worth the risk, especially when there is a good chance you won't get to it soon enough.  (Note - this completely contradicts the first "Helpful Hint" in the manual).
  • Some players do not like killing the bomber that appears at the start of each wave.  If you lose a ship or hyperspace, it always brings you back to the bomber which is less lethal than most other enemies.  This is a decent strategy, although it isn't one I typically use.
  • Your ship disappears and cannot be killed when you fire.  Rapidly firing can sometimes get you out of tight situations.
  • I like to use a smart bomb early in each wave to kill the two pods.  The swarmers that appear after killing a pod can spawn in an unpredictable location, sometimes right on top of your ship for an insta-death.  If I'm out of smart bombs, I like to hit the pods toward the top of the screen so I can quickly hyperspace and then regroup.
  • I usually fly right to left since the faster enemies have a more predictable movement and are easier to kill.  This is especially the case on the all-mutant waves you get after the city blows up.
  • The game has an Easter Egg.  If on wave 25 you are carrying a humanoid and hover your ship near the bottom of the screen, all enemy ships change to "BP" (for programmer Bob Polaro).  This may be observed at about 15:30 in the video.  If you want to try for this Easter Egg yourself, plan on using a lot of smart bombs in waves 21-24 so you still have a humanoid to save on wave 25.

I played until completing wave 100.  The wave counter rolls over to 0 and the difficulty reverts to a much easier setting with slower moving enemies.

 

image.thumb.png.ea8d70b3da9698dc7a7723106f4a1e64.png

 

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