Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 15 minutes ago, Creamhoven said: This is great! I have tried to make a title screen but I dont have enough understanding of the hardware and dont know what tools are best for SNES art so consider this a sketch: The image is great, but the title font needs more OOOMPH! 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 17 minutes ago, Kirk_Johnston said: The image is great, but the title font needs more OOOMPH! Can I make a hires image and you convert it to a mode 3 SNES image? Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 9 minutes ago, Creamhoven said: Can I make a hires image and you convert it to a mode 3 SNES image? Yes you can. 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 (edited) 3 minutes ago, Kirk_Johnston said: Yes you can. Okay, I'm going to redo it then. We have a nice cover, a good story and great technology. Soon we will have a great title screen as well. After that we should look into making an intro sequence and later I'm going to work on the soundtrack. What kind of audio quality can we do? What format is needed? Edited May 23, 2023 by Creamhoven Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 For now: 2 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 Just now, Kirk_Johnston said: For now: Wow that's great, I hope to match this quality. I like it how it is but you can't see the Evil Nooker. Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 (edited) 1 minute ago, Creamhoven said: Wow that's great, I hope to match this quality. I like it how it is but you can't see the Evil Nooker. Yeah, that's a great point. We need a higher quality image without the titles and then I can add better titles that let us see the Nooker. Edited May 23, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 Just now, Kirk_Johnston said: Yeah, that's a great point. We need to higher quality image without the titles and then I can add better ones that let us see the Nooker. Okay I'm going to upload something at a later point in time. 1 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 (edited) OK, at least we can see Nooker for now: Edited May 23, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 Okay I have improved the title screen. 1 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 You have the mad skillz to pay them billz! I'll just add this here while I'm around too: And so the game progresses. . . . 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 8 minutes ago, Kirk_Johnston said: You have the mad skillz to pay them billz! I'll just add this here while I'm around too: And so the game progresses. . . . We have all the locations, we have all the bosses. Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 (edited) And the new SNES Mode-3-accurate title screen (Note: It's all just done in two images, but parts could actually be overlaid sprites too, for some motion and stuff): Time to take over the world. . . . Edited May 23, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 23, 2023 Author Share Posted May 23, 2023 2 minutes ago, Kirk_Johnston said: And the new SNES Mode-3-accurate title screen (Note: It's all just done in two images, but parts could actually be overlaid sprites too, for some motion and stuff): Time to take over the world. . . . Okay, now we have to do an opening sequence to show off mode 0. Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 23, 2023 Share Posted May 23, 2023 (edited) All good things in time . . . Lol Edited May 23, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Wayler Posted May 24, 2023 Share Posted May 24, 2023 As a cost cutting method, our total disregard for any copyrighted material and the borrowing of assets is off the charts. As a veritable industry expert, my keen eye was able to spot some of these occurrences, like the character from the Plumberman series and the Tetris blocks. But we might want to think of a contingency plan in the event that some of our audience would spot these also (however unlikely). I propose we insert "placeholder concept, art, music, gameplay, design, game"-text on all our promotional material, in very very small print. That should protect us from any nastiness and misunderstandment for our great endeavour. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 24, 2023 Author Share Posted May 24, 2023 1 hour ago, Wayler said: As a cost cutting method, our total disregard for any copyrighted material and the borrowing of assets is off the charts. As a veritable industry expert, my keen eye was able to spot some of these occurrences, like the character from the Plumberman series and the Tetris blocks. But we might want to think of a contingency plan in the event that some of our audience would spot these also (however unlikely). I propose we insert "placeholder concept, art, music, gameplay, design, game"-text on all our promotional material, in very very small print. That should protect us from any nastiness and misunderstandment for our great endeavour. Okay I'll add it when we are ready to promote. Here is a intro sequence: Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 24, 2023 Author Share Posted May 24, 2023 Okay so here is my idea for the start of the game. First the opening sequence: Then the title screen: The game begins in the Evil Nookers Mansion: You encounter the Evil Nooker and there is an altercation: Then comes the first cutscene: And the first gameplay hunting down the Evil Nooker: Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 24, 2023 Share Posted May 24, 2023 Just waking up so I'm sure I missed something. Is this different from the Mode 0 used in Yoshi's Island, Earthbound and a few others? https://sneslab.net/wiki/Mode_0 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 24, 2023 Author Share Posted May 24, 2023 10 minutes ago, Gemintronic said: Just waking up so I'm sure I missed something. Is this different from the Mode 0 used in Yoshi's Island, Earthbound and a few others? https://sneslab.net/wiki/Mode_0 Our experts @Kirk_Johnstoni and @jeffythedragonslayerb are better equipped to answer this question. 1 Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 24, 2023 Share Posted May 24, 2023 (edited) 33 minutes ago, Gemintronic said: Just waking up so I'm sure I missed something. Is this different from the Mode 0 used in Yoshi's Island, Earthbound and a few others? https://sneslab.net/wiki/Mode_0 Nope, it's the same Mode 0. It's also used for the 3D flying sections in The Lawnmower Man on SNES and a small handful of other examples too. Edited May 24, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 24, 2023 Author Share Posted May 24, 2023 18 minutes ago, Kirk_Johnston said: Nope, it's the same Mode 0. It's also used for the 3D flying sections in The Lawnmower Man on SNES and a small handful of other examples too. Do you know where in Yoshi's Island mode 0 is used? Quote Link to comment Share on other sites More sharing options...
Kirk_Johnston Posted May 24, 2023 Share Posted May 24, 2023 (edited) 40 minutes ago, Creamhoven said: Do you know where in Yoshi's Island mode 0 is used? Only in the room with lots of pillars just prior to the Baby Bowser fight near the end of the game, at least that I'm aware of. It's not a particularly exciting use of the fours layers imo, but it was the first example I found using Mode 0 and helped convince me it was worth investigating further. Edit: Oops! I forgot, it's also used in the intro cutscense too. Probably a better example than just a room full of pillars imo, that's both subtle and effective. Edited May 24, 2023 by Kirk_Johnston 1 Quote Link to comment Share on other sites More sharing options...
Creamhoven Posted May 24, 2023 Author Share Posted May 24, 2023 2. Shigeru Miyamoto (Gameplay Design): Why Shigeru Miyamoto? Well, he happens to be the most prolific designer of play-control. Although he has a past of violent fantasies which are reflected in games like Doki-Doki Panic (high speed animal abuse from ridiculously strong protagonists, pulling vegetables out of the ground like it is nothing), he has overcome his issues and might be up to the challenge. His CQ (creativity quotient) is at over 425 and he has worked with the best in the business. He is very experienced as you can see in this video: Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 24, 2023 Share Posted May 24, 2023 I often do a mock up in ROM form to see if a particular idea is within my capability. Where do I keep up with the actual coding details? Hopefully I can follow your lead. Quote Link to comment Share on other sites More sharing options...
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