+bent_pin Posted July 15, 2023 Author Share Posted July 15, 2023 11 hours ago, SvOlli said: If you'd like to take a look at a real world example generating a plasma effect. In the source code: the code that copies the the code from ROM to RAM is at the bottom at line 247 the code that's been copied is right above at line 225 the adjustment of the code and calling it starts at line 167 But most probably the best way to get an understanding is to run the demo in Stella, once the part is displayed, enter the debugger and step through the code. Very useful. Answered 2 important questions. I will post a functioning display kernel a bit later. Quote Link to comment Share on other sites More sharing options...
+bent_pin Posted July 16, 2023 Author Share Posted July 16, 2023 A RAM kernel will work well for finishing my Pong of War game, which is currently a bit glitchy. I need to finish my current project before I dig too much deeper into this right now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.