Nostalgic Posted July 30, 2023 Share Posted July 30, 2023 The canonical six-digit player-based score routine has been around for a very long time. Is there an equivalent for a playfield-based score? Different games had different PF score implementations. Many early games like Combat only required two-digit scores for each player. Canyon Bomber and Space Invaders supported two four-digit scores through leaving every other line blank. Asteroids has a five-digit score and a life counter. Video Pinball has an impressive six-digit score with a ball counter and player number. Has a canonical or common playfield-based score routine been developed in the homebrew age? I suspect having to deal with reversed bits in the playfield and combining two digits together info a PFx register would make it a challenge to do efficiently. Quote Link to comment Share on other sites More sharing options...
KevKelley Posted July 30, 2023 Share Posted July 30, 2023 I had done something similar in Pinfinger but not for score but for knife position. Implementing this was easy, as I would just check some coordinate and then each number would be a line defining a couple of the playfield variables. I could picture it being easy to implement by doing something similar. Quote Link to comment Share on other sites More sharing options...
KevKelley Posted July 30, 2023 Share Posted July 30, 2023 …and what I put together wasn’t some assembly routine. Just a few lines of bB. But I imagine someone could make a kind of score routine I wonder how Amoeba Jump made it. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted July 30, 2023 Share Posted July 30, 2023 One of my first 2600 games had two double digit scores made out of the playfield. https://forums.atariage.com/topic/165874-candybar-game-for-atari-2600/ 2 Quote Link to comment Share on other sites More sharing options...
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