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Canonical/common playfield-based score routines


Nostalgic

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The canonical six-digit player-based score routine has been around for a very long time.  Is there an equivalent for a playfield-based score?  Different games had different PF score implementations.  Many early games like Combat only required two-digit scores for each player.  Canyon Bomber and Space Invaders supported two four-digit scores through leaving every other line blank.  Asteroids has a five-digit score and a life counter.  Video Pinball has an impressive six-digit score with a ball counter and player number.

 

Has a canonical or common playfield-based score routine been developed in the homebrew age?  I suspect having to deal with reversed bits in the playfield and combining two digits together info a PFx register would make it a challenge to do efficiently.

 

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I had done something similar in Pinfinger but not for score but for knife position. 
 

Implementing this was easy, as I would just check some coordinate and then each number would be a line defining a couple of the playfield variables. I could picture it being easy to implement by doing something similar. 

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