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Vampasm - Coming to an Apple II near you…


ColecoGamer

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Vampasm

A Choose Your Own Destiny Visual Novel Game

 

Machine: Apple IIe, Apple IIc

Requirements:

128K RAM

Floppy Drive / Emulator Drive

Keyboard

 

Features: Music, Sound, 8-bit Animation 

 

Future Target Platforms:

Amiga ECS, Amiga AGA, Atari 520ST, Atari 1040ST, New Atari VCS

 

16-bit Enhancements Planned: 16-bit Enhanced Music, 16-bit Enhanced Sound Effects, 16-bit Enhanced Animation, Hand drawn 2D Cinematics


The story thus far…

As Tyrone, the Vampire hunter - you wake in Central Park in Neo New York city with a headache. You don’t know how you got there and your memory before the incident is foggy. All you can remember is a place called The Jaded Dragon Night Club and your occupation - a Vampire Slayer.

 

The year is 2093. Vampires have intergraded into human society and use night clubs as their feeding ground.  

 

While the Vampire’s origins are still debatable, it all began in 2052. The need for trained vampire hunters became a reality, shortly after the existence of these creatures was proven to be legitimate. Some experts of the day argued that vampirism was an illness that rode on the back of a giant celestial rock (an asteroid) that  impacted the Earth back in 2038.
 

Others argued that vampires always co-existed alongside mankind, but no evidence was ever found to prove this theory. In fact, the existence of vampires happened by late 2050, when a small Texas town was besieged by a large group of these cannibalistic monsters.

 

Vampire hunting pumps through your veins; its become a family tradition of sorts, as many of your ancestors were self-accomplished vamp hunters. Now the torch (or rather the stake) has been handed down to you.

 

As a hunter, you must register in your hometown (in this case, Neo New York) and receive a valid hunting license. There are specific rules to hunting the NightStalkers (as they are generally called; saying Vampire feels so 20th Century). Though they are many, there is ONE rule that MUST be followed - always be sure the person you are hunting is a NightStalker. Otherwise, it becomes murder. 

 

Are you ready to take on the phenomenon and learn who assaulted you? The choice is yours…

Quote

 

Edited by ColecoGamer
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How it plays:

 

Vampasm uses a combination of choice selections (think Konami’s Snatcher) and a text field to type in more advanced subjects (i.e. solving puzzles, entering character’s names to either speak about specific topics or resource vital information about the story, and execute specific actions (i.e. fighting, etc)

 

Content that may or may not make it into the Apple II version:

 

1.) Full-length 2D Cinematics

2.) A city map (instead of a physical, printed one that would be included in the physical release.)

3.) Joystick support for the combat sequences (depends on what happens during development (i.e. limited time, heavy work load during development, etc)

 

Warning…

Vampasm is NOT to be played by children. The game’s contents will mirror an R rated movie.

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19 hours ago, ColecoGamer said:

Once the playable demo is finished, hopefully there will be more interest in this project. 
 

I am porting it to the Amiga, Atari ST and Sega Genesis, btw.

Oh wow! This really is cool to see from you Mike. Looking forward on seeing more from you regarding it and would love to have it in the collection bro. Thank you for sharing this with us to be amazed. :)

 

Anthony...

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15 hours ago, Charlie Cat said:

Oh wow! This really is cool to see from you Mike. Looking forward on seeing more from you regarding you and would love to have it in the collection bro. Thank you for sharing this with us to be amazed. :)

 

Anthony...

 Thank you, Anthony. Yup, there is a toolkit available for the Genesis/Megadrive that allows my game to be made on Sega’s beast of a console, while including sprites, full-screen animation and the like.

 

I am so excited!

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