+SvOlli Posted September 10 Share Posted September 10 Hello everyone, just wanted to let you know that I released another 512 bytes demo. This time the focus is on trying to get a rather good looking plasma effect using a "feature" of the 2600 to our advantage: mirrored playfield. However, to squeeze more bits in one line, I'm also using sprites at the sides. The platform used is CommaVid, so I can pre-calculate some data. There is also a version running on SuperCharger available, but since RAM access there requires more effort, so that version is more that 512 bytes in size. It won a rather surprising second place in the 512 bytes compo. Ah, and you can also use the color / b/w switch to go back from the colorful mode to the monochrome one from the beginning. The homepage of the demo is https://xayax.net/raw_shark/. You can also watch the demo in the browser thanks to Stellerator. The name is a pun on Rorschach, which was using in the comic that inspired this demo. 6 Quote Link to comment Share on other sites More sharing options...
Windless Posted September 10 Share Posted September 10 I did not try runing it on my 2600 (I only have the SECAM one here ^^), was a bit puzzle about what I saw... then tried the `_pal_2k` file instead of the `_ntsc_2k` and it might be the case that there is something wrong with stella interpretation of the ntsc version you provided ^^ (stella 6.7 here) really clean interpretation. Makes me need to improve my own plasma-ish effect before I dare releasing it Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted September 10 Share Posted September 10 Excellent! 👍 Now I need a deeper look into your code. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 10 Share Posted September 10 Looks great! Quote Link to comment Share on other sites More sharing options...
+SvOlli Posted September 10 Author Share Posted September 10 4 hours ago, Windless said: Makes me need to improve my own plasma-ish effect before I dare releasing it Well, I wanted to quit this idea about four times until I got something that I was okay with. It wasn't fully what I had envisioned, but it got rather close, and I'm not sure that my original idea would have made a difference, visually. Quote Link to comment Share on other sites More sharing options...
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