rsiddall Posted September 13 Share Posted September 13 For some reason, if I add "lives=128" variable along with "lives = lives-32" (to subtract and end the game once all lives are lost), I get a partial display of "pfscore2" bar. I have "pfscore2" rem'd out and only dealing with "pfscore1". So I'm not sure why "pfscore2" is showing up. If I remove all "lives" references, it goes away but my issue is I need "lives" in order to keep track of how many lives I have left - otherwise game will go on indefinitely. See attached photo. The square on right side (circled in red) should not be present. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 13 Share Posted September 13 2 hours ago, rsiddall said: For some reason, if I add "lives=128" variable along with "lives = lives-32" (to subtract and end the game once all lives are lost), I get a partial display of "pfscore2" bar. I have "pfscore2" rem'd out and only dealing with "pfscore1". So I'm not sure why "pfscore2" is showing up. If I remove all "lives" references, it goes away but my issue is I need "lives" in order to keep track of how many lives I have left - otherwise game will go on indefinitely. See attached photo. The square on right side (circled in red) should not be present. Looking at the memory map looks like "lives" and "pfscore2" share the same variable. That means that you can't use that minikernel and pfscores together. You can either use pfscores for lives, or use the lives minikernel, but in the case of the latter, you will need to disable pfscores to prevent this kind of thing from appearing. 2 Quote Link to comment Share on other sites More sharing options...
rsiddall Posted September 13 Author Share Posted September 13 For some reason, I thought I'd done this previously without issue...guess not. Thanks for the explanation! 1 Quote Link to comment Share on other sites More sharing options...
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