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StellaRT
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Any chance for Papercart integration?


Gemintronic

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  • 1 month later...
  • 1 month later...

I had once thought of this long ago too before I heard of papercart, but what I imagined was an image of pixels - 128x128 with 16 available colours for each pixel. This would provide 8kb of space.. if my math is correct. 2 pixels would be one byte. Just need to figure out a way to scan all the pixels and interpret the colours. Easiest method is with a camera. It is a really cool idea. It would be the neatest thing to have an entire game on a paper card.

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  • 1 month later...

When I read this, I think "Supercharger".

  • Scan and decode 2D barcode (QR, DataMatrix, what have you)
  • Encode as audio (FSK?) compatible with supercharger.
  • Stream decoded audio out through a Supercharger compatible phone plug.

Supercharger allowed for multi-tape game loads, so the scanning of multiple 2D barcodes should be workable.

 

Superchargers seem to be fairly rare so probably not an ideal solution.

 

I don't know the architecture well enough to answer myself, but I wonder if an alternate firmware for a multicart (e.g. Harmony) could make it receive a digital stream via the USB port and load the stream contents to RAM like it would otherwise do with a file from an SD card.

 

I know this is kind of circumventing/bypassing/ignoring the StellaRT as real hardware angle, but I thought I'd ramble it out here anyway.

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