Captain Cozmos Posted October 3 Share Posted October 3 (edited) I spent 2 hours disassembling and linking data. I spent 2 days identifying and labeling. It is a clever setup, very well honed. I could have done better, a couple of links I could not find due to burn out. Simple to assemble. Drag and Drop on TNIASM The basic routine is cycle register 4 to spin the pipes. Register 3 to cycle colors for the pipes The Targets are all mobile patterns, the duck turns into a sprite when it reaches the bottom. Most everything has been mapped. If you find an issue, let me know and I will work on it when I get a chance. If you update the code, let me know so we can add it to the cannon. Carnival.asm Edited October 3 by Captain Cozmos 1 Quote Link to comment Share on other sites More sharing options...
Captain Cozmos Posted October 29 Author Share Posted October 29 Just FYI, at some future date I plan to update the Carnival Assembly to include Sound Reference tables. This will make accessing the sound data more easily. Quote Link to comment Share on other sites More sharing options...
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