insertclevernamehere Posted November 11, 2023 Share Posted November 11, 2023 3 hours ago, kikipdph said: The ship on the label is now different, and I think it's okay now. Excellent. I look forward to purchasing a physical copy of this beauty when it gets a physical release, because surely it will! 1 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 12, 2023 Author Share Posted November 12, 2023 4 hours ago, LatchKeyKid said: The zepellin and tank sprites are difficult to get right due to the shapes and Atari sprites. I like what you did with the tank though. Does it shoot at you? Are the zepellins crash obstacles to avoid or do they shoot at you as well? Both the tank and the zeppelin shoot. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted November 14, 2023 Share Posted November 14, 2023 ZeroPage Homebrew is playing an Exclusive WIP Update of Jutland Skies on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us in the chat tomorrow! Tue Nov 14, 2023 | 6PM PT | 9PM ET | 2AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Flippets (2023 Exclusive World Premiere | 2600) by Red Button Games / Leonardo Santiago @Leonardo Santiago Castle of Devils (2023 WIP | 2600) by xbataxel @xbataxel Jutland Skies (2023 Exclusive WIP Update | 2600) by Mirsad Sarajlic @kikipdph Duelo (2023 | 2600) by Natanael Vasconcelos Leitão @nvlgun1996 3 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 17, 2023 Author Share Posted November 17, 2023 I am currently working at a level where enemy planes are faster and a bit more aggressive. You can see what has been done so far in the ZHP video 3 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 19, 2023 Author Share Posted November 19, 2023 The game Jutland Skies is entering the final stage of development. The game is, in fact, based on the wishes and advice of people who wrote on Facebook and AA forums. The suggestion for the plane to land on the island will be accepted. In the video, you can see the latest progress, and after this, there should be a short animation of the plane landing, hijacking another plane, and then a battle with the final boss, perhaps even before that, a sub-boss. Video link: https://www.facebook.com/601773036/videos/6726416130788900/ 3 1 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 23, 2023 Author Share Posted November 23, 2023 I've implemented the landing and airplane switch. After this, takeoff and the battle with the final boss are up next. You can see what it looks like at the link below. https://www.facebook.com/601773036/videos/1075588086771752/ 3 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 25, 2023 Author Share Posted November 25, 2023 Final Boss 1 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 27, 2023 Author Share Posted November 27, 2023 The programming for the final boss is complete, and now we just need to work on finishing the game. After that, testing and fixing any bugs will follow. You can watch the video of the final boss at this link https://www.facebook.com/601773036/videos/24318947981084418/ Quote Link to comment Share on other sites More sharing options...
LatchKeyKid Posted November 27, 2023 Share Posted November 27, 2023 I've loved the previous animations and sprites you've made since the very beginning preview when you gave folks a choice as to which game to persue but I have to admit that I have no idea what the final boss is supposed to be. Is it a tank and the big thing it ejects at you is its turret? Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 27, 2023 Author Share Posted November 27, 2023 45 minutes ago, LatchKeyKid said: I've loved the previous animations and sprites you've made since the very beginning preview when you gave folks a choice as to which game to persue but I have to admit that I have no idea what the final boss is supposed to be. Is it a tank and the big thing it ejects at you is its turret? The final boss is an armored vehicle with treads like tanks have. Such an armored vehicle existed in WW1, although in reality, it looks a bit different. Quote Link to comment Share on other sites More sharing options...
glurk Posted November 27, 2023 Share Posted November 27, 2023 I have to admit, it looks like a tank where the turret keeps disappearing, and comes across as kind of glitchy / weird. Not a fan of that particular animation... Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 27, 2023 Author Share Posted November 27, 2023 1 hour ago, glurk said: I have to admit, it looks like a tank where the turret keeps disappearing, and comes across as kind of glitchy / weird. Not a fan of that particular animation... It is an armored vehicle; back then, the armored vehicle looked like a tank. And it could be a hatch that opens. It's Atari, and you can't expect too much The thing is, it had to be something that appears because it was difficult to find another solution due to the targeting when bombing on the ground. It was designed for moving targets that come towards it, not away from it, making it inaccurate in the opposite scenario. Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 30, 2023 Author Share Posted November 30, 2023 The video game "Jutland Skies" is finished, and I am currently working on the manual. Cartridge label Manual cover 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted November 30, 2023 Share Posted November 30, 2023 Excellent job @kikipdph, probably have been discussed and rejected earlier, but anyway why no banking left/right animation ? too late now but here is my take on this (plus a new rotor animation) ! 5 Quote Link to comment Share on other sites More sharing options...
kikipdph Posted November 30, 2023 Author Share Posted November 30, 2023 31 minutes ago, TIX said: Excellent job @kikipdph, probably have been discussed and rejected earlier, but anyway why no banking left/right animation ? too late now but here is my take on this (plus a new rotor animation) ! I didn't like it, so I decided not to tilt the plane I had done that right at the beginning. Quote Link to comment Share on other sites More sharing options...
guppy Posted November 30, 2023 Share Posted November 30, 2023 2 hours ago, TIX said: Excellent job @kikipdph, probably have been discussed and rejected earlier, but anyway why no banking left/right animation ? too late now but here is my take on this (plus a new rotor animation) ! This would have made it a lot more polished. Love it. Quote Link to comment Share on other sites More sharing options...
kikipdph Posted December 1, 2023 Author Share Posted December 1, 2023 I have created a game manual, and since I'm not very inclined towards writing, if there are any criticisms, errors in sentences, etc., please feel free to write them. 5 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted December 5, 2023 Share Posted December 5, 2023 ZeroPage Homebrew is playing the Exclusive Final Version of Jutland Skies on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us in the chat! Tue Dec 5, 2023 | 6PM PT | 9PM ET | 2AM GMT+1Day WATCH LIVE: https://www.twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Jutland Skies (2023 Exclusive Final Version | 2600) by Mirsad Sarajlic @kikipdph Minotaur (2023 WIP Update | 2600) by Bob Montgomery @vdub_bobby 2 Quote Link to comment Share on other sites More sharing options...
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