+atari2600land Posted November 19 Share Posted November 19 Hi all. While I was away I started work on a new Odyssey 2 game called X Vs. O. So far there are two games I've done: a two-player tic-tac-toe and another minigame, which is kind of like Carnival now that I think about it, where you shoot Os in the sky. I am going to make a third game which is like whac-a-mole only instead of moles, you hit the Os and avoid hitting the Xs. Instead of pressing 1 2 3 4, you would press X, O, multiply, and 0. But multiply and 0 don't work since I haven't gotten that far programming yet. This morning I worked on putting the complete Cedar Games intro in, which made the game be 8k instead of just 4k. I am wondering if I should just use bank 1 for just the intro and put the whac-a-mole in bank 0 or if I should make a fourth game that I have no idea what it would be. How am I doing so far? xvso25.bin 1 Quote Link to comment Share on other sites More sharing options...
timdu Posted November 19 Share Posted November 19 Hi Chris I like what you have done so far! I know you mentioned that there is not enough room to program a single player version of tic-tac-toe. I think it would be more fun to play against the computer CPU rather than a 2nd person. However, I understand that this would be much harder to code. So for the mini-games you have: 1. tic-tac-toe 2. shooting game similar to Carnival 3. game similar to whack a mole 4. ? I had a thought: Could you program a scaled-down mini-game sort of based on ZOOKEEPER? Instead of animals, it would be 0's and / or X's that the little Odyssey2 man would be trying to contain Here is a video of ZOOKEEPER by Champ Games for the ATARI 2600: https://www.youtube.com/watch?v=l83mJtcyAIs thanks, Tim Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 19 Author Share Posted November 19 I don't think I could do Zookeeper. It looks too complex for me to do. How would I program the walls breaking and rebuilding them? Not to say that it can't be done, I'm just saying I can't do it. Quote Link to comment Share on other sites More sharing options...
timdu Posted November 20 Share Posted November 20 Oh, I think you could make a basic, scaled-down version. It could be called O-KEEPER. One wall. So it just a grid "box" that is containing the wandering O's. Occasionally the O's break a hole in the wall and get loose. The little Odyssey2 man must catch and return the loose O to the pen. I believe you can do it. I believe in you! Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 29 Author Share Posted November 29 Working on the Whack-an-O game. Let me know if it gets stuck in a certain pattern for a long time. xvso30a.bin Quote Link to comment Share on other sites More sharing options...
timdu Posted November 29 Share Posted November 29 Downloaded. Will try it out later tonight & let you know -Tim Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted November 30 Author Share Posted November 30 Version 31. Changes to the score. xvso31.bin Quote Link to comment Share on other sites More sharing options...
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