rossum Posted December 29, 2023 Share Posted December 29, 2023 16k Atari Cart experiment with a portal renderer. Generally runs at 30fps+, capable of moving geometry etc. Would love feedback on look, can't decide between GTIA luma, 9 color or something else. crawlspace.rom 16 Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 30, 2023 Share Posted December 30, 2023 @rossumnice. Will check it out. We have some great 3D and psuedo 3D engines on the A8 of late. I assume you are familiar with Gloves final assault and 128k ray casting engines, as well as Swiety's Doom engines, and older engines from other coders like the Vector engine, project m, maze? Not to mention Shanti77's recent engine. If not I can link to them. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 30, 2023 Share Posted December 30, 2023 Ps. Meant globe's, not gloves.. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 30, 2023 Share Posted December 30, 2023 @rossumTo save reposting same content check out: And Quote Link to comment Share on other sites More sharing options...
w1k Posted December 30, 2023 Share Posted December 30, 2023 8 hours ago, rossum said: 16k Atari Cart experiment with a portal renderer. Generally runs at 30fps+, capable of moving geometry etc. Would love feedback on look, can't decide between GTIA luma, 9 color or something else. crawlspace.rom 16 kB · 23 downloads tested on real HW, loads from SIDE 3.1, works nice:) Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 30, 2023 Share Posted December 30, 2023 Just now, w1k said: tested on real HW, loads from SIDE 3.1, works nice:) tested on Altirra, very smooth. Love the gtia mode used, with dithering used to great effect for lighting/depth. Quote Link to comment Share on other sites More sharing options...
Beeblebrox Posted December 30, 2023 Share Posted December 30, 2023 @rossum just to say - and this maybe in the pipeline - but individual panel textures on the walls would help orientate you whilst moving around. So In Globe's 128k raycaster engine it's used to great effect: Quote Link to comment Share on other sites More sharing options...
pps Posted December 30, 2023 Share Posted December 30, 2023 Your engine looks very promising! Now waiting for some action 1 Quote Link to comment Share on other sites More sharing options...
ggn Posted December 31, 2023 Share Posted December 31, 2023 If you're going to make a backrooms creepypasta inspired game, this is already spot on: (Happy new year!) 2 1 Quote Link to comment Share on other sites More sharing options...
w1k Posted December 31, 2023 Share Posted December 31, 2023 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.