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Season 15 ~ Week 4 ~ Gold Medal Winner


Vocelli

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Week 4

Gold Medal Pick

By Kermit

 s_JuniorPacMan_1.thumb.png.a9042d3c92291ac8fd33d35946696d17.png

Jr. Pac-Man

 CLARIFICATION: No use of CHEATS, emulation advantages, bugs, cart frying or other variables that gives you an unfair advantage in this HSC. Please assume you have to follow the game difficulty and mode for the playing week/s. There cannot be any game enhancements or favorite settings to play in the 2600 HSC, unless you are given authorization to do so by your humble yet strict MODERATOR! Vocelli

 

Jr. Pac-Man

Released By:  Atari

Left Difficulty: B

Right Difficulty: B

Game Mode: 1 (Default Game)

 

 

Post your scores right here in this thread, and we will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone else.

The deadline for posting scores is Midnight (EST) the evening of, Feb 11, 2024

 

Bonus:

Egg Hunt (by Kermit):

To earn 5 bonus points, you must submit a photo of a game displaying the game developer's name or initials.

 

~ MUST be an Atari 2600 Game Screen Shot. NO Homebrew/NO Hacks no protos. But must be from an Atari 2600 game.

~ You cannot use any other game that someone else uses.

~ And please state your game.

 

Earn an additional 5 bonus points (10 points total) if it is a newly discovered Easter Egg not already documented. This will be verified by myself or Kermit

 

 

 

Jr. Pac-man Scores

 

69460 - Kermit (+50)

65240 - OyamaFamily (+49)

63080 - McCallister (+48)

59730 - ZilchSr (+47)

52240 - FakeCortex (+46)

51050 - JasonAtari (+45)

46270 - AtariSphinx (+44)

38690 - Vocelli (+43)

37820 - CapitanClassic (+42)

35850 - DrMooCowz (+41)

32240 - CentipedeFan (+40)

32090 - WarZownd (+39)

31460 - Alex (+38)

30270 - JasonHRB (+37)

28870 - Keilbaca (+36)

27340 - GBAG (+35)

26240 - PengPeng (+34)

25820 - JacobZu7Zu7 (+33)

25140 - Mikey (+32)

23960 - Absalon (+31)

23790 - AGB (+30)

23630 - MoisesTuseto (+29)

23080 - Micha (+28)

22890 - Mchetzel (+27)

22520 - ClassicGamer (+26)

22350 - Keir (+25)

21660 - HumanPacman (+24)

18230 - GType (+23)

17740 - TheActivisionary (+22)

17280 - Evandro (+21)

16950 - JamesBradWitt (+20)

16010 - Mack (+19)

14890 - 5x7 (+18)

14880 - Atarian7 (+17)

14050 - AtariWarlord (+16)

13990 - Alena (Welcome!) (+15)

13190 - Krytol (+14)

12540 - JimHopper (Welcome!) (+13)

11110 - DomBradley (+12)

10590 - LaurenTyler (+11)

10370 - Slider (+10)

10130 - LittlemanJack (+9)

  

Bonus Easter Egg Hunt

Yars' Revenge - Absalon

Adventures of Tron - CentipedeFan

Adventure - DrMooCowz

Carnival - McCallister

Fathom - CapitanClassic

Missile Command - Mack

Communist Mutants from Space - AtariWarlord

Kool-Aid Man - Warzownd

Subterranea - MoisesTuseto

Indiana Jones - ClassicGamer

Reactor - JasonAtari

ET - Keir

Defender - Kermit

Taz - AtariSphinx

Sprintmaster - PenfPeng

Desert Falcon - OyamaFamily

Sorcerers Apprentice - LaurenTyler

California Games - JasonHRB

Towering Inferno - Vocelli

Fire Fighter - 5x7

Bugs Bunny - Alena

DragonStomper - ZilchSr

California Games - DomBradley

Picnic - GType

 

 

 Overall Standings

 Remember The Top 26 will Qualify for the End of Season Tournament!!!

 

172     CentipedeFan
160     ZilchSr
157     Kermit
154     PengPeng
138     JasonAtari
138     WarZownd
137     McCallister
133     GBAG
131     Alex
129     Capitain Classic
126     Keilbaca
117     DomBradley
117     JasonHRB
115     Absalon
115     RetroBreakout
113     Slider
110     AtariSphinx
108     SkippyBCoyote
106     HumanPacman
100     JamesBradWitt
97     AtariWarlord
95     Mikey
95     Micha
95     Vocelli
88     Keir
80     ClassicGamer
80     OyamaFamily
79     Mack
75     LaurenTyler
70     Evandro
68     5x7
67     RetroRussell
59     MoisesTuseto
59     Zoyx
58     GType
57     MustardCowboy
56     SneakyTurtleEgg
53     JacobZu7Zu7
49     Dr Moocowz
47     Krytol
37     TheActivisionary
36     RetroDean
35     AGB
35     RGC
34     LittlemanJack
34     Mchetzel
28     FakeCortex
26     JeremiahK
23     SnowBound
20     RedMiller
1     Atarian7

 

 

Season 15 will have:

Here is what we can expect:

~ Silver Medal Pick by ZilchSr

~ Bronze Medal Pick by JasonAtari

~ Paper Medal Pick by

~ Company Weeks

~ Challenge Week

~ Special Weeks

~ HomeBrew Weeks

~ Buddy System Week

~ Paddle weeks

~ Play or Replay week

~ Beat the Leaders

~ Beat the Leaders

Tournaments Start at the Beginning of June 2024!

 

The TOP 26 will qualify for the End the Season Challenge.

The End of Season Challenge is:

 

Major Leagues Survivor 3 Strikes Tourney

~ The Top 13 Players will Qualify

~ It will last 3 Rounds (No more or no less)

~ 3 Games per round and 2 weeks per round

~ Receive a STRIKE by finishing in the bottom half of scores for each game.

~ The GOAL… Just survive by not getting 3 strikes.

~ Any Player NOT receiving 3 strikes by the end of the 3 Rounds, gets to pick a game for Season 16.

~ The Top 4 Ranked players from Regular Season will have a hand in picking the 3 games each round.

~ Final Medals will be awarded based on: least amount of strikes. Number of 1st place finishes. Number of 1st+2nd Place finishes. Then number of 1st+2nd+3rd place finishes.

(The Major Leagues will last 6 Weeks)

 

Minor Leagues Survivor Tourney

~ The Players who are ranked 14-26 in Regular Season will Qualify.

~ It will last 4 Rounds (No more or no less)

~ ONE game per round and ONE week per round.

~ Finish in the bottom half in scoring for that game and you are automatically eliminated.

~ ONLY the last remaining Player will get to pick a Game for Season 16!

~ The TOP 2 ranked players will get to pick the game the first week ONLY.

~ Top 2 Scores each week will get to help choose the game.

(The Minor Leagues will last 4 Weeks)

Jr. Pac-Man.bin

Edited by Vocelli
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Time for the Gold Medal Pick by Kermit!

And what a great on it is!

While this game may be difficult at times it is well programmed and plays so well!

 

Don't slack on the bonus... there are only so many to be found.

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Fathom
Rob Fulop, Michael Becker, and Wilfredo Aguilar 

Fathom_A2600_Credits1.png

Fathom_A2600_Credits2.png

Related, Imagic’s old address was displayed when freeing the mermaid for the 7th time.

Quote

HIDDEN MESSAGE: The manual mentions to watch for a “special surprise” for completing the game.  At the end of level 7, “31001 95031 LGCA” appears (picture #3 and video #1).  This is actually Imagic’s old address (P.O. Box 31001, Laguna, CA 95031).

 

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3 hours ago, classicgamer_27330 said:

can we use cheats to get the bonus, and could we have technically got it before this bonus idea was even a good idea?

Not sure what you are referring to using cheats.

What we are looking for is original Developers/Programmers Name or Initials in an Atari 2600 Game.

Let us not overthink the bonus.

Thanks!

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Jr. Pac-Man - 40400

 

I think this is the most challenging Pac-Man variant I've ever played, on any console or in the arcade.  The ghost AI is brutal and the game speed is quite fast.  Due to the maze scrolling, you cannot always see all the ghosts, giving you even less time to react when a ghost appears from off the screen.

 

Here are a few things I try to do:

  • Eat the bonus toy as soon as possible, preventing it from making the large pellets which slow you down, or worse, exploding one of the energizers.
  • Clear the middle section of the maze first.  The bonus toy comes out of the ghost pen, so it's best to eat these pellets before a toy enlarges them.
  • Be aggressive about gobbling up the ghosts after eating an energizer on the first couple boards.  By the third board, they don't stay blue long enough to chase, minimizing the scoring potential until you reach boards 6-7+ with the 2000 point cat or 5000 point root beer.  Most of the time, my game ends long before I reach these levels.
  • After eating an energizer, if a blue ghost moves off screen either up or down, it will immediately reverse direction to return to the visible region of the screen.  Rather than chasing a ghost at the top/bottom edge of the screen, it's sometimes better to avoid scrolling the maze, allowing the ghost to go off screen, and then meeting it when it reverses direction.
  • After eating the ghosts, clean up the area around the energizer while the eyeballs are returning to the ghost pen.  This is especially the case in dangerous corners.
  • If being chased, try to find a path which is clear of pellets and avoid turning corners.  This may seem counter-intuitive since this is the only Pac-Man game I've played where the ghosts are better at cornering than me.
  • Keep moving.  If you stop and rest somewhere, you can quickly get trapped between two ghosts.  An exception to this rule is if you're waiting briefly next to an energizer for the ghosts to come to you.
  • Minimize the amount of backtracking.  I find that rather than "cleaning up" as I go, it's often better to just navigate my way around the outside of the entire maze before returning to a spot where I've left a few pellets behind.

image.thumb.png.6e13460c0965ec51a2f40e0957de4b56.png

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