MaximRecoil Posted October 21, 2003 Share Posted October 21, 2003 I am beginning to think that it is possible to beat Double Dragon. Here is my best score so far, it is apparently the "forest mission": Here's another screen shot I took partway through "mission 3" that shows Abobo after he throttled me with that damnable box of his: Quote Link to comment Share on other sites More sharing options...
NE146 Posted October 21, 2003 Share Posted October 21, 2003 Yes it is possible and a couple people here have done it. I think one of them even posted up maps to the whole game (was it King Atari?). Keep it up Here's one for example found from a quick search http://www.atariage.com/forums/viewtopic.php?t=17062 Quote Link to comment Share on other sites More sharing options...
King Atari Posted October 21, 2003 Share Posted October 21, 2003 I did beat it, but it wasn't me who had done the map. I forget who, but it did help in letting me know how much of the game I had left. Calling the game difficult would be a huge understatement. Quote Link to comment Share on other sites More sharing options...
RCorcoran Posted October 21, 2003 Share Posted October 21, 2003 Here's a link to bcprs1's "map" of Double Dragon. http://atari.ninjahackers.com/~atari/dd.htm Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted October 21, 2003 Share Posted October 21, 2003 I need a copy of Double Dragon to complete my loose Activision collection. I'd also like to check it out once I do get a copy. Quote Link to comment Share on other sites More sharing options...
Christophero Sly Posted October 21, 2003 Share Posted October 21, 2003 Double Dragon is BRUTALLY difficult. In my opinion, completing the game is a major accomplishment in 2600 gaming. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted October 21, 2003 Share Posted October 21, 2003 sure you can beat it, but it means publicly admitting to playing this turd of a game more than once. When I play a game, and it's a huge turd, I usually try not to play it again, much less let anyone know I've played it lest they think less of me. Quote Link to comment Share on other sites More sharing options...
MaximRecoil Posted October 21, 2003 Author Share Posted October 21, 2003 Well I guess I have 15 screens to go judging from that map. I made it exactly halfway through. Anyone who has beaten the game have any tips for avoiding the box that Abobo throws? I managed to jump kick over it once but that doesn't seem to be very reliable. Quote Link to comment Share on other sites More sharing options...
RCorcoran Posted October 21, 2003 Share Posted October 21, 2003 At this time, David Yancey (DYancey) has a score of 136,490. This also happens to be the only score in the TG dBase... http://www.twingalaxies.com/cgi-perl/searc...latformSelect=5 So, send in those tapes/digital recordings and get in the book of records! Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted October 21, 2003 Share Posted October 21, 2003 I own the game, and I would say it is a very challenging game. I just recently bought it on ebay for a BIN of 10.99. Pretty good deal I think. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...egory=3528&rd=1 Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted October 21, 2003 Share Posted October 21, 2003 It's not really that difficult. I beat it the second day that I played it. I was terribly frustrated with it for a few hours. However, the music grew on me and when I got the timing down on my attacks, it was off to the races for my score. You should move out of the way of the boxes/barrels. IIRC, when those certain battles began, I would move to about the verticle middle of the screen. Just as the box was about to be thrown, I would move backwards and down as quickly as possible and the box would miss me overhead. Then I would not try to pick it up. I would attack the enemy with kicks from slightly below his screen position. This will drive him back enough after a few knockdowns so you can get the box and throw it off the other side of the screen so it is no longer a threat to you. Or launch it back at the enemy, but this is more risky! Good luck. PM me if I can be of any more help. And don't forget to send in you score to Ron at Twin Galaxies for verification-- you'd currently be in second place! The most difficult thing near the end is the timer. It was difficult for me to clear missions 3 and 4 without running down to 0. Quote Link to comment Share on other sites More sharing options...
RCorcoran Posted October 21, 2003 Share Posted October 21, 2003 Play in the Console Challenge this month!! David: So, when can I expect a ColecoVision DKong score from ya? Quote Link to comment Share on other sites More sharing options...
King Atari Posted October 22, 2003 Share Posted October 22, 2003 Well I guess I have 15 screens to go judging from that map. I made it exactly halfway through. Anyone who has beaten the game have any tips for avoiding the box that Abobo throws? I managed to jump kick over it once but that doesn't seem to be very reliable. Here's what I do with enemies. I kick as I move down. It's kind of a glitch, because you don't actually touch them, but it connects, and it seems to keep me fairly safe. As for Abobo, I think they're measured in how many times they fall down. Could be wrong, though. Try the elbow smash with them. I'd usually throw a box, knock them down, then start doing the down kick thing, before they could pick up the box. Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted October 27, 2003 Share Posted October 27, 2003 Play in the Console Challenge this month!! David: So, when can I expect a ColecoVision DKong score from ya? Donkey Kong is quite probably my favorite game of all time. I'm not bad at it, but let's just say I won't be challenging to WR on the arcade version yet. I don't have a Colecovision or any of its games. I don't even have any emulator working on my PC for it, and I've tried a few times! Right now I'm pretty much stuck with Atari 2600/7800 stuff(my favorite anyway). I would like to get a 5200 and Intellivision sometime. David... Quote Link to comment Share on other sites More sharing options...
Sharky Posted October 28, 2003 Share Posted October 28, 2003 Funny enough, the A2600 Double Dragon and the Atari Lynx's Double Dragon are the only 2 versions of Double Dragon I have not finished. And yes A2600's Double Double is the hardest of all. Quote Link to comment Share on other sites More sharing options...
Spector Posted October 28, 2003 Share Posted October 28, 2003 Bet you haven't finished the Spectrum version! Quote Link to comment Share on other sites More sharing options...
bcprs1 Posted October 28, 2003 Share Posted October 28, 2003 Yes, that was me who made the map. I did it just to prove that I had beat the game. As for tips, the easiest way to defeat any enemy is to move diagonally down and kick. Unfortunately you need a bit of room to do this. What I usually do is stand in the lower left corner to start each screen. As the enemy comes near me, I time punches and kicks to hit them at exactly the right time. This takes a lot of practice to get right. Once you defeat all the enemies at the bottom of the screen, I start to work on the others by using the kick method above. As for Aboba, the easiest way to knock him down is with an elbow. Once again, you need a lot of room to do this successfully. I have to admit, the game is very frustrating, but the end music is worth beating the game once. Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted October 29, 2003 Share Posted October 29, 2003 I have to admit, the game is very frustrating, but the end music is worth beating the game once. I whole heartedly agree!! The music is the coolest! Also, my method of play is exactly like you described except for the elbow on Abobo. I just use the regular kicking method. It takes 4 kick instead of 3 like on the others enemies. Quote Link to comment Share on other sites More sharing options...
Goochman Posted October 29, 2003 Share Posted October 29, 2003 My best score is having never played this game Quote Link to comment Share on other sites More sharing options...
Godzilla Posted October 29, 2003 Share Posted October 29, 2003 My best score is having never played this game truer words were never spoken. any game where you have to learn how to overcome the glitched collision detection just to survive is a huge turd. i dont care if it has nice music or is technically well done for the system. anyone remember the 'amazing 4096 color display' of the turd ass amiga game heart of the dragon? its the spiritual successor to 2600 double dragon. and there will always be games that are techincally excellent and play like crap cause people buy graphics. Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted October 31, 2003 Share Posted October 31, 2003 My best score is having never played this game truer words were never spoken. Oh Poo Poo! There is no collision detection error. The game's playfield is supposed to simulate 3-D, IMHO. Quote Link to comment Share on other sites More sharing options...
DeV0 Posted October 31, 2003 Share Posted October 31, 2003 "What is your best score in Double Dragon?" Finding it in the wild boxed for 50 cents Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 3, 2003 Share Posted November 3, 2003 My best score is having never played this game truer words were never spoken. Oh Poo Poo! There is no collision detection error. The game's playfield is supposed to simulate 3-D, IMHO. wow so in 3d, solid obects can pass through each other? and punches and kicks can can go right through your opponent as if they are phasing? maybe the enemies in 2600 double dragon have matrix-like abilities and it's actually a matrix game, but way ahead of it's time? :-) Quote Link to comment Share on other sites More sharing options...
D.Yancey Posted November 4, 2003 Share Posted November 4, 2003 My best score is having never played this game truer words were never spoken. Oh Poo Poo! There is no collision detection error. The game's playfield is supposed to simulate 3-D, IMHO. wow so in 3d, solid obects can pass through each other? and punches and kicks can can go right through your opponent as if they are phasing? maybe the enemies in 2600 double dragon have matrix-like abilities and it's actually a matrix game, but way ahead of it's time? :-) Now I think you are ALMOST ready to try a game of Double Dragon, for real. Quote Link to comment Share on other sites More sharing options...
RCmodeler Posted November 4, 2003 Share Posted November 4, 2003 (looks at map) That has to be one of the ugliest games I've ever seen. The colors totally and completely clash with one another. Like pink & green. Who on earth thought that would love good?!?!? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.