Retrospect Posted February 11 Share Posted February 11 Death Forest.zip Zip file contains EA5 files of game, Fiad file of game and a DSK image of game, also the instructions for play. Death Forest is a high-score game where the player has to blast monsters and the trees to progress to the next day. The instructions explain the game. This game was created in Extended Basic and compiled using Harry's excellent compiler. Magellan was used for the graphics definitions, classic-99 emulator and js99er were both in turn used during the development of the game. These are great emulators if you don't already know about them. Video here: js99er-20240211105634.webm 12 1 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 11 Share Posted February 11 Looks like something I've seen before. 1 1 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 11 Author Share Posted February 11 Just now, sometimes99er said: Looks like something I've seen before. I couldn't possibly think which game that is 😄 I did initially abandon this game because I thought at the time it was going to be a bit shit. But I decided, to pick it up and release it anyway. Some folks might enjoy it. You know the type that like to hit themselves repeatedly over the head with hammers. 2 Quote Link to comment Share on other sites More sharing options...
SteveB Posted February 11 Share Posted February 11 3 hours ago, Retrospect said: This game was created in Extended Basic and compiled using Harry's excellent compiler. Magellan was used for the graphics definitions, classic-99 emulator and js99er were both in turn used during the development of the game. I am still missing "the TiCodEd editor" in this list .... Well, a great game anyhow. I'm always amazed about your sound effects. Can you share some tips how you do them? Chrome won't let me download the file for security reasons. Did you also implement a TI-Virus ...? 1 Quote Link to comment Share on other sites More sharing options...
SteveB Posted February 11 Share Posted February 11 PS: Firefox downloaded the file. PPS: Death Forest.bin 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 11 Author Share Posted February 11 10 minutes ago, SteveB said: Chrome won't let me download the file for security reasons. Did you also implement a TI-Virus ...? I had the same problem with Harry's file for XB Gem , the little update he did. I think this is a chrome issue. 11 minutes ago, SteveB said: I'm always amazed about your sound effects. Can you share some tips how you do them? There's nothing much special about the sound really. I usually do it in steps. Let's say there's a coincidence between missile and enemy, so a variable called "XPLODE" is set to 1, and then another called XPLODT is set to 0 .... in my list of subroutine calls, one of the gosubs looks for XPLODE being set to 1 or not. If it is 1 , then it branches to code that increments the XPLODT value. Say from 1 to 5 ... then it's " ON XPLODT GOTO ..... " and each goto contains either a sound value or a volume value, or both. This is so the sound can be executed whilst the game is doing other things. 3 Quote Link to comment Share on other sites More sharing options...
RXB Posted February 11 Share Posted February 11 (edited) 6 hours ago, Retrospect said: Death Forest.zip 28.16 kB · 19 downloads Zip file contains EA5 files of game, Fiad file of game and a DSK image of game, also the instructions for play. Death Forest is a high-score game where the player has to blast monsters and the trees to progress to the next day. The instructions explain the game. This game was created in Extended Basic and compiled using Harry's excellent compiler. Magellan was used for the graphics definitions, classic-99 emulator and js99er were both in turn used during the development of the game. These are great emulators if you don't already know about them. Video here: js99er-20240211105634.webm 3.58 MB · 2 downloads Hmm change name? Edited February 11 by RXB Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 12 Author Share Posted February 12 12 hours ago, RXB said: Hmm change name? Hello Rich. What do you mean? Quote Link to comment Share on other sites More sharing options...
RXB Posted February 12 Share Posted February 12 1 hour ago, Retrospect said: Hello Rich. What do you mean? That is a Texas Instruments game Tombstone City renamed to Death Forest. Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 12 Author Share Posted February 12 16 minutes ago, RXB said: That is a Texas Instruments game Tombstone City renamed to Death Forest. It's one of my many Tombstone clones. I wrote it from the ground up though and there's a few differences. This one is the most like Tombstone in that you have the city for protection, and end up back there if you "die". Interestingly, someone back in the 1990's actually modified Tombstone City's assembly code to feature a day time and a night time. Mine are all XB and compiled though. 6 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 12 Share Posted February 12 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 18 Author Share Posted February 18 Next project. Cosmic Shootout. Now the baddies shoot back. Distinct TI feel to the game. Give it a month or so and it'll be ready. js99er-20240218141759.webm 9 Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted February 18 Share Posted February 18 (edited) 17 hours ago, Retrospect said: Cosmic Shootout. TI Defenders. Looking good. 🙂 Edited February 19 by sometimes99er Picture of the TI reference. 1 1 Quote Link to comment Share on other sites More sharing options...
senior_falcon Posted February 18 Share Posted February 18 Very nice! It is up to your usual high standards. 1 1 Quote Link to comment Share on other sites More sharing options...
SteveB Posted February 18 Share Posted February 18 1 hour ago, Retrospect said: Give it a month or so and it'll be ready. It looks quite ready-ish ... Great game, I can't wait to play it... 1 1 Quote Link to comment Share on other sites More sharing options...
Gary from OPA Posted February 18 Share Posted February 18 Somewhere on the 9T9 User Group discs is a version of Tombstone City that I added a night mode and also changed the population counter to go down as you shooting and also improved the alogthim of when a monster comes out as the original is too predictable once I figured out the pattern when I was a kid I wanted to improve the game, and TI including the source code was a good way to learn assembly, I also added some changeable game parameters via a XB control program. 3 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 18 Author Share Posted February 18 13 minutes ago, Gary from OPA said: a version of Tombstone City that I added a night mode So that was you I played that late last year and quite liked it. Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 18 Author Share Posted February 18 A bit more progress before dinner. Game Over added. Flashes high score. Monster death pattern now disappears when player dies to stop it from floating aimlessly through the sequence. The monsters do change pattern on each new level but I didn't get past level 1. I think I might award an extra life to the player if he/she/them/they does manage to get past the levels. js99er-20240218164143.webm 8 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 19 Author Share Posted February 19 Made more progress. It's just about ready now , just needs a manual creating for it and it's good to go. I thought a month because I thought I might put it down again like I have lots of other projects but I kept going and had a load of spare time yesterday to get this done. Now when we shoot all the enemies we go to an end of level boss which is a bouncing ball that shoots at the player. In this stage the player can only move left and right at the bottom of the screen, space invaders style. The ball itself can kill the player as can the balls' missiles. I suppose this is the Bouncing Boss. Enemy missiles start out slower at the beginning, but with each level passed, the missile gets faster (up to a point). The same for the speed of the bouncing boss. js99er-20240219165504.webm 7 Quote Link to comment Share on other sites More sharing options...
Serafini Lapo Posted February 19 Share Posted February 19 11 minutes ago, Retrospect said: Fatto ulteriori progressi. È quasi pronto adesso, necessita solo di una creazione manuale ed è pronto a partire. Ci ho pensato un mese perché pensavo che avrei potuto metterlo di nuovo da parte come ho molti altri progetti, ma ho continuato e ieri ho avuto un sacco di tempo libero per portarlo a termine. Ora, quando spariamo a tutti i nemici, arriviamo al boss di fine livello che è una palla rimbalzante che spara al giocatore. In questa fase il giocatore può muoversi solo a sinistra e a destra nella parte inferiore dello schermo, in stile Space Invaders. La palla stessa può uccidere il giocatore così come i missili delle palle. Suppongo che questo sia il Bouncing Boss. I missili nemici iniziano più lentamente all'inizio, ma con ogni livello superato, il missile diventa più veloce (fino a un certo punto). Lo stesso vale per la velocità del boss che rimbalza. js99er-20240219165504.webm 5,22 MB · 0 download But it's wonderful Retrospective! the graphic effects are wonderful, the patterns are very intriguing. Being able to play it will definitely be a good show👍🏻 Thanks for this wonder! The wait will be excruciating!! 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted February 19 Share Posted February 19 I was wondering for hours how you came up with those enemy characters, before I finally gave up thinking, "ah, who knows?" 4 Quote Link to comment Share on other sites More sharing options...
OX. Posted February 19 Share Posted February 19 2 hours ago, Retrospect said: Made more progress. It's just about ready now , just needs a manual creating for it and it's good to go. I thought a month because I thought I might put it down again like I have lots of other projects but I kept going and had a load of spare time yesterday to get this done. Now when we shoot all the enemies we go to an end of level boss which is a bouncing ball that shoots at the player. In this stage the player can only move left and right at the bottom of the screen, space invaders style. The ball itself can kill the player as can the balls' missiles. I suppose this is the Bouncing Boss. Enemy missiles start out slower at the beginning, but with each level passed, the missile gets faster (up to a point). The same for the speed of the bouncing boss. js99er-20240219165504.webm 5.22 MB · 0 downloads 1 Quote Link to comment Share on other sites More sharing options...
HOME AUTOMATION Posted February 19 Share Posted February 19 52 minutes ago, OLD CS1 said: I was wondering for hours how you came up with those enemy characters, before I finally gave up thinking, "ah, who knows?" I've taken to calling these, CATZ! 🐈 3 2 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 19 Author Share Posted February 19 Game available at this thread: 3 Quote Link to comment Share on other sites More sharing options...
Retrospect Posted February 22 Author Share Posted February 22 Who's daft idea was it to give Morgs guns? Oh, mine. Dodge City. Level 3 "Yul Brynner" mode. js99er-20240222174740.webm 3 3 Quote Link to comment Share on other sites More sharing options...
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