Harry Potter Posted February 19 Share Posted February 19 Hi! I just uploaded the latest version of AdvSkelVic65. Its main updates are heavy optimizations and bug fixes. However, the PET versions have a bug, where, if you use text compression, tokens expand to garbage. It is available at https://sourceforge.net/projects/cc65extra/files/game/. Try it out! Quote Link to comment Share on other sites More sharing options...
sanny Posted February 19 Share Posted February 19 Joseph, can't you start to release anything only after there are no known bugs. I don't remember a release announcement of you without "but there is a bug here and there..." 😞 2 Quote Link to comment Share on other sites More sharing options...
Harry Potter Posted February 19 Author Share Posted February 19 Sanny: I'm sorry for the buggy updates. Good news: I fixed the bugs: I had a condition that doesn't change the char definitions on PET targets. This is needed because PrintTok has to redirect upper-case letters due to their default codes falling into the spans used as tokens. Also, I was using CBMSimpleIO's prints() function instead of PrintTok to display compressed strings. I also had to change the characters used to show valid exits with the PET only. I need to make sure it's working before I can prepare and publish the new version. BTW, are there any improvements I can apply to AdvSkelVic65? Quote Link to comment Share on other sites More sharing options...
Harry Potter Posted February 22 Author Share Posted February 22 I have to apologize for this, but, since the last release of AdvSkelVic65, I found some bugs in the code. I have since fixed them, and the fixes are available in the same location as the previous releases. Quote Link to comment Share on other sites More sharing options...
ivop Posted February 24 Share Posted February 24 If you want people to use your library, it would really help if you had a sample application. Like a simple adventure with five locations where you have a description, can pick things up or drop them, watch your inventory, a door somewhere to open with a key that gives access to another five locations, an NPC you can talk to or give something and get something in return, et cetera. Just basic stuff. Then compile binaries for each platform you support and release a tarball/zipfile with source code which one can rebuild themselves by simple unpacking it somewhere, cd into it, and type make (assuming CC65 is installed). Quote Link to comment Share on other sites More sharing options...
Harry Potter Posted February 24 Author Share Posted February 24 While I admit that it's not much, it does have some stuff to try out. For example, "get key" then "i" will show you that you have the key, and "look" will describe the current room. You're right, though: I need to create my own text adventure using it. All I have is that it would take place on a space station. Right now, I don't even have a plot. Quote Link to comment Share on other sites More sharing options...
sanny Posted February 24 Share Posted February 24 I think you don't need a plot. Just a more complete example of what is possible. Like @ivop suggested. Quote Link to comment Share on other sites More sharing options...
Harry Potter Posted February 24 Author Share Posted February 24 Okay, but I really want to produce an actual game out of this. Quote Link to comment Share on other sites More sharing options...
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