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[WIP] MAFIA - port of a c64 game


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On 3/10/2024 at 8:26 AM, skr said:

Just go with the most spoken language in the world. And that´s not English, Chinese, Arab or anything. It actually is BAD english. 😆

I've heard some journalist referring to this as "globish", or broken english!

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  • 2 weeks later...

i have fixed several bugs, and consider it now to be RC1.

it should be now 'winnable', and hopefully no crashes.

 

- the load/save function possibly do not still work, am not

sure how important that is, and could be nasty to get it right.

- there is still no sound

- the gfx would need a large overhaul, but i think i will only

fix 2-3 pixel, and thats that.

 

any help with testing or gfx/sfx is highly appreciated.

 

mafia_PL.atr mafia_DE.atr mafia_EN.atr

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  • 2 months later...

I am wondering that no-one has noticed, that the size of these ATR images is incorrect.

There is no 183KBytes nor 185KBytes disksize on the A8 with real floppy drives.

 

If I remember correctly, RespeQT reports 745 sectors DD or 734 sectors DD - but A8 offers only 720 sectors DD for true 180KBytes. I could copy the ATR images onto real disks with some sectors missing, but since XBIOS is located at the end of the images and these sectors are missing on real floppy disks, the disks do not even boot on my 1050 floppy drive.

 

Hopefully you can correct this and create standard ATR images with a size of 180KB each.

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