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Nintellivision (NINTY-DS) Official Release and Discussion Thread


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15 minutes ago, Sinjinhawke said:

Yeah, have not played a lot of games yet but there definitely is a tinny sound in D1K Arcade.  But whatever.  Game plays great.

For sure.

 

You can go into the game config and bump up the sound quality... There are 4 levels (LOW, MEDIUM, HIGH and ULTIMATE). Each level requires more CPU horse-power but you can try bumping it up one level for any game and see how the system performs.  The DSi (with the 2X CPU) defaults to HIGH and many of the simple games (Astrosmash, Treasure of Tarmin, etc.) can easily drive up to ULTIMATE on the faster processor.

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39 minutes ago, cmadruga said:

@wavemotion I have a 3DS and a DSi XL, where do they sit on the horsepower spectrum?

  • The DS-Lite/Phat (original blocky version) is an ARM9 at 67MHz, 4MB of RAM and a screen resolution of 256x192.
  • The DSi and DSi/XL/LL is an ARM9 that can run at either 67MHz (compatibility mode) or 134MHz with 16MB of RAM and a screen resolution of 256x192.
  • The older 2DS/3DS is an ARM11 that can run in either ARM9 compatibility at 134MHz (like a DSi) or at full 268MHz with 128MB of RAM (only 16MB accessible in compatibility mode) and a screen resolution of 400x240.
  • The "NEW!" 2DS/3DS is an ARM11 quad-core running at 804MHz with 256MB of RAM... it can also run in ARM9 compatibility mode (134MHz / 16MB RAM) and a screen resolution of 400x240 or 800x240.


I target the DSi for all of my emulators which means the DSi / XL / LL will all run my emulator as it is intended... 134MHz and 16MB of RAM at 256x192.

 

If you run it on an older DS or in compatibility mode on a DSi (via a Flash Cart), it will be limited to 67MHz and 4MB of RAM which I can detect and adjust the emulation accordingly.

 

Since so many people have older DS models in their basements/closets, I try to make sure my emulators will run on those older models.

 

My emulators will not take advantage of the improved screens nor the faster CPU and increased memory of the 2DS/3DS... but those models are certainly capable of running in DSi mode (so 134MHz and 16MB of RAM) - which is still going to give you the full experience of my work. There will be some hardware up-scaling of the 256x192 resolution I output to the native 2DS/3DS 400x240... but generally it will look pretty good.

I could target higher models - but it's a different set of development tools and, well... I happen to have a small army of DSi units (both normal and XL/LL) and so that's my platform of choice :)

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Thanks for educating me.

My kids never cared for their handhelds so they sat in the closet for years.

Your emulator is the only reason the DSi XL sees any use at all.

 

The 3DS is the older model. It sounds like it shall remain in the closet.

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