+karri Posted April 15 Author Share Posted April 15 Guess.mp3 This is actually pretty cool. In an experiment to combine bass and percussions the TIA appears to be pretty powerful. Just one channel used so far. I might even leave the background as this and use the other channel for sound effects. No copyright problems In order to add a little variation I could use some nice chord progression. Hmm. I wonder if Taylor Swift is going to sue me if I use the same chord progression she has in almost EVERY SONG of hers (A, E, F#m, D). I mean people like her chord progressions. So perhaps they would like it in the background of Easter as well? 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 15 Author Share Posted April 15 And the chord progression s there (sorry Taylor Swift). progression.mp3 Opinions? Would you rather like some Bossanova style piano melody on top of this or sound effects from the card movements? And if any Furnace Tracker enthusiasts are interested in how this was written you have the music here. Bossa.fur 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 18 Author Share Posted April 18 Obviously the bossanova style was not a favourite. What about Boogie Woogie? tia_BoogieWoogie.mp3 tia_BoogieWoogie.fur 4 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted April 20 Share Posted April 20 How about Baby Elephant Walk? No idea where it would necessarily fit in, but there might be somewhere it could be used. Quote Link to comment Share on other sites More sharing options...
+karri Posted April 20 Author Share Posted April 20 7 hours ago, x=usr(1536) said: How about Baby Elephant Walk? No idea where it would necessarily fit in, but there might be somewhere it could be used. The problem is really that TIA sucks with melodies (out of tune) and excels with percussions. Baby elephant walk is from 1961. So it has the same problem as Spanish flea. Besides... If you listen to this one channels. The bass + percussions is ok. But the melody solo is pretty terrible and out of tune. BW_c02.mp3 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 20 Author Share Posted April 20 Here is a 2 finger boogie in A. This should work on the 2600 also. The Musescore version: Easter.mp3 Easter.pdf Quote Link to comment Share on other sites More sharing options...
+karri Posted April 20 Author Share Posted April 20 Well. The Furnace Tracker version is not so out of tune anymore. tia_EasterBoogie.fur EasterBoogie.mp3 And I also have a binary for 2600. Player_NTSC.a26 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 21 Author Share Posted April 21 Äfter hours trying to get anything decent out of TIA... tia_EasterBoogie.fur EasterBoogie.mp3 Player_NTSC.a26Player_PAL.a26 PS. this must be the WORST music chip I have worked with ever. And I disliked the Atari Lynx chip costing 22 cents to manufacture according to Epyx documents. Perhaps I make 2 versions of the game. One with Spanish Flea and one with Easter Boogie. Then it is up to the gamer of what to listen to. Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 21 Share Posted April 21 Have you seen The Perceptual Tuning Primer page? In short, "Perceptual Tuning refers to arranging TIA music in the key of A (specifically A3) with the intent to shift any poorly tuned notes to ones to ones aren't as easily detected as being poorly tuned." The Practical Application section explains a bit more: "The musical key with the best TIA Perceptual Tuning score for any 12 consecutive notes is A3@218.3Hz, and the A4 above it is good as well if you can avoid the major third at C#5@561.4Hz. When you use the key of A3 in your composition, you don't have to avoid the less-well tuned notes - the point of of this technique is we've hidden TIA's weaknesses where our ears are weaker. Just go ahead and write your songs in the key of A3 as if TIA was as perfectly in-tune, and you'll be taking advantage of Perceptual Tuning." There is a Samples section providing comparisons. @RevEngdid a fantastic job with the entire page. It is time well spent to read over the information, even if just for future reference and application. Hope it is helpful here though. 1 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 21 Author Share Posted April 21 Yep. I have read this and switched my music to A3/A5. It helps. There is also some sounds that are nice but the pitch is very limited. I am still experimenting witch changing the instruments on the fly in the middle of the envelope. The Spanish Flea turned out nice. Perhaps I just have to find similar tunes. 2 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 28 Author Share Posted April 28 Next test is some ragtime for more than 100 years ago. Scott Joplin Entertainer. tia_Entertainer.mp3 Wth just two channels I decided to skip the percussions. Would this work as a better background? 4 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted April 28 Share Posted April 28 Nothing against 'The Entertainer' as a piece of music, but it has been pretty heavily used in games from the dawn of in-game music. My suggestion would be to use something different. That said, the TIA version above is pretty good all things considered 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 29 Author Share Posted April 29 15 hours ago, x=usr(1536) said: Nothing against 'The Entertainer' as a piece of music, but it has been pretty heavily used in games from the dawn of in-game music. My suggestion would be to use something different. That said, the TIA version above is pretty good all things considered Thanks! As there is no dead line for the music I may try to write something from scratch. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted April 30 Author Share Posted April 30 My next effort is tia_FunkyAfternoon. Totally composed and implemented by me. tia_FunkyAfternoon.mp3 There is still more to follow. Just looking for inspiration. 6 Quote Link to comment Share on other sites More sharing options...
+karri Posted May 2 Author Share Posted May 2 I got a little help from my kids. Slowed down the tempo to match the pace of the game. leostune.mp3 Good enough for the cardgame? 7 Quote Link to comment Share on other sites More sharing options...
Trebor Posted May 2 Share Posted May 2 31 minutes ago, karri said: Good enough for the cardgame? Perfect. Slowing the tempo to how the melody plays currently, is spot on for the game. 1 1 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted May 2 Share Posted May 2 1 hour ago, Trebor said: Perfect. Slowing the tempo to how the melody plays currently, is spot on for the game. 100% agreed. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted May 3 Author Share Posted May 3 Thanks guys! I am also adding better feedback, reduce flicker of the foundation piles, add autorepeat for the joysticks for smoother movements. And add support for paddles. Paddles could be nicer to use than a joystick. 3 Quote Link to comment Share on other sites More sharing options...
Marc Fiorillo Posted May 9 Share Posted May 9 Plays nice on the GSP, but when I hit reset nothing happens. BTW choosing Herb Alpert's Whipped Cream for the music was genius. 1 Quote Link to comment Share on other sites More sharing options...
miker Posted May 11 Share Posted May 11 Cool ones! @karri How dow you convert Furnace TIA-tunes into 2600 binaries? Quote Link to comment Share on other sites More sharing options...
+karri Posted May 12 Author Share Posted May 12 12 hours ago, miker said: Cool ones! @karri How dow you convert Furnace TIA-tunes into 2600 binaries? I use the old pull request from @Dave C for the rom export. I have a version of it in my repo also: karrika/furnace at Mikey-rom-export (github.com) From the command line I run the export like: ./furnace -romout tiatracker mytune.fur The driver code itself is in furnace source in furnace/src/asm/6502/atari2600 Create the directory tiatracker and copy the driver from the furnace src there. After the export cd tiatracker make And you will have executable players in the tiatracker/roms directory So you need to clone the repo recursively like (I think): git clone --recursive -b Mikey-rom-export https://github.com/karrika/furnace.git mikey-rom-export cd mikey-rom-export mkdir build cd build cmake .. make 2 1 Quote Link to comment Share on other sites More sharing options...
miker Posted May 12 Share Posted May 12 OK, thanks. Maybe I'll sort it out... somehow. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted May 12 Author Share Posted May 12 3 hours ago, miker said: OK, thanks. Maybe I'll sort it out... somehow. You could also just wait for @Dave C to make the pull request. This feature may become the standard way for outputting data to consoles. 1 Quote Link to comment Share on other sites More sharing options...
+karri Posted May 19 Author Share Posted May 19 I just got multiple song support to work with my game. Currently two long songs (1:30 each) plus the Furnace Tracker driver takes $BAD bytes. And on my ROM I still have $1F57 bytes free. This means enough space for multiple controllers support and more tunes for the background if I get inspiration. This is kind of cool as you can compose all your title screen, levels, credits as one tune in Furnace Tracker and call the music when you need it. 2 Quote Link to comment Share on other sites More sharing options...
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