trufun101 Posted March 26 Share Posted March 26 I'm seeing some strange sprite behavior whenever the sprite's Y position is less than 0. For example, if the fighter is uppercut off the screen - once the sprite's Y position is less than 0, the sprite gets all distorted, almost like the .gfxbase is corrupt. Then, once Y is greater than 0, the sprite is fine again. Has anyone else experienced this? Is there a fix other than safeguarding the Y value? Thanks Quote Link to comment https://forums.atariage.com/topic/363906-strange-sprite-behavior-when-y-0/ Share on other sites More sharing options...
OVERRiDE Posted March 26 Share Posted March 26 Not sure you saw my comment on the other post You can cull the sprite when y + height < 0 Not sure I've seen this problem though Quote Link to comment https://forums.atariage.com/topic/363906-strange-sprite-behavior-when-y-0/#findComment-5437189 Share on other sites More sharing options...
+CyranoJ Posted March 26 Share Posted March 26 The height of your sprite is wrong if this is happening. 1 Quote Link to comment https://forums.atariage.com/topic/363906-strange-sprite-behavior-when-y-0/#findComment-5437513 Share on other sites More sharing options...
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