+Gemintronic Posted April 29 Share Posted April 29 Hoping for honest feedback on this. Trying to make a De-Make Super Pitfall tileset for a Genesis game. I've got some feedback that it looks cool. Also, feedback that it looks like programmer art. I can see both sides. What say you all? Quote Link to comment Share on other sites More sharing options...
+5-11under Posted April 29 Share Posted April 29 I guess I'm not really familiar with Super Pitfall, so most of the icons don't mean much to me... although I do recognize a few of them. If the game title has "Pit" or "Pitfall" in it, the connection will be made. I don't know if this would be the final version, but the purple background makes them stand out, arguably not in a good way. Ideas... Change size of some? Animate them? Less of them on the screen? Less colors on the screen at one time? Less variety of them on the screen at one time (ex. skull and treasure screen, or frogs and fish screen)? Consider a base row on the bottom? If it all matches the over-arching theme, leave it all as-is, and run with it confidently? 1 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 29 Author Share Posted April 29 Unlike most of the time where I make a compiled ROM that shows off the tiles I just lazily made this in Tiled. The purple is color 0 (transparency) so in an actual running game it'd be black or whatever the background layer is. Thank you for the advice! Quote Link to comment Share on other sites More sharing options...
Austin Posted April 29 Share Posted April 29 (edited) It looks too grainy for my liking. *edit: I assume you are trying to model it after the computer version of Super Pitfall? Whenever I hear that name I immediately think of the NES version, which is what I was picturing and has a cleaner style (not that it's necessarily good either, but that's asides the point, haha). Edited April 29 by Austin 1 Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 29 Author Share Posted April 29 1 hour ago, Austin said: It looks too grainy for my liking. *edit: I assume you are trying to model it after the computer version of Super Pitfall? Whenever I hear that name I immediately think of the NES version, which is what I was picturing and has a cleaner style (not that it's necessarily good either, but that's asides the point, haha). A long, long time ago I entered a contest with a De-Make theme. So, I made my graphics with Super Pitfall in mind but chunkier. This year I "enhanced" my original tileset to be a touch less chunky with dithering. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted April 29 Author Share Posted April 29 @Austin Maybe this look is better (even though dithering is still dithering) Potential tiles for a port of C@tacombs of Chaos on the Sega Genesis: 1 Quote Link to comment Share on other sites More sharing options...
Austin Posted April 30 Share Posted April 30 7 hours ago, Gemintronic said: @Austin Maybe this look is better (even though dithering is still dithering) Potential tiles for a port of C@tacombs of Chaos on the Sega Genesis: I do like the look of that a lot more. Quote Link to comment Share on other sites More sharing options...
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