Asmusr Posted May 8 Share Posted May 8 I just got an email from Ramon de Bruijn from the Desire demo group, who facilitated the first TI-99/4A mega demo in 2016-17. The demo got around 30,000 views on YouTube in the first couple of days, which was pretty amazing (maybe the title "Don't mess with Texas" attracted a lot of people without any interest in the computer, but I choose to believe it was because of our hard work). It's now 7 years ago, and the email made me wonder if anyone would be interested in participating in a new demo, which or course would have to be more impressive than the first? Then floor is open. 14 1 Quote Link to comment Share on other sites More sharing options...
TheMole Posted May 8 Share Posted May 8 I think that's a great idea, and would be happy to contribute whatever I can! 2 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 8 Share Posted May 8 I, for one, would love a new demo to exhibit at VCF. Probably too late for this year, but VCF-SE appears to be focusing on the 45th anniversary of the 99/4. 3 Quote Link to comment Share on other sites More sharing options...
Tursi Posted May 8 Share Posted May 8 Maybe! Not sure what kind of time I have these days. My music player's a little more efficient now at least, if we wanted to use that. The framework we had was pretty good though. Wonder what kind of effects we could pull off... 2 Quote Link to comment Share on other sites More sharing options...
RickyDean Posted May 8 Share Posted May 8 4 minutes ago, Tursi said: Wonder what kind of effects we could pull off... Big Bada Boooooom!! 1 1 Quote Link to comment Share on other sites More sharing options...
Gary from OPA Posted May 8 Share Posted May 8 I am game. What are the rules? Length of demo? Hardware allowed to be used? Original stock or upgraded with mods? Emulators allowed or not? 1 Quote Link to comment Share on other sites More sharing options...
Tursi Posted May 8 Share Posted May 8 After my shower I have the idea for my part. The rules last time were 32k machine, I believe we reserved the 8k block for the loader and music, and you could use the last 24k. We had some library functions to help interface with the megademo framework. You'd run for 'x' amount of time then pass back to the demo controller to load the next demo (and I believe all demos allowed space bar to skip). With that framework we made three versions - a stock version with 32k and a 180k floppy, a variation of that which loaded the entire demo to AMS first for faster transitions, and a ROM cartridge version to replace the disk. 3 Quote Link to comment Share on other sites More sharing options...
Tursi Posted May 8 Share Posted May 8 Here's the git repo if you want to look at the previous one: https://github.com/Rasmus-M/ti99demo 2 Quote Link to comment Share on other sites More sharing options...
Gary from OPA Posted May 9 Share Posted May 9 1 hour ago, Tursi said: Here's the git repo if you want to look at the previous one: https://github.com/Rasmus-M/ti99demo Thanks. I will check it out. 1 Quote Link to comment Share on other sites More sharing options...
PeteE Posted May 9 Share Posted May 9 Count me in. 4 Quote Link to comment Share on other sites More sharing options...
TheMole Posted May 9 Share Posted May 9 I have these two effects that I made back in the day for inclusion in the original demo: 14 Quote Link to comment Share on other sites More sharing options...
GDMike Posted May 9 Share Posted May 9 I'm pretty good at watching... Oh and drinking beer... If I can help, I got two empty hands. Damn how cool, a new demo!!! Hats off to you dudes. 3 Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted May 9 Share Posted May 9 Rolling around in my head for a long time: a big update a little demo of mine. What kind of timeframe are we looking at? 2 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 10 Author Share Posted May 10 (edited) On 5/9/2024 at 1:42 AM, Tursi said: After my shower I have the idea for my part. The rules last time were 32k machine, I believe we reserved the 8k block for the loader and music, and you could use the last 24k. We had some library functions to help interface with the megademo framework. You'd run for 'x' amount of time then pass back to the demo controller to load the next demo (and I believe all demos allowed space bar to skip). With that framework we made three versions - a stock version with 32k and a 180k floppy, a variation of that which loaded the entire demo to AMS first for faster transitions, and a ROM cartridge version to replace the disk. It would be cool if the demo could run on an unexpanded console, but I think we do need some RAM for the music player etc., so then we would need a cartridge with some RAM, e.g. one that was compatible with the FinalGROMs RAM mode. Just an idea, it's probably more realistic to require 32K. Edited May 10 by Asmusr 6 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 10 Author Share Posted May 10 8 hours ago, FarmerPotato said: Rolling around in my head for a long time: a big update a little demo of mine. What kind of timeframe are we looking at? I imagine it could be 6-12 months, however, I don't have any specific ideas for effects at the moment, so it's all up in the air. 1 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 10 Author Share Posted May 10 On 5/9/2024 at 1:15 AM, Gary from OPA said: Emulators allowed or not? I'm not sure what you mean by 'allowed'? The demo should certainly run on real iron, but I would expect people to use emulators for development. Quote Link to comment Share on other sites More sharing options...
fabrizio Posted May 12 Share Posted May 12 Let's hope....😍 Quote Link to comment Share on other sites More sharing options...
ti99iuc Posted May 12 Share Posted May 12 It would be cool! @Asmusr could I try to create some pixelart images to use in the demo with the same bitmap job that I have used for the WestBank graphics? 1 Quote Link to comment Share on other sites More sharing options...
RamonB5^dSr Posted May 12 Share Posted May 12 (edited) If there is any help in music or gfx side required then @Asmusr knows where to find me and the dSr family btw there was some decent love for the demo in demoscene community at the time as well : https://www.pouet.net/prod.php?which=68783 Edited May 12 by RamonB5^dSr 3 Quote Link to comment Share on other sites More sharing options...
Tursi Posted May 12 Share Posted May 12 (edited) No greater compliment for a demo than being called fake. (To be honest, the damn thing runs in my own emulator and I still can't believe some of the effects work. ) Edited May 12 by Tursi 1 Quote Link to comment Share on other sites More sharing options...
+Vorticon Posted May 13 Share Posted May 13 While I would love to help, I am nowhere near the the skills you guys have. I'll be following this project intently. Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 13 Author Share Posted May 13 19 hours ago, RamonB5^dSr said: If there is any help in music or gfx side required then @Asmusr knows where to find me and the dSr family Thank you. For the music, at least, I think we are going to need some help. And I think it would be great to make it another demo under the dSr umbrella. I have one idea for an effect now. Nothing groundbreaking - just some layered scrolling. We also need more raster effects, any ideas? And does anyone have an idea for a theme? I wouldn't mind moving away from the 'Lone Star' thing. 🙂 3 Quote Link to comment Share on other sites More sharing options...
Asmusr Posted May 13 Author Share Posted May 13 22 hours ago, ti99iuc said: It would be cool! @Asmusr could I try to create some pixelart images to use in the demo with the same bitmap job that I have used for the WestBank graphics? Sure, all demos need some pixel art. Maybe enriched with sprites? 1 Quote Link to comment Share on other sites More sharing options...
+FarmerPotato Posted May 13 Share Posted May 13 1 hour ago, Asmusr said: And does anyone have an idea for a theme? I wouldn't mind moving away from the 'Lone Star' thing. 🙂 My idea involves animating a lot of recognizable 4A sprites in hilarious ways. Recognizing the history, but re-mixing it. 1 Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted May 13 Share Posted May 13 God Mode: make the demo run on the 99/4 4 Quote Link to comment Share on other sites More sharing options...
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