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Jaguar Intros from Outline 2024


42bs

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1 hour ago, agradeneu said:

Yeah I know😅

I don’t understand what you mean then? The checker floor is just a texture. On could use any, but it looks ugly when the spheres are distant if the texture has to many details.

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Posted (edited)

@42bs congrats, rendering looks impressive.

I'm interested in technical details like DSP/GPU split/performance difference. Is that code DSP specific, memory write bug workaround?:

 

    loadw    (r1),r0
    not    r0
    rorq    #16,r0
    storew    r0,(r1)

Edited by Cyprian
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Posted (edited)
1 hour ago, Cyprian said:

@42bs congrats, rendering looks impressive.

I'm interested in technical details like DSP/GPU split/performance difference. Is that code DSP specific, memory write bug workaround?:

 

    loadw    (r1),r0
    not    r0
    rorq    #16,r0
    storew    r0,(r1)

No, nasty re-init. It is only run by the GPU.

 

loadw => get timer value => high word == 0

not r0 => get real value (timer counts down !) and set high word to 0xffff

rorq #16,r0 => get $ffff down

storew r0,(r1) => reinit down counter

 

Edited by 42bs
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