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NANO COSMOS, DEV LOG


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Posted (edited)

Hello

I am so happy with CVBASIC from God Nanochess, that I decided to create the ultimate Space Role Game... on Colecovision

 

A Full open world with 400 billions galaxies... with 1Kb of RAM ;)

Tribute to ULTIMA & SUNDOG

 

Here are the first beta screens

 

 

[WIP] NANO COSMOS / COLECOVISION Nano_c10

 

image.thumb.png.c896051ee5354e79f3cb6cd0db7fa1c4.png

image.thumb.png.0f16f19162ad4400ba51cbb0aa6bca25.png

 

image.thumb.png.ed902838e0d818362faf433a98a50e7f.png

image.png.405545c8aecfcf65a4927124cd63964a.png

 

 

 

 

 

 

 

Colecovision, the final frontier...

 

 

 

 

image.png

Edited by drfloyd
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4 hours ago, drfloyd said:

Hello

I am so happy with CVBASIC from God Nanochess, that I decided to create the ultimate Space Role Game... on Colecovision

 

A Full open world with 400 billions galaxies... with 1Kb of RAM ;)

Tribute to ULTIMA & SUNDOG

 

Here are the first beta screens

 

image.png.79eefcb9314e505842cf6238ee61b8d7.png

image.png.3517a1af38e69e309614f7c9e12e9faa.png

 

Colecovision, the final frontier...

 

I love it! Now I challenge you to add more colour and detail to the tile patterns :)

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Using plain cvbasic, you can compress the text as images in tmscolor.

Having a bit more knowledge of the console, you can copy the tileset twice and apply different colors to each copy.

Then use vpoke to write the text in vram

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6 hours ago, Jess Ragan said:

That's some colorful text! How'd you get that color variance, though? Some text is green and some metallic blue... I didn't think that was available in CV BASIC yet.

 

 

I change the colors from a screen to another... Of course it is not possible on the same screen (i suppose)

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Posted (edited)
1 hour ago, drfloyd said:

 

 

I change the colors from a screen to another... Of course it is not possible on the same screen (i suppose)

If you copy the tiles you need twice, of course you can have different colors (and fonts) in the same screen. Only the print command has to be replaced by your own code to copy to vram the characters of the second tileset.

You could use the command screen if you store as data byte the text you need to print with the new tileset taking into account its relative position.

It is not very intuitive but can work.

Probably the best would be to write your own version of print where you can modify with an offset the position of first character in the tileset

Edited by artrag
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How want to collaborate to my game with SOUNDs ? (in CV basic)

 

I need sounds code for :

landing

launching

hyperspace

laser fire

space shield

explosion

some computer beep

walking

valid/cancel

etc.

 

Also i would like 2 musics... one for space, one for walking on the planets (classical music perhaps)

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Try Amy Bienvenu's CVSoundFX, coupled with Nanochess's SFXconvert. I presume Nano includes SFXconvert with the latest version of CVBasic, but he was kind enough to build it at my request about... uh, two weeks ago?

 

Anyway. There's a C++ version of CVSoundFX here. I've included the original with this post. The program works a bit like a theramin... you draw sound effects with the mouse.

 

 

CVSoundFX.zip

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