+atari2600land Posted May 14 Share Posted May 14 How can I test my game on a real Colecovision? When do I need to start worrying about bankswiching? I've been working on a game this past week or so about potato chips shooting down pretzels armed with onion rings with French fries. I think it's now at a point where I can let people in on my game. Just remember a few things: there is no level 2 yet. this is not a final product. This can (and probably will) change a lot. Thoughts? chips6.rom 1 Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/ Share on other sites More sharing options...
+5-11under Posted May 14 Share Posted May 14 Do you have an EPROM programmer? I've got boards that would work if the answer is yes. Otherwise, it looks like the Atarimax Ultimate SD is still available from Atarimax. The ColecoVision can handle a 32K ROM file without bankswitching. If you go over that, you've either got to make your program smaller, or use bankswitching. Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5466542 Share on other sites More sharing options...
+atari2600land Posted May 14 Author Share Posted May 14 I just ordered an Atarimax. I don't know why people don't want to take PayPal. Oh well. Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5466545 Share on other sites More sharing options...
+atari2600land Posted May 15 Author Share Posted May 15 Today I discovered that I can put \1352024 in the basic code and it comes up this: How neat is that? Busy afternoon, so that's what I could do so far today. I think it looks a lot better than printing the word "copyright." 1 Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5467174 Share on other sites More sharing options...
+atari2600land Posted May 16 Author Share Posted May 16 Today I worked on the boss fight. Right now, you only need to shoot one pretzel to get to the boss fight. Then you need to shoot the red boss pretzel 5 times to move on to the next level. But that's hard because of just one onion ring to dodge, you have 4! Let me know if you find any bugs. chips7.rom Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5467331 Share on other sites More sharing options...
+atari2600land Posted May 17 Author Share Posted May 17 Worked on this a bit more today. I'm not sure how random(x) works. I use it for the boss onion rings and this happens a lot: Yet I use it to get a new regular pretzel y position and it works fine. Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5467871 Share on other sites More sharing options...
+atari2600land Posted May 19 Author Share Posted May 19 The game for now: There's now two levels. On level 2, if you touch a chicken nugget, you get an extra life. Just shooting it will just get you 2 points. chips11a.rom Quote Link to comment https://forums.atariage.com/topic/366501-flying-potato-chips-dev-log/#findComment-5469159 Share on other sites More sharing options...
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