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Flying Potato Chips dev log


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How can I test my game on a real Colecovision?

When do I need to start worrying about bankswiching?

 

I've been working on a game this past week or so about potato chips shooting down pretzels armed with onion rings with French fries. I think it's now at a point where I can let people in on my game. Just remember a few things:

  • there is no level 2 yet.
  • this is not a final product. This can (and probably will) change a lot.

Thoughts?

 

chips6.rom

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Do you have an EPROM programmer? I've got boards that would work if the answer is yes. Otherwise, it looks like the Atarimax Ultimate SD is still available from Atarimax.

 

The ColecoVision can handle a 32K ROM file without bankswitching. If you go over that, you've either got to make your program smaller, or use bankswitching.

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Today I discovered that I can put \1352024 in the basic code and it comes up this:

image002.png.dcf32ee874b2bdc23c8427649bd2db3b.png

How neat is that? Busy afternoon, so that's what I could do so far today. I think it looks a lot better than printing the word "copyright."

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Today I worked on the boss fight. Right now, you only need to shoot one pretzel to get to the boss fight. Then you need to shoot the red boss pretzel 5 times to move on to the next level. But that's hard because of just one onion ring to dodge, you have 4!

image001.png.a5da6371443845d61892614f8288b184.png

Let me know if you find any bugs.

chips7.rom

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