jab Posted July 29 Share Posted July 29 Hi , the wall is two players game inspired by the Berlin Wall. The aim of the game is to erase the wall. At each turn the player (left or right hammer) can select any of the bricks using the Joystick . Once positioned on the brick that you want to remove , press fire. The selected brick and all the upper bricks that rest on it will be erased. The player who removes the last brick wins. Regards Alberto TheWall.bin 10 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted July 29 Share Posted July 29 (edited) Fun game and nice graphics! Some feedback: An option for an AI computer component would be great. After the intro screen I sometimes press the fire button a bit too long, which navigates to the game-screen and at the same time removes the brick that the crosshair is pointing to, which was not my intention. You can fix this with some button debounce logic. Moving the crosshair vertically feels a bit weird, as the x-position also changes. What if you position the crosshair in the center of the left (or right) half of a brick, so moving vertically doesn't change the x-position? Moving horizontally you can still use steps of a brick's width. When the games ends, it would be nice to show who was the winner. Edited July 29 by Dionoid Quote Link to comment Share on other sites More sharing options...
jab Posted July 30 Author Share Posted July 30 12 hours ago, Dionoid said: Fun game and nice graphics! Some feedback: An option for an AI computer component would be great. "Yes , but i don't find a good way to do." After the intro screen I sometimes press the fire button a bit too long, which navigates to the game-screen and at the same time removes the brick that the crosshair is pointing to, which was not my intention. You can fix this with some button debounce logic. "No it's not an error. To change the initial wall I remove random bricks (1 to 4) to have different screens game. You are right because I forgot to explain in the description's game." Moving the crosshair vertically feels a bit weird, as the x-position also changes. What if you position the crosshair in the center of the left (or right) half of a brick, so moving vertically doesn't change the x-position? Moving horizontally you can still use steps of a brick's width. "I prefer keep the cursor centered on the brick for aesthetic reason." When the games ends, it would be nice to show who was the winner. "When the game ends, the hammer displayed is the winner (hammer left wins player1 hammer right wins player 2)" HI Dionoid thank you for feedback. I answerded to your question Regards Alberto 1 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted July 30 Share Posted July 30 (edited) 11 hours ago, jab said: An option for an AI computer opponent would be great. "Yes , but i don't find a good way to do." Maybe a good start is to have the computer opponent do random moves? 11 hours ago, jab said: After the intro screen I sometimes press the fire button a bit too long, which navigates to the game-screen and at the same time removes the brick that the crosshair is pointing to, which was not my intention. You can fix this with some button debounce logic. "No it's not an error. To change the initial wall I remove random bricks (1 to 4) to have different screens game. You are right because I forgot to explain in the description's game." Ah, maybe I was confused because the starting player is picked randomly. 11 hours ago, jab said: Moving the crosshair vertically feels a bit weird, as the x-position also changes. What if you position the crosshair in the center of the left (or right) half of a brick, so moving vertically doesn't change the x-position? Moving horizontally you can still use steps of a brick's width. "I prefer keep the cursor centered on the brick for aesthetic reason." Yes, that makes sense. 11 hours ago, jab said: When the games ends, it would be nice to show who was the winner. "When the game ends, the hammer displayed is the winner (hammer left wins player1 hammer right wins player 2)" Of course the last displayed hammer is the winner, as that player just removed the last brick. But maybe a more visual "winner" effect, like quickly changing the colors of the winner hammer, just like the Berlin logo does when the game ends. Anyway, keep up the good work! P.S. when replying to multiple items, you can select each item and then click "Quote selection". This will make it more clear which text is the question and which is the answer. Edited July 30 by Dionoid Quote Link to comment Share on other sites More sharing options...
pps Posted August 2 Share Posted August 2 Oh no! You can't tear down this wall 😁 Nice idea for a game concept... Maybe a remake with some of the sprayers work @ the wall on another machine would be cool, too. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted August 27 Share Posted August 27 ZeroPage Homebrew is playing theWall on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Tue Aug 27, 2024 | LIVE @ 6PM PT | 9PM ET | 1AM GMT+1Day WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Tumblers (2024 Exclusive World Premiere | 2600) by Andrew Pauley @Armscar Coder Minigun Miner (2024 WIP Update | 2600) by Dr. Ludos @drludos theWall (2024 WIP | 2600) by Alberto @jab Xump (2024 WIP | 2600) by Gisberto Rondinella @Nop90 1 Quote Link to comment Share on other sites More sharing options...
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