Shamus Posted November 11, 2003 Share Posted November 11, 2003 OK, I know someone has to know the run addresses to these homebrew programs: Arkanna Demo Assassin Demo, The Part 1 (1999) Assassin Demo 1.0 Release 2 JagFest Demo (2001) Music Demo (2002) (ScatoLOGIC) Google turns up nothing useful on these goodies. And to the person who said that .jag format is useless, I say like heck it is! Without it, unless you're clairvoyant, you have no way of knowing where to load/run the raw binary! Demo/homebrew authors, do us all a favor and release in .jag format (in addition to .bin if you must)! -- Shamus Quote Link to comment Share on other sites More sharing options...
Matthias Posted November 11, 2003 Share Posted November 11, 2003 Hello! OK, I know someone has to know the run addresses to these homebrew programs: Perhaps it would help you if you would download the files from the websites of the authors and not from warez-websites? Normally either the website states the loadaddresses or a README is included in the archives with the demos. Arkanna Demo Stormworks Interactive, Jeff Nihlean Load-/Startaddress is $4000 Assassin Demo, The Part 1 (1999)Assassin Demo 1.0 Release 2 OMC Games, James Garvin JagFest Demo (2001) Sorry, don't know. Too many Jagfests and Jagfest-Demos.... Music Demo (2002) (ScatoLOGIC) Scatologic, Doug Engel+Scott LeGrand+Stephanie Wukowitz (hope the names are spelled ok) Google turns up nothing useful on these goodies. And to the person who said that .jag format is useless, I say like heck it is! Without it, unless you're clairvoyant, you have no way of knowing where to load/run the raw binary! Demo/homebrew authors, do us all a favor and release in .jag format (in addition to .bin if you must)! -- Shamus Hey, i like the JAG format :-) Some general hint: Most of the RAM-based binaries run at $4000 (start of free RAM) $5000 (JagServer-OS asked for this) $10000 (Probably based on some Atari-examples) Regards Matthias Quote Link to comment Share on other sites More sharing options...
MegaData Posted November 11, 2003 Share Posted November 11, 2003 For .jag files, there is a nice utility called bin2jag and jag2bin. I'm sure you already know that, with cof files, "aread" is nice with properly written files. Then you don't have to know the addresses. ; ) This is not a complete list, but these are the ones I have written down: Storm Works Interactive/Jeff $802000 Arkanna $802000 Zero $4000 Pong Sinister Developments/Matthias/Gordon $20000 Asteroids $5000 JagMania $5000 JagMarble $5000 Balloons Bastian Schick $5000 JagTris $10000 Intro (read $FF58) $10000 SlamRacer (read $FF58) $10000 Painter StarCat/Lars $4000 EJagFest $4000 OPTestV2 $4000 StarCatDevDemo OMC Games/James $4000 Assassin1 $4000 Assassin2 BadCoder/Who was that masked man? $4000 BadCoder Demos Duranik Software $5000 Native Force Design $5000 LEGION Force Jidai Scott Walters $4000 JagFest 98 idSoftware $802000 DOOM HyperImage/Santora $800000 Phase Zero It would be nice if all developers used a readme file with their programs that included start addresses, if they're not already including source files or have cof demos. Unfortunately, they don't always. RAM starts at $4000 (abs/bin BJL programs) JagServer games usually run @ $5000 Cartridge games generally run @ $802000/800000 Quote Link to comment Share on other sites More sharing options...
LinkoVitch Posted November 11, 2003 Share Posted November 11, 2003 It would be nice if all developers used a readme file with their programs that included start addresses, if they're not already including source files or have cof demos. Unfortunately, they don't always. I think people who have released their files as BIN/Jag files do tend to include instructions of the load address.. if the files have been ripped off then how do you expect them to have a readme? They shouldn't actually be. RAM starts at $4000 (abs/bin BJL programs) JagServer games usually run @ $5000 Cartridge games generally run @ $802000/800000 Few corrections: RAM starts at $0 Cart games run from $802000 normally as the first $2000 (ish) is the cart header. Quote Link to comment Share on other sites More sharing options...
Matthias Posted November 11, 2003 Share Posted November 11, 2003 Hi! Few corrections: I am afraid that this will become a lengthy thread if we would start to post more corrections :-) Regards Matthias Quote Link to comment Share on other sites More sharing options...
MegaData Posted November 11, 2003 Share Posted November 11, 2003 I think people who have released their files as BIN/Jag files do tend to include instructions of the load address.. if the files have been ripped off then how do you expect them to have a readme? They shouldn't actually be.I know there are some people who have a readme file that did not include the address. I asked about some addresses on JI2 and got a response from some programmers. I don't remember which program(s) or who responded as this was quite some time ago... but that was the case. RAM starts at $4000 (abs/bin BJL programs) JagServer games usually run @ $5000 Cartridge games generally run @ $802000/800000 Few corrections: RAM starts at $0 Cart games run from $802000 normally as the first $2000 (ish) is the cart header. Corrections noted. Phase Zero has no header, so I included the other address. I never could get that game to work on Alpine, but it works fine on Flash. Quote Link to comment Share on other sites More sharing options...
Matthias Posted November 11, 2003 Share Posted November 11, 2003 Hi! The problem with such a list is that either you need to list a combination of Versionnumbers and Filetimestamps and Filesizes or have to give a link to a certain archive. The one address i gave for Arkanna was directly taken from the README.TXT which was included in a ZIP-archive with the Arkanna-demo. Now MegaData lists a card-space address... What i want to say: With all the different setups (JagServer/BJL/JUGS/Alpine/FLASH/..) you can never be sure if the program you get is left in the same shape as the developer has released it. Someone could have converted a JAG file to a ROM-image (with or without encryption-header) and could have put this converted file on his website (or could have posted it to a newsgroup, or could have put it on a sampler-CD,...). Regards Matthias Quote Link to comment Share on other sites More sharing options...
belboz Posted November 11, 2003 Share Posted November 11, 2003 Hmmm. I downloaded the Phase Zero from the site you mentioned . It is 2,097,152 bytes or 2MB exactly in size. I held the A button when booting the alpine (to get the stub to boot in ram) and have full access to the 2MB of the Alpine. I loaded the rom image to 800000 and then jumped to 802000 to execute it. Worked fine. Later I stripped the first 2000 bytes off so I wouldn't have to worry about that. Both ways worked fine. Phase Zero has no header, so I included the other address. I never could get that game to work on Alpine, but it works fine on Flash. Quote Link to comment Share on other sites More sharing options...
Shamus Posted November 11, 2003 Author Share Posted November 11, 2003 Perhaps it would help you if you would download the files from the websites of the authors and not from warez-websites? Normally either the website states the loadaddresses or a README is included in the archives with the demos. This is, of course, usually the case (and that's how I found most of the run addresses for those programs that came in .bin only format), but just try to find a website or a link to those homebrew programs that I listed. For example: Arkanna Demo Stormworks Interactive, Jeff Nihlean You can find some links on Google for SI, but all the links point to a 404 page. So it's not a matter of getting these program from "warez" pages but a matter of the original pages being gone! At any rate, though, thanks for the info! I appreciate it! -- Shamus Quote Link to comment Share on other sites More sharing options...
Matthias Posted November 11, 2003 Share Posted November 11, 2003 Hello! Perhaps it would help you if you would download the files from the websites of the authors and not from warez-websites? Normally either the website states the loadaddresses or a README is included in the archives with the demos. This is, of course, usually the case (and that's how I found most of the run addresses for those programs that came in .bin only format), but just try to find a website or a link to those homebrew programs that I listed. For example: Arkanna Demo Stormworks Interactive, Jeff Nihlean You can find some links on Google for SI, but all the links point to a 404 page. So it's not a matter of getting these program from "warez" pages but a matter of the original pages being gone! At any rate, though, thanks for the info! I appreciate it! -- Shamus 1) Google offers a "In Cache"-link for such dead links. 2) To make it more clear to you: Arkanna, Assassin and the JagFest-demo were released to the public, so no problem for me to share the desired info with you (if i have it). But the Scatologic-Music-demo was released only as part of a commercial product (yes, a demo-CD is a commercial product) and not released to the public, so i can't see why you ask for it's startaddress, it runs fine from the CD. Regards Matthias Quote Link to comment Share on other sites More sharing options...
Shamus Posted November 11, 2003 Author Share Posted November 11, 2003 1) Google offers a "In Cache"-link for such dead links. And I am well versed in the ways of the Google cache. I defy you to find one that links to Stormworks (they probably were never indexed directly in the first place and even if they were, you'd just get the page and nothing that it links to). 2) To make it more clear to you:Arkanna, Assassin and the JagFest-demo were released to the public, so no problem for me to share the desired info with you (if i have it). But the Scatologic-Music-demo was released only as part of a commercial product (yes, a demo-CD is a commercial product) and not released to the public, so i can't see why you ask for it's startaddress, it runs fine from the CD. Let me make something clear to you. Just because I have a copy of the Music Demo does not make me a "Warez D00d." I honestly couldn't tell you where it came from. I found a copy and thought it would be nice to see what it does. Sheesh! And as for a demo being a "commercial product" it seems to defeat the purpose (i.e., as an advertisement for something). Why are you so indignant about it? How does this affect you personally? It seems that I've obviously touched on a nerve. -- Shamus Quote Link to comment Share on other sites More sharing options...
Matthias Posted November 11, 2003 Share Posted November 11, 2003 Hello! 1) Google offers a "In Cache"-link for such dead links. And I am well versed in the ways of the Google cache. I defy you to find one that links to Stormworks (they probably were never indexed directly in the first place and even if they were, you'd just get the page and nothing that it links to). It seems that i have misinterpreted your Arkanna Demo Stormworks Interactive, Jeff Nihlean You can find some links on Google for SI, but all the links point to a 404 page. I thought you said Google would offer a direct URL but the page it points to does no longer exits. In this case the Google-cache would work. 2) To make it more clear to you:Arkanna, Assassin and the JagFest-demo were released to the public, so no problem for me to share the desired info with you (if i have it). But the Scatologic-Music-demo was released only as part of a commercial product (yes, a demo-CD is a commercial product) and not released to the public, so i can't see why you ask for it's startaddress, it runs fine from the CD. Let me make something clear to you. Just because I have a copy of the Music Demo does not make me a "Warez D00d." I honestly couldn't tell you where it came from. I found a copy and thought it would be nice to see what it does. Sheesh! And as for a demo being a "commercial product" it seems to defeat the purpose (i.e., as an advertisement for something). Why are you so indignant about it? How does this affect you personally? It seems that I've obviously touched on a nerve. -- Shamus Ah, yes ... ...the reason, hmm, there was one.... Regards Matthias Quote Link to comment Share on other sites More sharing options...
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