emkay Posted January 16, 2004 Share Posted January 16, 2004 OK... here it is... the first Demo with G2F Graphics and RMT Soundtrack with 16 Bit Base-sounds One Problem is the jumpy sound when using 60Hz in the emulator... So owners of 60Hz NTSC machines may please check if the Demo is working better on their machines. Well the theme is actually a part of Lord of the Rings.... the Nazgul. I hope you like it... and if you don't like it, please take a look at the used techniques.... Quote Link to comment Share on other sites More sharing options...
starraider Posted January 16, 2004 Share Posted January 16, 2004 I really like the title screen! should be used in a graphic adventure about the lord of the rings.... wouldn't that be cool? Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted January 16, 2004 Share Posted January 16, 2004 The audio is very well done. It is reminiscent of many ST demos, and is a good achievement. Also the title screen is a very nice static display. I agree with the last comments about LOTR... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 17, 2004 Share Posted January 17, 2004 well done... one machine to rule them all... Quote Link to comment Share on other sites More sharing options...
analmux Posted January 17, 2004 Share Posted January 17, 2004 This demo is very cool indeed. Great work MK /Schmutz On the other hand, it's not working properly on my PAL machine either (real hardware), the screen rolls. On Emulator it works fine. One step beyond!!!! In your face C64 ----- mux Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 17, 2004 Share Posted January 17, 2004 Ups, didn't tested it on real XL. Shame on me. Quote Link to comment Share on other sites More sharing options...
TMR Posted January 17, 2004 Share Posted January 17, 2004 In your face C64 Subtle... =-) Quote Link to comment Share on other sites More sharing options...
cmc Posted January 17, 2004 Share Posted January 17, 2004 Hi Folkz, sorry.... but i don´t like that kind of style in your demo. The technique indeed is cool.... but i think this music is the most horribly sound i´ve ever heard on atari 8-bit. greetings cmc Quote Link to comment Share on other sites More sharing options...
analmux Posted January 18, 2004 Share Posted January 18, 2004 the music is indeed not the usual Pokey style, but I was waiting for something new. Nearly all Pokey tunes are alike. So I like it. I still think the tune could have more balance (finetuning the volume etc.), but the tune could be used to support an interactive demo (like I'm planning to do for the flashcart game) as it has some kind of feeling that resembles the impression of the demolevel artwork I've made so far. A question for emkay/schmutzpuppe: How much cpu time does the RMT song need (per frame)? I've reserved a maximum of 3648 cycles. And how can I implement it in my main code? ----- mux Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 18, 2004 Share Posted January 18, 2004 (...) A question for emkay/schmutzpuppe: How much cpu time does the RMT song need (per frame)? I've reserved a maximum of 3648 cycles. And how can I implement it in my main code? ----- mux I can't answer that excactly, the song runs in VBI and can use most of the available cycles. I can count the cycles that are used from the rest of the code before/after RMT in VBI if it helps. Maybe Raster can give you more information about average cycle use. Matthias Quote Link to comment Share on other sites More sharing options...
emkay Posted January 18, 2004 Author Share Posted January 18, 2004 Some statements: What I love the most from this Demo is the music. It is unique in Sounding. And if you like it or not is depending on your tastes in music. And .... ofcourse ... it IS Music .... contrary to almost 80% of the SAP archive. The Track is able to rebuild the feeling that a Nagzul is a horrible Enemy that wants your live. This effect is not possible with a track that is done like Rob Hubbard's "One man and his Droid" Musicians with their own style and taste in music can every time create songs they like with this technique. To show this possibility is the main cause for this Demo. At second I love the effects of brightness-changings in the hi-res-scroller. On a PAL monitor it has a phantastic metallic shining and was never used in any game before... At last I love the Picture which is one of the greatest (non flickering) on ATARI 8 ... besides the other G2F pics. But it can easiely be topped Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted January 18, 2004 Share Posted January 18, 2004 Some statements: What I love the most from this Demo is the music. It is unique in Sounding. And if you like it or not is depending on your tastes in music. And .... ofcourse ... it IS Music .... contrary to almost 80% of the SAP archive. So what you're basically saying is that what you create is music if we like it or not, but what everyone else creates only constitutes music if you like it? That's a lot of sway for one person, don't you think? The Track is able to rebuild the feeling that a Nagzul is a horrible Enemy that wants your live. This effect is not possible with a track that is done like Rob Hubbard's "One man and his Droid" Musicians with their own style and taste in music can every time create songs they like with this technique. To show this possibility is the main cause for this Demo. no. what you're showcasing is your particular 'style' and at the end of that day that's all it is - not right, not wrong, just your own personal style. you can't keep claiming to be open-minded about music, then constantly keep ramming your own particular preference down everyones throat claiming everyone else is wrong. Quote Link to comment Share on other sites More sharing options...
samurai Posted January 18, 2004 Share Posted January 18, 2004 ... it IS Music .... contrary to almost 80% of the SAP archive. hmm I cannot agrre with you at all ... Quote Link to comment Share on other sites More sharing options...
emkay Posted January 18, 2004 Author Share Posted January 18, 2004 Some statements: What I love the most from this Demo is the music. It is unique in Sounding. And if you like it or not is depending on your tastes in music. And .... ofcourse ... it IS Music .... contrary to almost 80% of the SAP archive. So what you're basically saying is that what you create is music if we like it or not, but what everyone else creates only constitutes music if you like it? That's a lot of sway for one person, don't you think? I am not basically saying, my creations are music. I said, the Nazgul song is Music, because it does work like music and it is build like music. A drum is always sounding the same and is build by deeper notes. The main voice is always played by its notation and can vary to create sounding-characteristics. A Baseline can be build with more than 3 notes Every channel has its different sound A baseline has not to be played by "dong kung kreng klang" or " toc toc" sounds. But those "dong kung kreng klang" soundings are good for percussions and soundeffects and not for a main voice or a baseline... Only "Hihat" oder "Snaredrums" (or similar instruments) are still having a benefit with hi-toned random noises played. The Track is able to rebuild the feeling that a Nagzul is a horrible Enemy that wants your live. This effect is not possible with a track that is done like Rob Hubbard's "One man and his Droid" Musicians with their own style and taste in music can every time create songs they like with this technique. To show this possibility is the main cause for this Demo. no. what you're showcasing is your particular 'style' and at the end of that day that's all it is - not right, not wrong, just your own personal style. you can't keep claiming to be open-minded about music, then constantly keep ramming your own particular preference down everyones throat claiming everyone else is wrong. How can an instrument be my "style"s showcase? It's more like a guitar player shows off how a guitar has to be played.... nothing else. ... OK... you can try to play a melody by hitting a wood-stick towards a wall... Or, you can try to create earthshaking bass by using a flute ... and call it music All I want to tell is to play Bass via a Drum and a Melody via a Flute... this is not my style .... this is rationally music. Quote Link to comment Share on other sites More sharing options...
analmux Posted January 18, 2004 Share Posted January 18, 2004 I can't answer that excactly, the song runs in VBI and can use most of the available cycles.I can count the cycles that are used from the rest of the code before/after RMT in VBI if it helps. Maybe Raster can give you more information about average cycle use. Matthias You won't need to count cycles. When the track is exported from RMT you can enable that grey flickering band on the middle of the screen. It's a cpu usage meter. Roughly it's the amount of grey rasterlines times 114 (at max.). Emkay, can you send me the RMT file please ?? ----- mux Quote Link to comment Share on other sites More sharing options...
deathtrappomegranate Posted January 19, 2004 Share Posted January 19, 2004 Despite other comments, I still like the music in this demo. I also think that it is an advance over most of what exists already. These developments must be encouraged! I want more! Quote Link to comment Share on other sites More sharing options...
emkay Posted January 19, 2004 Author Share Posted January 19, 2004 Despite other comments, I still like the music in this demo. I also think that it is an advance over most of what exists already. These developments must be encouraged! I want more! hm... what do you mean exactly? The song style, the sounding style, or both together? What do you think about this Song? http://www.atariage.com/forums/download.php?id=17760 It's a modified song from Sack that Heaven used in the "Elf" Demo. Quote Link to comment Share on other sites More sharing options...
emkay Posted January 30, 2004 Author Share Posted January 30, 2004 @ANALMUX Now that you have time to code on the A8 you may have time to look if this altered version of Nazgul is working better on your A8 Quote Link to comment Share on other sites More sharing options...
analmux Posted January 30, 2004 Share Posted January 30, 2004 ...yupzz the demo works good now (it's a shame I can't test on NTSC) no more rolling screens now... great work, hats off to you nice scroller on top of PMG background. ----- mux Quote Link to comment Share on other sites More sharing options...
emkay Posted January 30, 2004 Author Share Posted January 30, 2004 nice scroller on top of PMG background. Well... here you have another heavy underestimated feature of MCS/G2F. Just use PMg for a fixed Background... to enhance it just set colors like in GED Mode or try to multiplex the PMg and...> Use Charmode movement with out any "EOR" .... Or just use a rotating charset rotating scroller over it ...etc. or... or... or... Quote Link to comment Share on other sites More sharing options...
analmux Posted January 30, 2004 Share Posted January 30, 2004 Note one thing: Be careful with GED in combination with horizontal finescrolling. It seems to mess up Antic/cpu timing a lot. Quote Link to comment Share on other sites More sharing options...
emkay Posted January 30, 2004 Author Share Posted January 30, 2004 Note one thing: Be careful with GED in combination with horizontal finescrolling. It seems to mess up Antic/cpu timing a lot. As you can see .... It works Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 30, 2004 Share Posted January 30, 2004 cool stuff!!! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 30, 2004 Share Posted January 30, 2004 can someone please tell me how i best start to convert pictures into g2f??? please show me the origin picture you (emkay? tebe?) converted from this before starting to work in g2f... just downsizing and reducing colour depth to 4 might not be the best solution to keep the quality... Quote Link to comment Share on other sites More sharing options...
emkay Posted January 30, 2004 Author Share Posted January 30, 2004 just downsizing and reducing colour depth to 4 might not be the best solution to keep the quality... Heaven... this is the only way.... just use the 4 color bitmap as a blue print. In the Nazgul Picture I had to set nearly 90% new by "clicking"... The Turrican "Alien-Base" picture was a bit easier ... "only" 50% I had to redraw. Btw: The Rainbow Island Title will only be possible by fully using G2F's GED+ features. Quote Link to comment Share on other sites More sharing options...
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