cgfatari79 Posted February 11, 2004 Author Share Posted February 11, 2004 Cheers For That link Great Website, Hmm Now all i got to do is learn machine Language From scratch! Should be fun Quote Link to comment Share on other sites More sharing options...
tebe Posted February 11, 2004 Share Posted February 11, 2004 Convert this game, 6 colors with G2F Quote Link to comment Share on other sites More sharing options...
tebe Posted February 11, 2004 Share Posted February 11, 2004 enemies and other stuff on PMG (2 players + 2 missiles = 4 colors) only 1 per row Rick on PMG (2 players + 2 missiles ) size: 10 x 32 pixels bullets, dynamit on chars Quote Link to comment Share on other sites More sharing options...
tjlazah Posted February 12, 2004 Share Posted February 12, 2004 Surely the Atari can do a better job than the C64 version right? Or not? The C64 version is good specially the music! Quote Link to comment Share on other sites More sharing options...
emkay Posted February 12, 2004 Share Posted February 12, 2004 Surely the Atari can do a better job than the C64 version right? Or not? The C64 version is good specially the music! There are two things the ATARI cannot do but the C64 can: 1.Using all his colours in Hires 2. Program filters for each Audio-channel. Quote Link to comment Share on other sites More sharing options...
cgfatari79 Posted February 21, 2004 Author Share Posted February 21, 2004 Well Here's an Example of what a few more colours could do to revamp a classic title like this now just add some voice samples from the original arcade game Like sheddy did for space harrier, and Bobs Yer Uncle. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 21, 2004 Share Posted February 21, 2004 Well Here's an Example of what a few more colours could do to revamp a classic title like this now just add some voice samples from the original arcade game Like sheddy did for space harrier, and Bobs Yer Uncle. A few colors more is good You are using near the double in colors. Quote Link to comment Share on other sites More sharing options...
emkay Posted February 21, 2004 Share Posted February 21, 2004 In case of "what's possible" I created a picture in G2F in Hires. To move the objects, moving bitmap and always one player would be necessary. On the picture you can see one "Hero" sprite to the left and one "big" enemy to the right. One ship is exploding. Then you can see two "software" sprites flying on the screen. One is flying behind the waterfall and its getting blue.... I'll do some more work on this "virtual" Game ... Quote Link to comment Share on other sites More sharing options...
andy_bernstein Posted February 24, 2004 Share Posted February 24, 2004 I forgot to add that there is already a Ghost'N'Goblins clone on the A8 platform: Domain of the Undead from Red Rat Software. For those who don't want to wait for a brand new port. AB. Quote Link to comment Share on other sites More sharing options...
andy_bernstein Posted April 7, 2004 Share Posted April 7, 2004 http://www.atarimania.com/detail_8bits.php...99&SOFT_ID=6453 Seems another clone (although a playable demo) of Ghost'n'Goblins has been uncovered. AB. Quote Link to comment Share on other sites More sharing options...
TMR Posted April 7, 2004 Share Posted April 7, 2004 Hmm, it looks a bit weak graphically... that's a shame. Edit: okay, tried playing it now; has the coder not heard of smooth scroll... or smooth movement...?! i can see where he was going, but he's got lost on the way. Quote Link to comment Share on other sites More sharing options...
andy_bernstein Posted April 7, 2004 Share Posted April 7, 2004 TMR, I haven't tested it yet. What is for sure: it's a demo (probably a work in progress) plus it's been written in Turbo Basic so that might explain. Bros by KE-Soft -the first Super Mario Bros clone before Mux started his own- was also written in Turbo Basic and it definitely had blocky movements due to its use of redefined characters. AB (learning programming right now). Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted April 7, 2004 Share Posted April 7, 2004 Hi, Credit must go to Fandal for sending this playable demo :wink: Anyway, considering the game is written in TB, it's not bad at all... -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
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