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ARCADE CONVERSIONS ATARI 800XL


cgfatari79

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  • 2 weeks later...

In case of "what's possible" I created a picture in G2F in Hires. To move the objects, moving bitmap and always one player would be necessary.

 

On the picture you can see one "Hero" sprite to the left and one "big" enemy to the right.

One ship is exploding.

Then you can see two "software" sprites flying on the screen. One is flying behind the waterfall and its getting blue....

 

I'll do some more work on this "virtual" Game ...

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  • 1 month later...

Hmm, it looks a bit weak graphically... that's a shame.

 

Edit: okay, tried playing it now; has the coder not heard of smooth scroll... or smooth movement...?! i can see where he was going, but he's got lost on the way.

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TMR,

 

I haven't tested it yet. What is for sure: it's a demo (probably a work in progress) plus it's been written in Turbo Basic so that might explain. Bros by KE-Soft -the first Super Mario Bros clone before Mux started his own- was also written in Turbo Basic and it definitely had blocky movements due to its use of redefined characters.

 

AB (learning programming right now).

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