walter_J64bit Posted March 2, 2004 Share Posted March 2, 2004 I don't want to make I new post this tape related! http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...e=STRK:MEBBI:IT Now I can put the tape files to disk! 18 quid?? I don't want any one to have it! Sounds like Alpha Systems' C.O.S. software. Does the same thing, and should be easy to find here in the states. You know where I can found COS? Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 2, 2004 Share Posted March 2, 2004 I found Transdisk IV extremely awkward to use. HowfenDOS is a much better alternative, though it doesn't give you DOS compatible files. -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 2, 2004 Share Posted March 2, 2004 I'm not sure. It was bundled with Scanalyzer for a while, so there must be a lot of copies floating around. I couldn't find it by name at Spudster tho. Here's one that might be it...but the archive doesn't seem to work ftp://ftp.spudster.org/pub/Atari/CTH/Util...SC/TAPEDISK.ARC Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 3, 2004 Share Posted March 3, 2004 I found Transdisk IV extremely awkward to use. HowfenDOS is a much better alternative, though it doesn't give you DOS compatible files. -- Atarimaniahttp://www.atarimania.com Tell my does Transdisk IV make DOS OBJ files? Quote Link to comment Share on other sites More sharing options...
Shannon Posted March 3, 2004 Share Posted March 3, 2004 It wouldn't have had the saved high score table either. If your talking frogger, I only remember frogger having one high score and not a table. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 3, 2004 Share Posted March 3, 2004 Tell my does Transdisk IV make DOS OBJ files? I seem to recall there's a fix to make them DOS-compatible but you'll only be able to load the created files with a TransDisk menu. You'll also have to load the game once to check the scheme used and then configure Transdisk accordingly. HowfenDOS is easier to use. Just follow the instructions and pop in the tape so the program can read it. The file is then written to a specific menu (which isn't DOS-compatible either). -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 3, 2004 Share Posted March 3, 2004 If your talking frogger, I only remember frogger having one high score and not a table. The only difference between the two is that the disk version plays in-game music. The Parker Brothers release has no music but enhanced graphics and doesn't have the scrolling GAME OVER display. -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 3, 2004 Share Posted March 3, 2004 I didn't know that the Parker Brothers version even had a cassette version, I thought that was cartridge only...I was referring to the Sierra On-Line game "The Official Frogger by Sega" (which has both a disk version and cassette). From the Sierra manual (the ending sentances): PRESS To bypass "Save High Score" Option Simultaneous play high scores are marked with an asterisk. Sound control is through the monitor. Music, otters, and "Save High Score" option are not on the cassette version. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 3, 2004 Share Posted March 3, 2004 I didn't know that the Parker Brothers version even had a cassette version, I thought that was cartridge only...I was referring to the Sierra On-Line game "The Official Frogger by Sega" (which has both a disk version and cassette). Nukey, I know that already. I never wrote the Parker Brothers version was on tape, I was just comparing the releases -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 3, 2004 Share Posted March 3, 2004 Tell my does Transdisk IV make DOS OBJ files? I seem to recall there's a fix to make them DOS-compatible but you'll only be able to load the created files with a TransDisk menu. You'll also have to load the game once to check the scheme used and then configure Transdisk accordingly. HowfenDOS is easier to use. Just follow the instructions and pop in the tape so the program can read it. The file is then written to a specific menu (which isn't DOS-compatible either). -- Atarimaniahttp://www.atarimania.com If any comes out using Transdisk IV my tape files are going to on disk and on more long load time! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 3, 2004 Share Posted March 3, 2004 I didn't know that the Parker Brothers version even had a cassette version, I thought that was cartridge only...I was referring to the Sierra On-Line game "The Official Frogger by Sega" (which has both a disk version and cassette). Nukey, I know that already. I never wrote the Parker Brothers version was on tape, I was just comparing the releases Ohh... Well, in the case of Parker's Frogger, it really doesn't have much to do with this thread anyway...which is more about different versions of the same program BTW the save high score function won't work with a stock** disk drive if the disk isn't notched (mine wasn't, I had to cut a notch myself). The high scores are written to the unused sector 720. Also, a similar high score table can be found in the disk version of Roklan's Wizard Of Wor. I dunno if they had a cassette version, but the cartridge version doesn't include the table (naturally). That table is also written to sector 720. I'd imagine that there are more games that include tables in the disk versions. ** if your drive is modded, you can write to unnotched disks by bypassing the write-protect sensor. Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 3, 2004 Share Posted March 3, 2004 Ohh... Well, in the case of Parker's Frogger, it really doesn't have much to do with this thread anyway...which is more about different versions of the same program I have to admit you're right Also, a similar high score table can be found in the disk version of Roklan's Wizard Of Wor. I dunno if they had a cassette version, but the cartridge version doesn't include the table (naturally). That table is also written to sector 720. I'd imagine that there are more games that include tables in the disk versions. No tape versions for Roklan games AFAIK... I think the disk version of Gorf saves scores the same way. Maybe Sea Dragon by Adventure International as well... -- Atarimania http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Shannon Posted March 4, 2004 Share Posted March 4, 2004 If your talking frogger, I only remember frogger having one high score and not a table. The only difference between the two is that the disk version plays in-game music. The Parker Brothers release has no music but enhanced graphics and doesn't have the scrolling GAME OVER display. -- Atarimaniahttp://www.atarimania.com Uh yeah... I said that earlier, but did not mention the parker brothers version. Isn't the parker brothers version cart only? Quote Link to comment Share on other sites More sharing options...
Shannon Posted March 4, 2004 Share Posted March 4, 2004 I actually wrote a program long time ago that would convert tape games to dos compatible binaries. As well as creating one that would turn multi-load dos binaries into a tape loadable game. Worked with most games except I had to disable some interrupts on a few loaders (blue max, etc) to get them to work. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 4, 2004 Share Posted March 4, 2004 what about a software freezer? i had a simple tool...it was completly software based layed under OS and was enable via a tiny switch which had 2 cables to the motherboard just switching via hardware OS on and off... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted March 4, 2004 Share Posted March 4, 2004 I actually wrote a program long time ago that would convert tape games to dos compatible binaries I did all of mine by hand using the assembler/editior cartridge to make little loaders that relocated the multipart blocks to disk. Then wrote a menu to load these. (example attached) Quite a few titles actually required some of the code located in the bootloader during the game, so discarding the loader wasn't always an option. Mainly I just replace the cassete OS calls with a get disk block routine. The best solution I saw was the redirecting of the cassette vector table to replacement routines that simply get the next sector from disk instead, but I don't know which 'solution' this was part of. Regards, Mark sel09b.zip Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 4, 2004 Share Posted March 4, 2004 I actually wrote a program long time ago that would convert tape games to dos compatible binaries I did all of mine by hand using the assembler/editior cartridge to make little loaders that relocated the multipart blocks to disk. Then wrote a menu to load these. (example attached) Quite a few titles actually required some of the code located in the bootloader during the game, so discarding the loader wasn't always an option. Mainly I just replace the cassete OS calls with a get disk block routine. The best solution I saw was the redirecting of the cassette vector table to replacement routines that simply get the next sector from disk instead, but I don't know which 'solution' this was part of. Regards, Mark I have a copy assembler/editior but I don't know any commands for assembler/editior! Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 4, 2004 Share Posted March 4, 2004 http://www.atariarchives.org/cfn/12/02/0090.php http://www.atariarchives.org/cfn/12/02/0091.php Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted March 5, 2004 Share Posted March 5, 2004 http://www.atariarchives.org/cfn/12/02/0090.phphttp://www.atariarchives.org/cfn/12/02/0091.php I think this is going to take time learn Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 5, 2004 Share Posted March 5, 2004 You'd be better off with learning something else...like Mac/65. A/E is kinda "no frills". Quote Link to comment Share on other sites More sharing options...
Tickled_Pink Posted March 8, 2004 Share Posted March 8, 2004 I don't want to make I new post this tape related! http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...e=STRK:MEBBI:IT Now I can put the tape files to disk! 18 quid?? Bugger! And I sold one a few weeks ago for around £6.50! Jammy git ... Quote Link to comment Share on other sites More sharing options...
Tickled_Pink Posted March 10, 2004 Share Posted March 10, 2004 Rescue on Fractalus had one weird gameplay change. Both the disk and later ROM versions were the same in that they started off at a much slower pace to the tape version. As a result, you could jump to level 32 at the start of the disk/rom version but only level 16 on tape. Personally, I preferred the tape version. Quote Link to comment Share on other sites More sharing options...
Captain Harlock Posted March 15, 2004 Share Posted March 15, 2004 In the former GDR, a guy called Michael Thiel here in Halle did the tape versions from Disk versions. Maybe one of the Germans here knows him. I have some of these versions, including Ghostbusters and Agent USA, all nicely recorded on ORWO K60 cassettes ^^ What I also find funny is that some cassettes had copy protection (take Gun Law, a Commando-esque game which used extremely long data blocks so programmes like Pet Soft Super Copy didn't copy them) - you could easily copy them in such a cassette recorder with double cassette decks many mail order shops gave away free in the early 1990s if you ordered something from them. Quote Link to comment Share on other sites More sharing options...
Tickled_Pink Posted March 16, 2004 Share Posted March 16, 2004 I remember that some tapes were cunning when it came to copy protection. Tomahawk was one of them, I think. The tape sounded normal (although some used mixed block lengths as well) but in the background you could just about hear a separate audio channel. On an original, the second channel would be sufficiently weak as to not to interfere with the loading of the main channel. But when you copies tape to tape, it was often the case that the tape deck's audio balance wasn't 100% right and the second channel would be a little louder on the copy and interfered with the primary channel - thus making sure the tape wouldn't load. Clever stuff some people came up with Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 16, 2004 Share Posted March 16, 2004 Bah...that is easily remedied. Just dub the cassette to another tape and put the data track on both banks (which will weaken the "bad" signal). Or you could adjust the read head to eliminate it completely. Quote Link to comment Share on other sites More sharing options...
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