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Klax: The Impossible Levels


Albert

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KlaxImpossible.jpgDid you know that the unreleased Atari 7800 game Klax has three impossible levels right at the very end? According to programmer David Dentt, he put these three "impossible" levels after the original 100, but very few people are aware of their existence. The levels aren't actually impossible, but you'll need to be very clever in order to beat them. David Dentt has graciously hacked Klax so everyone can now try each of these three levels without having to play through the first 100. You can read more about each of these levels over on AtariProtos.com, and you can try the levels yourself by downloading the zip file attached to this message. Enjoy!

klaximpossibleroms.zip

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Well without even playing the solution is obvious.

 

Impossible level one is beaten by catching five tiles of the same color, dump two between the columns, catch a couple more, dump three in one column then immeadiately dump the last two between the columns to make a "T" shaped KLAX before the 50pts. award disappears.

 

Same concept with #2, but it seems you only get one crack at it. Catch five wild tiles, dump one to make a vertical, but before the point award display disappears dump the four tiles in the middle column to get the diagonal.

 

#3, no idea without playing it.

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Really? I'll have to look into that. They should be there (otherwise you'll never beat the level).

 

What emulator are you using? I tested all these in MESS and they worked perfectly (although the last level is a little tough due to timing issues with the emulator).

 

Tempest

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Really?  I'll have to look into that.  They should be there (otherwise you'll never beat the level).

 

What emulator are you using?  I tested all these in MESS and they worked perfectly (although the last level is a little tough due to timing issues with the emulator).

 

Tempest

 

I am using MESS 0.81. Here are 2 screenshots.

post-41-1089313362_thumb.jpg

post-41-1089313363_thumb.jpg

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So is there any way to get .bin files from the .a78? :?:

 

just strip off the first 128 bytes, which form the a78 header (for instance with dd)

 

OK but I'm a friggin moron! :roll:

 

Is there any way to get SOMEONE ELSE to get .bin files from the .a78? :P

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So is there any way to get .bin files from the .a78? :?:

 

just strip off the first 128 bytes, which form the a78 header (for instance with dd)

 

OK but I'm a friggin moron! :roll:

Yeah, I am too, but I figured if I didn't respond and someone else saw that post they would go ahead and do it. :D

 

I know I can't figure that type of stuff out (what the heck does dd stand for anyway?) :)

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... (what the heck does dd stand for anyway?) :)

 

Since you asked... Here's a decent guess I've found:

(btw, I always assumed 'data dump' myself)

 

It's quite possible no one knows anymore. (See the Unix shell FAQ

for a similar situation with "rc".)

 

However, the Jargon File (and equivalently _The New Hacker's

Dictionary_) have an entry for "dd" used as a transitive verb,

derived from the Unix command. It notes that dd's syntax is

probably a parody of JCL (from MVS and other IBM mainframe OSes),

and implies that the command name itself may come from JCL's

"DD cards". (DDs are used in JCL to specify data sets - the

name means "dataset definition".)

 

"Disk Dump", etc. are likely back-formations. Fiscops' suggestion

that "dd" is a hash-collision-formation from "Copy and Convert"

and "cc" is cute but implausible; I'm highly dubious without a

trustworthy source to back it up.

 

:-)

 

desiv

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So is there any way to get .bin files from the .a78? :?:

 

just strip off the first 128 bytes, which form the a78 header (for instance with dd)

 

OK but I'm a friggin moron! :roll:

 

Is there any way to get SOMEONE ELSE to get .bin files from the .a78? :P

 

Try these out, I didn't have time to test them yet but they should work.

 

Mitch

klaximpossiblebins.zip

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Here's my guess for the first one. I haven't played Klax in ages.

 

Drop two rusts in column 4, two in column 5, and then one more in column 4. That will get a diagonal that removes the rust in column 3. From there it should be easy to get a horizontal.

 

I thought I had a solution to #2, but the wilds make it difficult. And #3 would be too hard for me even if the game weren't cheating. :D

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#3 would be too hard for me even if the game weren't cheating.

 

#3 is kinda odd. It's really just a matter of patience. You basically have to start a chain reaction that will score all the points in one swoop. knowing how to start that chain reaction is the key...

 

Tempest

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