Blinky Posted July 12, 2004 Share Posted July 12, 2004 Here's a Dodge'em hack from a galaxy far far away ... I've made several hacks and fixes to give it a Star Wars look and more fun to play. The archive attached contains hacked PAL and NTSC versions. May the force be with you ! vadervsluke.zip Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted July 12, 2004 Share Posted July 12, 2004 Awesome job on this and nice color changes as well. thanks for posting. Quote Link to comment Share on other sites More sharing options...
oesii Posted July 12, 2004 Share Posted July 12, 2004 I liked it too, I like hacks that make me play some classics I haven't tried for awhile like DodgeEm. Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 12, 2004 Author Share Posted July 12, 2004 Thanks for the feedback. Here's also a screenshot I wanted to add to my original post. Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted July 13, 2004 Share Posted July 13, 2004 I especially like the side view of Darths ship and how you switched up the different views of the ship itself. Nice work! Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 13, 2004 Author Share Posted July 13, 2004 I especially like the side view of Darths ship and how you switched up the different views of the ship itself. Nice work! The original game just had two symetric sprites, one horizontal, and one vertical. I thought it would be more fun to have (and watch) seperate sprites for each direction and do not need to be symetrical. So I spent some time hacking the code to make it possible and it worked out pretty well. I'm now looking into a way to add a 4th score digit. The original game was limited to a perfect score of 1080 points in 15 heats so a 4th digit was not that important. But since I hacked it to have unlimited heats a 4th digit would be fun for a hi-score challenge. Quote Link to comment Share on other sites More sharing options...
Out_of_Gas Posted July 13, 2004 Share Posted July 13, 2004 This is so awesome. The play is incredible. Any possibility of a cart? Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 14, 2004 Author Share Posted July 14, 2004 Any possibility of a cart? Love to see it on on a cart too. I really have to solder my multicart now so I can play it on the real thing. 'Cause the keys in emulators are just not fast enough for a trick I used to do playing the original game. I managed to hack a 4th score digit into the game as you can see below. Now lets get that high score ! Here's the new archive. with the new PAL and NTSC versions. vadervsluke2.zip Quote Link to comment Share on other sites More sharing options...
Kenwood Posted July 14, 2004 Share Posted July 14, 2004 That game looks awesome. Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted July 14, 2004 Share Posted July 14, 2004 one of the most clever hacks when coming up with ideas to change. I think that was awesome to have the fourth digit! Like to see someone post a score if they can get that hi. Please try and get a release for cart soon! Quote Link to comment Share on other sites More sharing options...
Out_of_Gas Posted July 15, 2004 Share Posted July 15, 2004 Agreed. This is one cart I will look foward to getting.(PLEASE MAKE SOME!!! ) Quote Link to comment Share on other sites More sharing options...
atwwong Posted July 15, 2004 Share Posted July 15, 2004 Hey, this is awesome and so creative! I feel like I'm in the Death Star Trenches! Terrific work with the coding! Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 15, 2004 Author Share Posted July 15, 2004 I feel like I'm in the Death Star Trenches! Yeah thats it ! I think I should change the story. Yesterday I was playing my hack intensively and found out that there was a problem caused by the bigger sprites I use. Sometimes a collision happens when the ships are in different trenches (I really like the sound of that!). I could fix this problem by shifting the X-wing up by 1 pixel. So heres release 3 of my hack. I'd love to see my hack on a cart and plug it in for real. But I don't now where to start and if it would be possible because of copyrights to the original game and using star wars trademarks. But if that's no problem then I need help with the label, manual and packaging. vadervsluke3.zip Quote Link to comment Share on other sites More sharing options...
Retrofan Posted July 15, 2004 Share Posted July 15, 2004 some graphics suggestions? Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 15, 2004 Author Share Posted July 15, 2004 some graphics suggestions? Thanks for the suggestions! Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 17, 2004 Author Share Posted July 17, 2004 I had a go at designing some labels for the hack. Let me know what you think about them. Here are the reduced size labels: Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted July 18, 2004 Share Posted July 18, 2004 Blinky that label says it all. It speaks not only Atari but has that classic 78 label look. Nice work on both a clever hack and awesome label. Cheers and lets get this thing on cart please! Quote Link to comment Share on other sites More sharing options...
Fellow Atari Man Posted July 18, 2004 Share Posted July 18, 2004 I had a go at designing some labels for the hack. Let me know what you think about them. Here are the reduced size labels: I've got that poster in my room Very cool idea for the game! I likes it! Quote Link to comment Share on other sites More sharing options...
Out_of_Gas Posted July 18, 2004 Share Posted July 18, 2004 That label ROCKS!!!! CART CART CART CART CART CART CART CART!!!!!!!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
StanJr Posted July 18, 2004 Share Posted July 18, 2004 That label ROCKS!!!! CARTCART CART CART CART CART CART CART!!!!!!!!!!!!!!!!!!!!!!!! cart before horse, OoG, FINAL BIN FINAL BIN FINAL BIN Quote Link to comment Share on other sites More sharing options...
Retrofan Posted July 18, 2004 Share Posted July 18, 2004 In both spites (luke and vader) one line is only one pixel high, the others are 2 pixels. It's the same in dodge'em. Can you fix it or is it a very bad error in the original rom? (it is only a very little design problem ) Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 18, 2004 Author Share Posted July 18, 2004 In both spites (luke and vader) one line is only one pixel high, the others are 2 pixels. It's the same in dodge'em. Can you fix it or is it a very bad error in the original rom? I it is caused by timing differences for drawing the main race track and the one with the dots. Havn't found a fix for it. But will give it one more try. Quote Link to comment Share on other sites More sharing options...
Blinky Posted July 19, 2004 Author Share Posted July 19, 2004 In both spites (luke and vader) one line is only one pixel high, the others are 2 pixels. I managed to fix it ! Both sprites have nice square dixels (double pixels) now. Darth Vaders Tie Fighter is still updated during screen time. so you can see a smal dixel shift. But the X-Wing is perfect though ! For the PAL version I also fixed a bug that when two lanes are changed at once the correct vertical distance is used. vadervsluke4.zip Quote Link to comment Share on other sites More sharing options...
ATARI TROLL Posted July 19, 2004 Share Posted July 19, 2004 Couldn't have asked for a more perfect hack....still love the 4th digit! Quote Link to comment Share on other sites More sharing options...
Kenwood Posted July 27, 2004 Share Posted July 27, 2004 That label ROCKS!!!! CARTCART CART CART CART CART CART CART!!!!!!!!!!!!!!!!!!!!!!!! Put me on the list too Quote Link to comment Share on other sites More sharing options...
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