Ze_ro Posted July 21, 2004 Author Share Posted July 21, 2004 Ah, much better: 74,500. Now that I can survive some of the crazed wave, I should be able to score much higher. --Zero Quote Link to comment Share on other sites More sharing options...
Kuddy Posted July 21, 2004 Share Posted July 21, 2004 68000. Not bad for my first try! =D Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 22, 2004 Share Posted July 22, 2004 My latest.... 33,300 Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 22, 2004 Share Posted July 22, 2004 I appreciate you putting me at 35,300, but I actually scored 33,300. (look at the picture). Which would actually knock me down a spot. Thanks.. Quote Link to comment Share on other sites More sharing options...
the 5th ghost Posted July 23, 2004 Share Posted July 23, 2004 Ok, Latest update: 363,500 One thing to watch out for: (Don't quote me on this but I think it was after the 2nd or 3rd Sundae wave, wasn't keeping track when I did it ) After the 2nd (or 3rd) Sundae Wave, the speed will once again increase (when your score is roughly a little over 300K.) You can still outrun the Dynamite if one is chasing you but you have to make your escape up or down a little quicker now so keep your cool! At this point you get an extra man every 40K. Because the objects travel left to right/right to left in alternating rows, if you get chased down by the Dynamite, make your escape route in the shape of a rectangle. In other words, if you are in a row and the Dynamite is approching from right to left, move left away from the Dynamite till the row above (or below) is clear, then move up (or down) one row and move right back across the screen, then move back down (or up) one row back where you started. This takes practice and has to be done fairly quickly but once you get the hang of this escape tactic, it should come in very handy! Quote Link to comment Share on other sites More sharing options...
keilbaca Posted July 23, 2004 Share Posted July 23, 2004 I learned this lesson: Once you start getting a high score, don't stop until you absolutely have to. I can get close to my high score now, but not able to beat it... damn it. oh well. Way to go 5th ghost! Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted July 23, 2004 Author Share Posted July 23, 2004 I appreciate you putting me at 35' date='300, but I actually scored 33,300. (look at the picture). [/quote']I know... but you posted a score of 35,300 before that. Somewhere on page 2 I believe. --Zero Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 23, 2004 Share Posted July 23, 2004 I appreciate you putting me at 35' date='300' date=' but I actually scored 33,300. (look at the picture). [/quote'']I know... but you posted a score of 35,300 before that. Somewhere on page 2 I believe. --Zero Did I?? LOL and here I thought I beat my earlier high. I'm really confused... And I thought I was improving. Back to the drawing board. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted July 23, 2004 Share Posted July 23, 2004 Small improvement: 171,500. Quote Link to comment Share on other sites More sharing options...
keilbaca Posted July 23, 2004 Share Posted July 23, 2004 Just owned my score... 252,500 Quote Link to comment Share on other sites More sharing options...
Jeffy Arensmeyer Posted July 23, 2004 Share Posted July 23, 2004 Tips: since the foods just merely begin to repeat)... Food Item Hamburger - 2500 Root Beer - 7500 Ice Cream - 17500 Fudgesicle - 32500 Apple Core - 52500 Turnip - 77500 Tomato - 102500 Sundae - 127500 Hamburger - 152500 Root Beer - 177500 Ice Cream - 202500 Fudgesicle - 227500 Apple Core - 252500 Turnip - 277500 Tomato - 302500 Sundae - 327500 Hamburger - 352500 Root Beer - 377500 ...and so on... [*]At the beginning of the third hamburger wave, your score will be 327500. The game will speed up again, almost like a "Hyper Crazed Wave". It's noticeable, and almost as much a difference as going from normal speed to "Crazed" speed. [*]On the "Hyper Crazed Wave", limit yourself to one or two lanes, and watch for openings to get away. Opportunites are few to come at these speeds, so make as many points as you can before you get to stages where it's difficult to distinguish the food from the dynamite, like root beer and fudgesicles. ò¿ó Quote Link to comment Share on other sites More sharing options...
Jeffy Arensmeyer Posted July 23, 2004 Share Posted July 23, 2004 Just remembered... ADDITIONAL Tips: Quote Link to comment Share on other sites More sharing options...
ToddRogers Posted July 23, 2004 Share Posted July 23, 2004 Well here is this weeks submission on Taz, 999,900 thats better then my record finally. Thanks to the 5th Ghost pushing me again. Cheers game on. Todd Mr Activision Rogers Quote Link to comment Share on other sites More sharing options...
Jeffy Arensmeyer Posted July 23, 2004 Share Posted July 23, 2004 That score cannot be achieved on this game. Furthermore, for that photo to display that score, the image itself would have to have been modified with a graphics program. I'm going to ask for the help of all the coders here to help verify this please. ò¿ó Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 23, 2004 Share Posted July 23, 2004 Uh oh... here we go again.. Quote Link to comment Share on other sites More sharing options...
gospeedde Posted July 23, 2004 Share Posted July 23, 2004 I finally got to 105,000. I can see why Jeffy Arensmeyer is upset because if all fruit is worth 500 points after the fifth level then all scores over 77,500 should be multiples of 500. However, I don't see why Todd would cheat and his earlier score is also impossible according to this theory so maybe there's another explanation. Quote Link to comment Share on other sites More sharing options...
ToddRogers Posted July 23, 2004 Share Posted July 23, 2004 True you may have a concern here Jeffery but i do have two versions of The Taz cart. So i will now play them BOTH to see if there is a variable difference. The screen is of a TV on the REAL heavy 6 switch ATARI there was no photo manipulation with a photo editor. I have not had the chance to either play TAZ on an EMU maybe i will try and see if that too varies from what i have been playing. I HAVE noticed some things that are strange in the begining of the two games. One is the point value where one of the games retains the "50 Pt" value Like"25,450" example so if you have multiples of 50's adding to less point values like in 400's, 600's, and it retains it you get odd ball end numbers and the other changes to "100's" leveling your score to even 100's like "25,400" or "25,500"example so this may make the difference in what you are describing. Sorry for the confusion and your upset again i will look into the possible variations of the carts and the EMU. Gospeedde: My earlier score was not in challange it was another players time that he achieved his score in that was in concern. Todd Mr Activision Rogers Quote Link to comment Share on other sites More sharing options...
Jeffy Arensmeyer Posted July 23, 2004 Share Posted July 23, 2004 50 items per wave at ??? points each First wave item = 50 pts. each Second wave items = 100 pts. each Third wave items = 200 pts. each Fourth wave items = 300 pts. each Fifth wave items = 400 pts. each Sixth wave items = 500 pts. each Remaining wave items = 500 pts. each You play wave after wave until you die. Here's the score after each wave... Wave 1 - 50 x 50 = 2500 Wave 2 - 50 x 100 = 5000 + 2500 = 7500 Wave 3 - 50 x 200 = 10000 + 7500 = 17500 Wave 4 - 50 x 300 = 15000 + 17500 = 32500 Wave 5 - 50 x 400 = 20000 + 32500 = 52500 Wave 6 - 50 x 500 = 25000 + 52500 = 77500 From this point, your score will go up 25000 per completed wave, in increments of 500 points each. That's 100000 per 4 waves, thus after Wave 42, you will have 977500 points. Then it takes 44 items at 500 points each (22000 points) to make the score 999500. The next food item you pick up will make the score a single 0. The screen shot has been puposely modified. The previous mentioned score was just "misinformation. ò¿ó Quote Link to comment Share on other sites More sharing options...
Jeffy Arensmeyer Posted July 23, 2004 Share Posted July 23, 2004 I was in post edit mode so I missed the last message. I look forward to your reply. ò¿ó Quote Link to comment Share on other sites More sharing options...
ToddRogers Posted July 23, 2004 Share Posted July 23, 2004 Again Jeffry you are basing your conclusions on ONE version of TAZ and your findings as accurtate as they may be are again on "A" version of TAZ. However again i will play the other variations such as the EMU and the other version of TAZ to see if there is a significant difference. Thank you for your patience and if you would like me to Snail Mail you the video tape as proof as i video tape ALL of my games your more then welcome to recieve one. Todd Mr Activision Rogers. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 23, 2004 Share Posted July 23, 2004 I agree with you... I was talking in a general way for the majority of a same game Title not for adaptations from one game to another where I don't know what they really did I have only disassembled a few games so far, but quite often PAL conversions run slower than NTSC originals. This is especially true for Activision titles. But maybe Atari did a better job here, though it might not be possible to reproduce the speed 100% perfect. The problem with fractional arithmetics is, that they require valueable additional RAM space (and more CPU time too). Though TAZ looks simple enough, so RAM shouldn't have been a big problem. Quote Link to comment Share on other sites More sharing options...
sku_u Posted July 23, 2004 Share Posted July 23, 2004 The screen shot has been puposely modified. The previous mentioned score was just "misinformation. The HSC is supposed to be about having fun and learning more about the games being played, remember? You won't be satisfied until any bit of fun left here is completely sucked out, will you? Quote Link to comment Share on other sites More sharing options...
ToddRogers Posted July 23, 2004 Share Posted July 23, 2004 TAZ pre findings: I played both versions of TAZ and only in a short period of time in the game the scores are different. Version "A" The 1983 version plays with the score values as Jeffery mentions once you reach 2500 your game advances to the next level and points are the same as in Jeffery's table of points. Version "B" The 1984 version plays with the score values different. When you die just before 2500 pts and you resume you are already to the next WAVE and your points are in "50's not 100's OR odd 100's like 300s and 400s maybe a program glitch but never the less your point value carries on thru the game as far as i played into it past 90k. So this may explain the 900pt ending that is in question.Such as in a 400pt/900pt values from 500Pt objects from wave 6 on. Version "C" The Emu i have not yet played it. I will play more indepth later tonite to see if infact the score will remain if played with out dying in the early stages and or dying to see if that makes a difference in your point values but i too now am a bit curious to see what the difference is when both games are played the same. Todd Mr Activision Rogers Quote Link to comment Share on other sites More sharing options...
Robert M Posted July 23, 2004 Share Posted July 23, 2004 50 items per wave at ??? points each The next food item you pick up will make the score a single 0. The screen shot has been puposely modified. The previous mentioned score was just "misinformation. ò¿ó That is not necessarrily true. The code may have a test to keep the score from rolling over, and if it does detect a rollover it may top out the score a 999,900 and hold it there no matter how many more items are picked up. I am sure the last 2 digits are stuck at zero because of the score display routine has them hard coded similar to the way I have documented it in my disassembly of Venture. I quick review of the scoring code would answer the question of what happens when the score should roll over. Cheers! Quote Link to comment Share on other sites More sharing options...
Shannon Posted July 23, 2004 Share Posted July 23, 2004 OK I did a test on the two taz ROMS I have available to me. Both are labelled by Good2600 as Taz (1983) (Atari) [!].bin and Taz (1983) (Atari) [a1][!].bin The have a two byte difference at 00000FF9: FF 00 00001FF8: FF 00 I set up a cheat code so I had unlimited lives and played all the way thru till the score rolled. On both versions I saw no indication of any odd numbering with the 10's digit. I also checked the Good2600 list to see if there was other versions of Taz and there were none. So of the ones available that are known to good2600 I could find no indication of odd scoring. Here are a couple of pics.. Just more to add to the mystery. I was gonna point out that chances are Todd videotaped the session. Also it's amazing how easy the first two speed levels are after playing the third a while (even with infinite lives). Two bad I do not have time to legally play it before sunday. Please note.. These scores listed are not legit high scores, I cheated as a test to get them!! Quote Link to comment Share on other sites More sharing options...
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