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Game Idea: Wereball 2600


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I don't know why, but a few days ago I started thinking about an old game idea I had more than 10 years ago. It was an idea I couldn't get off the ground and was still in concept stage.


Originally envisaged for the 8-bit my recent thoughts have turned to the 2600. But I'm also wondering if it might be better to write a completely new original game for the 5200 - the only problem there is that I don't have a 5200 to test it on (living in the UK, that can be a problem).


Anyway, the name of the game is Wereball. The concept is for a kind of 2-in-1 platform style game. At the bottom of the screen you have a graphical area which tells the player if it's daytime or night time. During the day, the player's character is a small wizard's apprentice who can gather and cast spells and get better at them over time. At night, however, he loses all his abilities temporarily as he is transformed into a shiny red ball.


This could make for a challenging game. During night time, the game changes somewhat in that the player has to try other ways to get through the game. For example, one room might have a fan on one level which could blow the player into some spikes (POP!) when he's a ball. The player on later visits to the game will know about that trap and will be desperately trying to get there before sunset, so he can take out the fan with a spell.


But that's really as far as I've taken the idea. Any suggestions welcome. ;)

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