Nukey Shay Posted September 14, 2004 Share Posted September 14, 2004 Freed up 12 bytes of Ram in Breakout. Using ROL_out as a base, I began trying to work in falling capsules. To accomplish this part, I just eliminated players #3 and #4 (to try them out, have # of players set at 3 or 4). Right now, a "capsule" always appears, is always grey, and is always in the same position. Since it was originally a paddle, it still functions like one. I need to edit the collision routines to provide player-to-player collision detection, and have it be ignored by the ball. With the additional ram, I can set up the capsules to be different colors, have it change game modes, keep a timer active for those changes, and add seperate level counters for each player. Using a level counter, new walls can be loaded with multiple shapes I don't currently have a solution for the brick's "hit points" (other than reusing the "shadow wall"...which would kill the possibility of 2-player games)...so this idea probably won't evolve into a full Arkanoid game (just be "Arkanoid-like"). arktest.zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 14, 2004 Author Share Posted September 14, 2004 Capsule attributes added...now added colors, invisible to the ball, catchable by the player, and changes the game mode. arktest.zip Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted September 14, 2004 Share Posted September 14, 2004 You are too much ... and too cool Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted September 14, 2004 Share Posted September 14, 2004 I knew it, I KNEW IT! I knew someday some one will hack Breakout into Arkanoid Quote Link to comment Share on other sites More sharing options...
Tempest Posted September 14, 2004 Share Posted September 14, 2004 I never thought that this was possible, I figured an Arkanoid clone would have to be written from scratch. Neat! Tempest Quote Link to comment Share on other sites More sharing options...
Albert Posted September 14, 2004 Share Posted September 14, 2004 I have always professed my love for Arkanoid and my desire to see a version for the 2600. Would be nice to see one written from scratch instead of hacked from an Atari game for somewhat obvious (*cough*) reasons. ..Al Quote Link to comment Share on other sites More sharing options...
kisrael Posted September 14, 2004 Share Posted September 14, 2004 I have always professed my love for Arkanoid and my desire to see a version for the 2600. Would be nice to see one written from scratch instead of hacked from an Atari game for somewhat obvious (*cough*) reasons. Heh, or what if it was a hack of a homebrew? Wonder if Reflex could be so mangled... Just a thought. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 14, 2004 Author Share Posted September 14, 2004 Rule #1 in hacking... I never try to justify it with ethics It may never make me wealthy, but hopefully it makes a better game. And that's what's important. Current mess... I dropped a scanline off the top. Occasionally, an extra one was popping in the screen someplace (need to track that glitch down). When the capsule hit the paddle, it makes an onscreen glitch. Rather than try to correct that, I might just leave it in (so there's a visual reminder that a capsule was picked up). The capsule size has been changed to be smaller...and it now has variable horizontal positioning (though it's still not lined up with the brick that was hit). No levels/board shapes yet. arktest.zip Quote Link to comment Share on other sites More sharing options...
moycon Posted September 14, 2004 Share Posted September 14, 2004 Is this still WIP? I dont see much different from regular Breakout. Is stuff supposed to fall from the bricks yet? Looking forward to see how this one progresses! Arkanoid was an awesome game. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 14, 2004 Author Share Posted September 14, 2004 This is a very distant WIP Some things definately will not work correctly in these test versions (like selecting an unchanging game mode beyond #2). Arkanoid is currently an option...to play the one-player version, set the number to 3 players. For two players, set to 4. Quote Link to comment Share on other sites More sharing options...
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