Shannon Posted September 16, 2004 Share Posted September 16, 2004 I know this has been talked about to some extent how different incarnations (especially the NES) version of mario brothers does not have the stalagtites. Well just outta curiosity I played the XE version, and sure enough they were there. Kinda cool too see so much attention put into a title. Sure the creatures are a little to big, firefly's should not be able to land on the POW button, you should be able to duck under fireballs, and the sound kinda sucks compared to the inferior 800/5200 version. Buy hey.. Overall the gameplay is decent enough to make it by far my favorite translation of this game. Now too bad someone couldn't hack it and insert the 5200/800 sound effects into this game, and maybe tweak a few minor things. Ignore the crappy color pallete. I played this on the xbox Atari emulator which does not take snaps correctly. Quote Link to comment Share on other sites More sharing options...
andy_bernstein Posted September 16, 2004 Share Posted September 16, 2004 For the record, the XE version of Mario Bros has been developed by Sculptured Software (Steve Coleman & Co.) also responsible for the XE ports of Commando, Crossbow and other games like Raid Over Moscow, Ninja, Rainbow Walker (Steve Coleman for Synapse), etc. On a U.S. level and in the mid-eighties, these guys were among the best XL/XE developers on the market. You can check their output over @ Atarimania: http://www.atarimania.com/lst_soft.php?SYS...&DEVELOP_ID=195 AB. Quote Link to comment Share on other sites More sharing options...
Shannon Posted September 16, 2004 Author Share Posted September 16, 2004 Yeah. I had a chance to check out commando as well (was going thru XE titles) and talk about impressive! Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted September 16, 2004 Share Posted September 16, 2004 I agree, those guys from Sculptured seem to be perfectionists I prefer the XE version sounds rather than the 5200 ones. I also like the big sprites - just because it is uncommon to find such amount of huge moving objects in an Atari game. And the fast, smooth graphics makes the game much nicer to play than the 5200 version. you should be able to duck under fireballs Could you explain? I've never heard of ducking in Mario Bros., did you mean "running under"? Quote Link to comment Share on other sites More sharing options...
Shannon Posted September 17, 2004 Author Share Posted September 17, 2004 I agree, those guys from Sculptured seem to be perfectionists I prefer the XE version sounds rather than the 5200 ones. I also like the big sprites - just because it is uncommon to find such amount of huge moving objects in an Atari game. And the fast, smooth graphics makes the game much nicer to play than the 5200 version.you should be able to duck under fireballs Could you explain? I've never heard of ducking in Mario Bros., did you mean "running under"? Ya, I meant run under. It may be possible, never played the game long enough. Basically the problem is either the spacing between the levels is too small, the fireballs are too big, or mario is too big. In fact jumping over the creatures is a little harder than it should be. I prefer the 8-bit sounds because they are much closer to the arcade (minus the walking sounds). Even judged on it's own, the sound in this game is pretty lame. Just listen to the end level sound. It's lame. Quote Link to comment Share on other sites More sharing options...
RJ Posted September 17, 2004 Share Posted September 17, 2004 Shannon wrote: firefly's should not be able to land on the POW button They could in the arcade version. So could Mario & Luigi. It was kind of a "safe spot." Quote Link to comment Share on other sites More sharing options...
RJ Posted September 17, 2004 Share Posted September 17, 2004 He's standing on it in your screenshot! Quote Link to comment Share on other sites More sharing options...
Callipygous Posted September 17, 2004 Share Posted September 17, 2004 Loved this one. Almost perfect. In some of the higher levels when things really get hectic, there is somewhat of slow down. Too much stuff on the screen? Zoned out on it a couple of times and reached somewhere around level 35-40. Can't remember exactly. Quote Link to comment Share on other sites More sharing options...
Breakpack Posted September 17, 2004 Share Posted September 17, 2004 For the record, the XE version of Mario Bros has been developed by Sculptured Software (Steve Coleman & Co.) also responsible for the XE ports of Commando, Crossbow and other games like Raid Over Moscow, Ninja, Rainbow Walker (Steve Coleman for Synapse), etc. On a U.S. level and in the mid-eighties, these guys were among the best XL/XE developers on the market. You can check their output over @ Atarimania: http://www.atarimania.com/lst_soft.php?SYS...&DEVELOP_ID=195 AB. Was it the same people that developed the awesome home port of MK2 for SNES???After playing that,I knew Sculptured was da bomb! Quote Link to comment Share on other sites More sharing options...
Trip_Cannon Posted September 17, 2004 Share Posted September 17, 2004 Sculptureed Software developed the amazing Commando for the 7800. Certainly the most refined game on that system IHMO. Quote Link to comment Share on other sites More sharing options...
Shannon Posted September 18, 2004 Author Share Posted September 18, 2004 I'd have to play the arcade version again, but I dont ever remember any of the creatures being able to stand on the POW button except for mario and luigi. Quote Link to comment Share on other sites More sharing options...
RJ Posted November 4, 2004 Share Posted November 4, 2004 If a creature traveled unimpeded, it would never touch the POW. You'd have to punch it from either edge of the lower floor to get it on there. Quote Link to comment Share on other sites More sharing options...
Shannon Posted November 5, 2004 Author Share Posted November 5, 2004 In retrospect my comment woulda made more sense if I said "firefly's should never land on the POW button on their own, unimpeded". Quote Link to comment Share on other sites More sharing options...
RJ Posted November 5, 2004 Share Posted November 5, 2004 There ya go. Quote Link to comment Share on other sites More sharing options...
Benighted Posted March 26, 2013 Share Posted March 26, 2013 It is fully possible to run under the red fireballs in the XE version of Mario bros although it requires a bit of practice. You can also jump over creeps and run under the firefly. Quote Link to comment Share on other sites More sharing options...
The Usotsuki Posted March 26, 2013 Share Posted March 26, 2013 MK1 and 2 on SNES were ported by Sculptured, yeah. I think T2 (the rail shooter) might've been too? Elsewhere it was f'n Probe, who seem to demolish most of their ports. Quote Link to comment Share on other sites More sharing options...
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