liquid_sky Posted November 9, 2001 Share Posted November 9, 2001 I am having one hell of a time trying to get these bad boys to work right.. showgfx has no pause and feeds it all out in a dos consloe box in the wink of an eye.. how am i suppost to get that into text so i can make my differ'nt strokes hack?? Oh Stanjr, Im working on some art for it since (i think) you said the art would be interesting.. its gary colman with signature fro and shirt with lil aligator but the alligator is a fuji and im trying to find a way to get a fuji afro pick up in there add true 70s flair.. then i plan to get todd bridges to have the imprint of a billly club in the face and in the wound ittl say (whatever i decide to name the hack) well.. thats all i know everyone.. any help is great.. Quote Link to comment Share on other sites More sharing options...
StanJr Posted November 9, 2001 Share Posted November 9, 2001 HA! And here I was afraid you had lost interest in the Diff'rent Strokes game. Though, wouldn't the pick actually be more appropriate in Todd's hair? The Alligator/Fuji shirt for Arnold is PRICELESS!!!! I am so looking forward to this. I'll offset the cost if you can get this onto a cart for me! Keeping the fire alive! Stan Quote Link to comment Share on other sites More sharing options...
Scott Stilphen Posted November 9, 2001 Share Posted November 9, 2001 You have to save it as a text file. Ex: showgfx.exe pacman.bin 0 4096 > pacman.txt Use Wordpad or a similar program to edit it, and then convert it back to a bin file with editgfx. Ex: editgfx.exe pacman.txt pacman2.bin Quote Link to comment Share on other sites More sharing options...
atarigamer Posted November 9, 2001 Share Posted November 9, 2001 Thats not working for me. I do what you and the readme says, and it doesn't create a text file. Help. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 9, 2001 Share Posted November 9, 2001 That's odd...are you running it from the Dos prompt? Be sure not to forget the > character...this tells dos to "pipe" the text into a file instead of just throwing it up onto the screen. And watch your spacing. BTW sent both you and liquid_sky a copy of the text file. [ 11-09-2001: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
Scott Stilphen Posted November 9, 2001 Share Posted November 9, 2001 There are 2 versions of showgfx - a 7K and a 15K. I think the 7K one didn't require you to specify the start/stop bytes, and you used "->" instead of ">". Quote Link to comment Share on other sites More sharing options...
liveinabin Posted November 9, 2001 Share Posted November 9, 2001 don't suppose theres a version of this for the mac is there (not hopeful ) Quote Link to comment Share on other sites More sharing options...
atarigamer Posted November 9, 2001 Share Posted November 9, 2001 How am I supposed to edit X's? Is there an instruction manual for ShowGFX? I can't figure it out. Quote Link to comment Share on other sites More sharing options...
liquid_sky Posted November 9, 2001 Author Share Posted November 9, 2001 From what i know the X mark like.. whats a good way to expalin..hmmm code: XXXXXXX X X XXXXXXX That like represents an empty box drawn on the screen.. all the X's are are placeholders for graphicks One bit of help for me...I cant find any useful sprites to edit in the keystone kapers dump, all i have located are the numbers for the score also is it possible ot change colors in stuff? [ 11-09-2001: Message edited by: liquid_sky ] Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted November 11, 2001 Share Posted November 11, 2001 Yes, it's possible...but you would first need to locate the table of codes used to display the colors. The method I use is mostly guesswork, and kinda time-consuming. I just try to approximate the colors I see with matching Atari color codes, and look for a group of non-program bytes in the game that sorta fit the pattern. In disassemblies, these groups will come up as a lot of unrecognised or illegal opcodes. BTW areas of graphics in Keystone Kapers: 0b01-0b06=ball 0b07-0b6a="crook" sprites 0b6b-0b86="jewel" sprites 0e3c-0eba="cop" sprites 0f00-0f50=number digits 0f51-0f56=bullet (# lives sprite) 0f60-0fbc=Activision copyright logo There's some other things in-between the jewel and cop sprites...but the sprites get kinda messy. Remember to make your edited pictures the same size as the originals (use zeros if yours are shorter), and that most of the sprites are upside-down (this is normal and they will display correctly when the game is run). [ 11-11-2001: Message edited by: Nukey Shay ] Quote Link to comment Share on other sites More sharing options...
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