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AA and homebrews mentioned in latest issue of GI


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I'm not sure if this is the right place to post this or if it has been posted already (I looked around and couldn't find any similar posts yet) but the latest issue of GameInformer talks about the situation with InfoAtari and the opinion about it here on Atari Age. Atari says that it's not their intention to get on the bad side of the classic gamers and they are "not the enemy of the classic gaming community". Anyone else have a chance to read this yet? It's on page 28. Thoughts about it (I hope I'm not opening a can of worms here :skull: )?

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eh cant find it online, although i did check out their forums a bit

 

scary what passes for a classic game nowadays

 

http://forums.gameinformer.com/gi/board?bo...d=classic_games

 

anybody ever post over there? looks reasonably active.

 

Hmm, I've never passed by their forums before. But you're right, it's amazing how quickly something can become a "classic" game according to that forum. Diablo 2 is already a classic game! :?

 

If I had a scanner I'd post a scan of the article. The one I had bit the dust though. :sad: Of course I've got some time on my hands, I could type it out I guess...

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It is the December issue. Sorry about that.

 

Basically the article states that there was worry going through the classic Atari community, especially here at Atari Age, and that GI spoke with Atari about the issue. Atari says that they don't consider themselves the enemy of the classic gaming community and they said something to the effect of "as long as it's original they can release as many homebrews as they want. Just no using our logo and such" (I'm paraphrasing of course) and "Saboteur is not a homebrew, it was developed by Atari and it's always been ours".

Sorry, I left the issue somewhere else and I don't have it handy at the moment :|

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It is the December issue. Sorry about that.

 

Basically the article states that there was worry going through the classic Atari community, especially here at Atari Age, and that GI spoke with Atari about the issue. Atari says that they don't consider themselves the enemy of the classic gaming community and they said something to the effect of "as long as it's original they can release as many homebrews as they want. Just no using our logo and such" (I'm paraphrasing of course) and "Saboteur is not a homebrew, it was developed by Atari and it's always been ours".

Sorry, I left the issue somewhere else and I don't have it handy at the moment  :|

 

 

gotta love corporate asshats, if it werent for this community, then nobody would have ever heard of saboteur. i really cant believe that they wouldnt allow a small publisher like AA to produce a limited number of carts. what is there to lose on their part? dont they know that a good chunk of this community knows how to play ROMs of this game on real hardware either via cuttle cart or burning their own carts?

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OK, here's the main beef of the article. It's title is: " Homebrew Gaming Under Fire?"

 

Recently, a scare swept through the homebrew development community when some retro gaming sites, such as www.atariage.com, were asked by Atari to stop selling copies of already existing retro games that programmers had added their own content to, carts known as hacks (such as Combat Plus and Asteroids DC Plus). Also targeted were previously unpublished Atari titles, like Howard Scott Warshaw's Saboteur. Rumors around the retor community were that Atari was sending out cease and desist letters to stop homebrew games and it's technology,...but Game Informer found no evidence of this.

 

They then go on to explain that hacks of Atari games were the main target and that homebrew games can still be sold.

 

Game Informer talked to Nancy Bushkin, vice president of corporate communications for Atari, who told us that the company is not interested in stifling the creativity of it's many fans. When we asked if a homebrew gamer would be legally pursued by Atari if they made their own 2600 title, for example, she replied, "Of course not. An original product is just that: original. And let's be clear: Saboteur was not a homebrew game. It was developed by Atari, has always been Atari's IP, and has only been Atari's to sell."

 

It's too bad that they never sold it back in '83. But Atari was cutting costs back then. It goes on further until it gets to Ms. Bushkin (I keep thinking Bushnell) saying:

 

"Atari is not the enemy of the classic gaming community, in fact, quite the opposite. We value these fans and want to do all we can to ensure that they have legitimate, easy access to the titles they've loved for so many years."

 

In that case I wouldn't mind seeing a reproduced Atari 7800, with A/V hookups and repros of some of their existing titles. :P Of course new games for the classic systems would always be welcome, but I'd never expect a company like Atari to actually develop and release a game for the 2600 or 7800 now. That would be interesting to see though. But of course that is why we have homebrew developers, to take care of that.

 

Still, some in the homebrew community are less than pleased with Atari, claiming that it is the fact that the classic community has carried the torch for old systems like the 2600 that have allowed the name to survive and flourish to the point where the French company Infogrames could resurrect it.

 

I find that last part amusing. :D They just end the article saying that "Atari is within its legal rights to protect its copyrights and trademarks". Not too big of an article but they have a huge picture of Asteroids DC Plus there, so it catches your attention rather easily.

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I'm confused... didn't all the old 2600 Atari games were made public domain at one point?

 

No, this is a common misperception. Hasbro, which owned the Atari rights at one point, dropped the licensing requirements for the Jaguar at one point, allowing people to create new games for the console without having to first obtain a license. At no point did Atari ever put any of their games (for any of their systems) into the public domain.

 

..Al

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  • 2 weeks later...
Really thorough and impartial reporting there. You would have thought they might have contacted Atari Age to get their version of the story.

 

And for the record, they didn't try contacting us via email or phone, so I was just as surprised when a full page article on this issue surfaced in the magazine. It's still good publicity, but it would have been nice for them to show a bit of journalistic integrity. Not that I really expect that from gaming magazines.

 

..Al

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